Re: Alduris: The Unveiling
TentanariX said:
Can I use other people's faults? If I can't really think of myself. Also we need a list of weapons and armors for figuring out derived abilities stats underneath SPECIALS.
Yes, you may. The armor and weapons examples are listed further down in this post.
For the first, I was figuring that determining whether something valuable was around would simply be part of the room. For example, if they were fighting in a room with a bunch of gold coins on the floor, or expensive jewelry laying about, then Emilia would be distracted. Perhaps it could just be changed to work similarly to KakkaHouso's Weak Willed and just give a flat decrease to mental resistance?
Hmm, I suppose I could have worded the second fault better. The 5% increase to dodge is supposed to be at all times, against all targets. Sort of the idea that she's a dancer and knows how to stay away from trouble. How about rewording it: "Deal 10% less damage to targets that aren't attacking you. Gain 5% to dodge."
I'd be happy to think up new faults if those don't sound workable. How about Thin-Skinned?
Yeah, okay, that works. Keep in mind, though, that dodge is going to be an internal statistic that you will probably never see (because I'm going to mess with it for each and every situation and enemy).
APPROVED.
[highlight]All characters:[/highlight]
Choose one of the following types of weapons:
Rename them and roleplay with them as you wish!
Damaged Dagger: 2 damage per AP, AGI +1
Damaged Blade: 3 damage per AP
Damaged Heavy Blade: 3 damage per AP, 5% reduction to accuracy, 5% increase to critical hit chance [Req. 3 STR]
Weathered Staff: 1 damage per AP, 15% chance to stun target for next round.
Weathered Bow: 2 damage per AP, medium range
Choose one of the following types of armor:
Clothing: 1 Damage Threshold, +3 to Speech, 5 Durability
Leather Armor: 2 Damage Threshold, 8 Durability
Metal Armor: 3 Damage Threshold -1 AP, 10 Durability
Spells and martial abilities will be made up by YOU. I don't have the necessary brain power to create a full spell-creation system, obviously, but I'll give you some guidelines. Close range spells will be more efficient and deal something like 1 damage for every 2 points of Mana invested. Medium range spells will deal something more like 1 damage for ever 3 points of Mana, and long range spells will deal something 1 damage for every 4 points of Mana. These are not requirements, but recommendations.
In my mind, martial abilities should increase some derived stat(s) at the cost of a little Mana and another derived stat, but you can do what you like with them.
If any power seems to strong, I may ask you to tone it down a bit. Obviously, high range and/or damage as well as multiple and/or powerful effects should cost more Mana. Fighter type characters will still use Mana to power their abilities.
You may make your weapon/armor whatever you want, provided that it has one of the above groups of stats.
Oh, and Tass? Your Mana should be 57.4, not 87.4, shouldn't it? I just noticed that as I was glancing over your character sheet.
[highlight]Game Start[/highlight]
One mile Northwest of Endren: Natalie
It was just her luck, Natalie decided. She had decided to venture into the forest just North of her house to restock her spell supplies on a clear, brisk morning. But not an hour later, the sky clouded over and a
thunderstorm of all things began. What had happened to the clear skies?
Grunting irritably, Natalie began hurrying home, trying (and failing) to avoid getting soaking wet.
And that was when the trouble had started. Her house had appeared perfectly normal from the forest, but it was when she noticed the open door that she knew something was wrong. Opening the door, she found an absolute wreck. Every single piece of furniture she had owned was damaged beyond usage -- even the stove had been damaged, bent as though some gargantuan beast had rammed against it over and over again. The walls were cracked in numerous places and she could see the rain coming in through parts of the roof. In fact, the roof bore odd scorch marks, as though someone had been throwing fireballs around for fun.
Somewhat numb from shock and the cold, Natalie walked through what remained of the house, looking for anything left unbroken.
[Choose your weapon and armor and take one large meal and one large drink.]
When she later exited her house, she noticed her neighbors' houses appeared to be in even worse condition than her own. Looking around, she could find no traces of humans, alive or otherwise, anywhere.
Keith Dargen, the mayor of the nearby town of Endren would give her sanctuary for the time being. He was well-known for his generosity, and besides that he had hinted at a sexual interest in her the last time she had gone to town for supplies...
One mile Northeast of Endred: Catherine Redmond
When the thunderstorm had suddenly burst across the sky, Catherine had seen it as an ill omen. Living in a library partially hidden in the forest had guaranteed a certain amount of seclusion from human visitors, but it had definitely encouraged others.
Catherine, caught unaware by the sudden thunderstorm, had quickly closed her book and rushed home, attempting to shield the old book from any further damage and cursing her luck and lapse of awareness. Preoccupied as such, she did not notice the fire burning around her house until she almost stumbled upon it.
Her little library was aflame -- and so were the books! Pausing only a second, Catherine dashed in through the apparently smashed-in door and raced to save what she could from the fire.
[Choose your weapon and armor and take one large meal and one large drink.]
Despite her best efforts, Catherine had been unable to save much of anything, really. In fact, almost all of the bookshelves had already been aflame when she entered the building, and all she managed to save were some basic provisions.
Watching the library slowly burn to the ground was more than a little upsetting and so Catherine turned toward the nearest town of Endren, about a mile so to the Southwest. The mayor there had been very kind to her the last time she had seen him, offering to let her stay at his own house should she "need to spend some time amongst people."
