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Re: Within the Beast (Tassadar)
Option 2 - Assist Inarius - Combat - 18 vs 11 (7 + 4) - FAIL by 7 - Take 7 HP Damage
Tough Roll triggered -
Tough Roll - Combat - 21 vs 8 (7 + 1) - FAIL by 13 - Take 13 HP Damage
Total Damage
20 HP
Each explosive arrow flew true, and each did their duty and reduced a number of tentacles to mere ash within the span of a few seconds. The poisoned arrow proved just as effective, and with some space now available Inarius recoils his mass and moves to join you. Then let's move.
But the damage that was done was little more than a bucket thrown against the rising tide, and as you two try to make your escape more tendrils throw themselves forward to stop you. Your path is quickly cut off, and though you cut the offenders down with each swing of your blade the pressure forces you to take a few wary steps back. This leads to your body brushing against Inarius who once again unfolded to hold his own attackers at bay.
But they refuse to stop, and soon enough you both are surrounded by a massive wall that looms over you and threatens to collapse at any moment. Inarius even goes so far as to extend himself over your head to hold the mass at bay and allow you to focus on clearing a path, but before you can even hope to start doing so the wave that towers over you finally breaks. A rush of tentacles rains down on top of your body, their weight dragging you to the floor even as you struggle to fight them off, and once you are down you feel them starting to attack in earnest. A number coil around your arms and legs to keep you restrained, and just like those at the entrance the rest start pounding away at your body as if they were trying to work out their own frustrations. You can feel bits of yourself dissolving into the cluster that overwhelms you while other parts are simply torn from your form and swallowed like some rabbit chased down by a pack of hungry wolves.
And throughout this you can hear your son struggling against his own overwhelming odds. He doesn't scream or cry for help, not even when you can feel a touch of fear echoing through mind, but even so you can feel that he's losing. The sound of struggling becomes more faint, both from you and the clump that sits nearby, and little by little those struggles come to a slow and grinding halt. You no longer feel anything, and the mass around you coming to a bit of a pause you can only watch as what remained of your son's arm is slowly lifted as if it were dead and brought closer.
A moment later it starts to twitch uncontrollably, the writhing of flesh reminding you of a crippled animal thrashing in its last desperate attempts for survival, but then it starts reaching closer, a sense of dread washing over you as it starts to descend with some sort of ill intent that resonates deep within your soul. Once it reaches you a portion of it opens to reveal a smaller tentacle, and as the phantom hand grabs your upper arm that small tendril pierces your flesh and digs into your muscle almost painfully.
Move! The sudden voice fills you from head to toe, your body suddenly restoring itself in almost no time at all, and you find your arms and legs kicking and flailing as if they had a mind of their own. Move now! You recognize your son's voice as it bleeds throughout your restrained form, and though you've heard it before there's something almost overwhelmingly compelling about it that has you acting before you can even think. And to your own surprise those thoughtless struggles manage to tear yourself free. It still leaves you effectively surrounded by the tentacular threat, but even when they move to recapture you a sudden understanding starts to bleed into your mind. You suddenly see the paths of attack they can take, and you see the limitations each tentacle holds. It allows you to move through and around them, their attempts to retake you being used against them as you climb higher through the mass. Once you breach its surface you start to see confusion spreading throughout all the limbs massed together, and without even the slightest hesitation you start crawling over them while they try to reorganize themselves for another round.
By the time they have amassed for one more try you have already spotted your flare and crawled past it. Just before you find freedom one tendril manages to reach out and snare you ankle, and as it starts pulling you back you react by lashing out at it with the blade in your hand. Or the one that felt like it should have been there had it not been pulled from your grip back within the tentacle cluster. But your hand still felt its weight within your palm, and you can hear as well as feel something slicing through the air before severing the last of your opponents from your leg. A quick scramble brings you out of the cavern, and though it still looked like the tentacles within the chamber could still give chase you get the sense that they will remain trapped where they are no matter how much they surge and wave menacingly in your direction.
With some room to breathe now available you turn to your weapon and see absolutely nothing. No steel, no blade, not even the remnants of severed flesh that should be coating the damned thing with how much it's been used. But it still feels like it's there, the weight of it trying to pull your tired arm to the floor while a somewhat sweaty palm clutches the hilt that it's known for years. The more you stare at the empty space the more you swear you can see your sword's outline, the weapon staring back as if waiting for you to call it forward so that it may exist once again.
It was enough to make you forget all about tendril that remained embedded in your arm. Or at least until it very slowly and very carefully started pulling itself free. Surprisingly it doesn't hurt all that much. It's just odd and uncomfortable. At first you wonder if you should just pull it free and chuck it back into the other room to rejoin its brethren, but once it finally pops free the dirty brown layer that covered its length starts to crack and fall to the ground. As it does the length starts to ease its way down to your wrist, and as it starts to loop itself around your arm it finally sheds its skin to reveal a vibrant green reminiscent of a forest so filled with life that it almost glows even in the dead of night.
