Re: The Egg!
Jesse could see the smoke trails were far away - probably about a mile... And that was only the closest one. With a little sigh, she started to walk.
She made it about a quarter of a mile before she realized how hungry she was, her stomach growling in anger at her. Jesse could her HUD now, showing a small icon of her body - the abdomen area red and trembling, which must have meant hungry - and two odd calculations on the bottom: AP: 0/5, PP: 0/5.
Well... She figured she could look for food, or keep going...
((Skip this if you don't want to see the math behind this.
The closest smoke column is 1 mile away - for this game, I'm saying Jesse is going a quarter of a mile an hour... Yeah, she's slow. That means, by the time she gets to the smoke, four hours would have passed - IF she doesn't run into an enemy.
I roll for a random encounter every action using a d20. The scale is: 1-5- Strong Enemies, 6-10- Weak Enemies, 11-15- Nothing, 16-20- Food/Friend/Item/Quest discovery. Jesse got a 13, meaning nothing happened. I usually sim the rolls, but because Jesse is hungry, I added in she may want to find food.
There are four stages of hunger: Full, Content, Hungry, and Starving. When Jesse is Full, she gets +1 to rolls, and when she's starving, she gets -1 to rolls. Unless requested by the players, characters can't die from hunger..
That concludes this lesson of being a GM. Tune in for my next post!))