One mile East and two miles South of Endren: Leita Jormont
Leita had woken to the drums of war and the militia's horn playing wildly. Springing out of bed, Leita had quickly donned her armor and grabbed her trusty weapon and sprinted out of her room, rushing toward the entrance hall. But she was met at the hall by her father and her older brother, both of whom had minor wounds. They were conversing quietly and solemnly and turned as one to face her.
Opening her mouth to question her father, Leita paused at his expression -- he seemed far more emotional than she had ever seen him.
"I am sorry, my child. The keep may fall to the invading forces, but I cannot and will not let you fall to their mercies."
Staring at him in confusion, Leita did nothing as he raised his hand -- adorned with a new ring, a simple band of a green metal, she noted -- and placed his hand gently on her head.
Suddenly, the world began to sway intensely. "Go to Endren, Leita. The mayor there is a kind man and owes me many favors." His voice grew hazy. Startled, Leita fell to her hands and knees, fighting the enchanted sleep as best she could. "He will provide you shelter, should we not make it. Leita, my dear... Our prayers go with you." And with that, Leita fell the darkness overcome her.
***
Coming to suddenly, Leita sat up with a most undignified yelp to find herself in the basement of the keep. Rushing to her feet, Leita attempted to open the door, only to realize that it was both locked and barricaded from the opposite side.
Scanning the room, she saw no way to breach the heavy door, nor anything else but a small amount of food and drink and, of course, her armor and weapon.
[Choose your weapon and armor and take one large meal and one large drink.]
The underground tunnel would take her straight under the river and to a place near Endren, she knew.
One mile Southwest of Endren: Kiriko
Early morning training was, Kiriko thought, probably the invention of masochists -- but smart masochists. Rising with the sun, Kiriko dressed quickly and set off into a secluded grove of trees within the grasslands to the West, where she had set up her basic training equipment. Practicing her skills and speed against training dummies for a few hours had gotten her heart pumping, but the sudden thunderstorm had felt like a sudden, irrational warning of danger. Quickly cleaning up her materials, Kiriko had raced back home. Reaching the outskirts of her small village, Kiriko knew something was wrong. Smoke rose lazily from several houses, and every single door was smashed in. Peaking in as she sped past, Kiriko saw broken furniture but little else.
It was when she reached her house that she found the only body left in the town. He was strewn across her door, as though he had been thrown there by a tornado. The doors of her home were cracked and coated with blood. The girl had not quite been of age, Kiriko surmised, and yet she was completely naked and bore signs of obvious trauma. Kiriko respectfully moved the girl to the side and entered her house. Not much had been left intact, but Kiriko had managed to find some sequestered supplies.
[Choose your weapon and armor and take one large meal and one large drink.]
The town of Endren was not far to the Northeast, Kiriko remembered. As far as she could tell, there was no one and nothing of interest left her for her, but the mayor of Endren had promised her small village his protection if they allied themselves with him -- and he had been exceedingly kind in his actions toward her in a chance encounter in a small restaurant. They had chatted for a short time when he mentioned inviting Kiriko to Endren as a sort of ambassador from her town to his, hoping, he admitted, that she would fall in love with Endren just as he did.
Keith Dargen was his name, she remembered. He sent regular patrols along the roads near his town. Perhaps he might have some clue as to what happened here.
One mile East of Endren: Emilia
Emilia had decided against sleeping that night. There was a going-away party for some men who had enlisted in the Elkwood Rangers, and their families had pooled some money together to fill the party with entertainers of all types. Emilia had been hired by an acquaintance of a friend and had, with her family's permission, gone to perform all night. Dancing, singing, dancing, telling a few jokes here and there, and more dancing had taken up all of her night and much of her early morning.
It seemed, though, that the people there had liked her well enough, and so she was paid a nice 30 gold for her services (though it was hinted she would have been paid more for other services) and sent on her way at the crack of dawn. More than a little tired, Emilia had headed Southwest, to home. Though the skies had seemed clear when she set off, Emilia finally arrived at her house drenched by a sudden thunderstorm. Opening the front door like normal, Emilia had expected to see her family having breakfast, but when she opened the front door she found something much less welcome. The entire interior of her house looked as though it had been through a hurricane. Numerous holes in the wall let quite a bit of the torrential rain outside in, and clothes and bits of food were everywhere. What little furniture there was had all been knocked over and heavily lacerated, though by what Emilia was not sure. However, dangling from a piece of string affixed to the ceiling was a note. Rushing to it, Emilia found the familiar handwriting of her parents.
"There's some sort of attack coming from the Kandrus Forest to the Southeast, according to a wounded patrol that made it back to town. We've been told to evacuate immediately. We're worrying ourselves sick about you, but the guards here won't let anyone stay. If you made it back in safely, head to Endren and talk to the mayor -- he should be able to tell you where we are. Please be careful -- the patrol gave us very little information about who had attacked them, but they seemed very worried. We've hidden some things to help you in the event you have trouble getting to Endren. They're buried by the place you avoid at all costs... You should know the place. Please, be safe."
[Choose your weapon and armor and take one large meal and one large drink. Also, you have 30 gold, but are a little tired. Your AP is temporarily reduced by 4.]