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Option 2 - Assist Inarius - Combat - 18 vs 11 (7 + 4) - FAIL by 7 - Take 7 HP Damage
Tough Roll triggered -
You must be registered to see the links
Tough Roll - Combat - 21 vs 8 (7 + 1) - FAIL by 13 - Take 13 HP Damage
Total Damage
20 HP
Each explosive arrow flew true, and each did their duty and reduced a number of tentacles to mere ash within the span of a few seconds. The poisoned arrow proved just as effective, and with some space now available Inarius recoils his mass and moves to join you. Then let's move.
But the damage that was done was little more than a bucket thrown against the rising tide, and as you two try to make your escape more tendrils throw themselves forward to stop you. Your path is quickly cut off, and though you cut the offenders down with each swing of your blade the pressure forces you to take a few wary steps back. This leads to your body brushing against Inarius who once again unfolded to hold his own attackers at bay.
But they refuse to stop, and soon enough you both are surrounded by a massive wall that looms over you and threatens to collapse at any moment. Inarius even goes so far as to extend himself over your head to hold the mass at bay and allow you to focus on clearing a path, but before you can even hope to start doing so the wave that towers over you finally breaks. A rush of tentacles rains down on top of your body, their weight dragging you to the floor even as you struggle to fight them off, and once you are down you feel them starting to attack in earnest. A number coil around your arms and legs to keep you restrained, and just like those at the entrance the rest start pounding away at your body as if they were trying to work out their own frustrations. You can feel bits of yourself dissolving into the cluster that overwhelms you while other parts are simply torn from your form and swallowed like some rabbit chased down by a pack of hungry wolves.
And throughout this you can hear your son struggling against his own overwhelming odds. He doesn't scream or cry for help, not even when you can feel a touch of fear echoing through mind, but even so you can feel that he's losing. The sound of struggling becomes more faint, both from you and the clump that sits nearby, and little by little those struggles come to a slow and grinding halt. You no longer feel anything, and the mass around you coming to a bit of a pause you can only watch as what remained of your son's arm is slowly lifted as if it were dead and brought closer.
A moment later it starts to twitch uncontrollably, the writhing of flesh reminding you of a crippled animal thrashing in its last desperate attempts for survival, but then it starts reaching closer, a sense of dread washing over you as it starts to descend with some sort of ill intent that resonates deep within your soul. Once it reaches you a portion of it opens to reveal a smaller tentacle, and as the phantom hand grabs your upper arm that small tendril pierces your flesh and digs into your muscle almost painfully.
Move! The sudden voice fills you from head to toe, your body suddenly restoring itself in almost no time at all, and you find your arms and legs kicking and flailing as if they had a mind of their own. Move now! You recognize your son's voice as it bleeds throughout your restrained form, and though you've heard it before there's something almost overwhelmingly compelling about it that has you acting before you can even think. And to your own surprise those thoughtless struggles manage to tear yourself free. It still leaves you effectively surrounded by the tentacular threat, but even when they move to recapture you a sudden understanding starts to bleed into your mind. You suddenly see the paths of attack they can take, and you see the limitations each tentacle holds. It allows you to move through and around them, their attempts to retake you being used against them as you climb higher through the mass. Once you breach its surface you start to see confusion spreading throughout all the limbs massed together, and without even the slightest hesitation you start crawling over them while they try to reorganize themselves for another round.
By the time they have amassed for one more try you have already spotted your flare and crawled past it. Just before you find freedom one tendril manages to reach out and snare you ankle, and as it starts pulling you back you react by lashing out at it with the blade in your hand. Or the one that felt like it should have been there had it not been pulled from your grip back within the tentacle cluster. But your hand still felt its weight within your palm, and you can hear as well as feel something slicing through the air before severing the last of your opponents from your leg. A quick scramble brings you out of the cavern, and though it still looked like the tentacles within the chamber could still give chase you get the sense that they will remain trapped where they are no matter how much they surge and wave menacingly in your direction.
With some room to breathe now available you turn to your weapon and see absolutely nothing. No steel, no blade, not even the remnants of severed flesh that should be coating the damned thing with how much it's been used. But it still feels like it's there, the weight of it trying to pull your tired arm to the floor while a somewhat sweaty palm clutches the hilt that it's known for years. The more you stare at the empty space the more you swear you can see your sword's outline, the weapon staring back as if waiting for you to call it forward so that it may exist once again.
It was enough to make you forget all about tendril that remained embedded in your arm. Or at least until it very slowly and very carefully started pulling itself free. Surprisingly it doesn't hurt all that much. It's just odd and uncomfortable. At first you wonder if you should just pull it free and chuck it back into the other room to rejoin its brethren, but once it finally pops free the dirty brown layer that covered its length starts to crack and fall to the ground. As it does the length starts to ease its way down to your wrist, and as it starts to loop itself around your arm it finally sheds its skin to reveal a vibrant green reminiscent of a forest so filled with life that it almost glows even in the dead of night.
Sera
Willpower - 24/24
Combat and HP - 7 and 1/30
Explore and Stam - 8 and 20/20
Spirit and Magic - 6 and 21/30
Naughty and Lewd - 5 and 30/30
Willpower - 24/24
Combat and HP - 7 and 1/30
Explore and Stam - 8 and 20/20
Spirit and Magic - 6 and 21/30
Naughty and Lewd - 5 and 30/30