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Here's a rogue-like RPG that bears a lot of similarities to Crisis Cell: grid movement, time limit per floor, "armor" damage and so on. It seems like this developer has a nack for using game mechanics introduced by others - for example, see how
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drew inspiration from
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. The artist for this game seems to be the same one that worked on
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.- Running out of time on a floor results in a button mashing minigame instead of an immediate game over.
- Combat is simple - no notion of range, main weapon ammo, weakpoints and so on, unlike in Crisis Cell. You either attack with your gun or reduce the enemy's armor with your knife.
- No "camp" to retreat to during or in between levels. Thankfully, you can pick up items that restore 30 HP or armor each. You can carry up to 9 of each item type. Also using the HP or armor item outside of combat doesn't use a point of time (what's the point of picking single-digit HP/armor heal instead of an item, I wonder?)
- Other items consist of a high-damage grenade and a decoy flag thing that lets you escape combat automatically.
- Upgrades consist of adding +1 damage to your gun or knife after defeating every two or three enemies, or after collecting 20 items past your limit of 9.
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