Hey everyone,
Thought I'd update you all on the progress of RE

. The good news is I have still been working on it in these months of absence. The bad news is the team is pretty much myself now, FAPCOM had work commitments from the beginning of this project, so I understand that has taken priority (much like my own work and dissertation), and I haven't heard from Dartred yet. This left me in a scenario where I was working on it, but I was far from happy to release it in its current state (I am not near where I wanted to release). However, this also left me pretty embarrassed to make this very post.
It is good to see renzii trying to 'revive' this project (that isn't dead), and I'm more than happy to take him onto the team, but I think if RE

wants to get near any kind of completion we have to pool our efforts into one project. I am writing up the next list of requirements in the graphics request part of the forum. The list is somewhat different this time around, with animation needed. (I may make 2 threads, one for new animation needed, one for tileset)
Also, check out the latest tracks on the OST:
You must be registered to see the links
I won't deny it, I have let a lot of people down (Not just from this, but people I know too), and I aim to put a stop to that now.
Z
P.S. here is how the changelog currently looks:
Revamped background system
Re-introduced overlayed lighting
Added 8-Way Movement
Added Casino Floors B, 1, 2 and 3
Reintroduced 'The Mercenaries' as 'Operation: Escape'
Added 'profile' pic of Rebecca (with different states)
Death CGs updated
Added 'transitional' sprites when aiming, as well as introducing aiming up & down
Game Over CGs added to Gallery