Re: Ghost Hunter Vena (Vosmug)
Really quality demo that's got great artwork, animation, so forth.
The gameplay is a bit frustrating at times, definitely one of those "actually a challenge to play" games, but it's definitely possible to get the hang of it after a little while.
The artwork is even better than it was in Xenotake, and that's saying something, as are the animations; he's especially improved/changed stuff up in the facial expressions department since then, so yeah, awesome job there!
The storyline at the beginning is fine for me (and shows a bit of nudity, so don't skip it if you want to see that), but I suspect for people who aren't super into storyline-based stuff, it might be a bit long. Luckily though, you can skip all of it without any actual detriment towards your ability to play the game effectively, etc.
Finally, there are some bugs, but this is a demo release of course, and he's actively working on fixing them.
Great demo overall though, looking forward to more

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A few tips though;
-If it's not obvious, enemies become fully opaque when they're vulnerable to attack.
-When enemies start to back up to swoop down on you, immediately back up so you can hit them; their angle of descent isn't that sharp, so you'll need to get a good distance between you two.
-In case you skipped the explanation, once you get the red orb, you'll need to press Z to stun (when they're opaque) then X to attack, then S to absorb them.
-Going up in levels doesn't do anything as far as I can see (in the soul experience points thing I mean) and the red bar isn't actually representative of your life, AFAIK.
-You can only get a game over past a certain point in the demo; prior to that, you can't lose, ever. You get game overs by screwing up the "push them off of you" button press a few times in a row, AFAIK. Getting a game over shows an extra scene, and lets you continue from where you last left off (roughly), and you have infinite continues, so I'd recommend doing it intentionally at least once.
-After defeating "the wall ghost", all enemies you encounter (including ones you've already encountered, like the floating hands) will have a second animation; to access it, get caught, and then struggle for about 4-5 seconds until the bar turns pink/purpleish, and then let the struggle bar drop to 0. Usually these animations are ahegao and have actual cum/squirting, more extreme, etc.
-Finally, after you've defeated the wall ghost, DON'T backtrack; in the current demo, it crashes the game.