- Joined
- Sep 23, 2009
- Messages
- 2,859
- Reputation score
- 254
**EDIT** Say hello to some eye-devastating graphical mappity shit:
/edit
A road extends for a mile or three out of Cedar Pine, Iowa, heading southwest towards the border it shares with Illinois. There, the road splits; one continuing straight, the other branching off to the side, parallel - though you really can't tell the difference, surrounded on all sides as far as the eye can see by fields of one crop or another.
The sun is already up in the sky, though the morning is still a little dark. A little out of place in this rustic landscape, a black limousine takes the turn. There are four passengers in the back of it - one of them being a handsome, clean-shaven young man by the name of Domonic, dressed in a sharp black suit. His pale, silvery hair is worn neatly slicked back, the longest ends of his hair just touching the base of his neck. It, along with his vivid vermillion eyes and light skin, make it look as if he suffers from albinism - though he assures you, he doesn't. His smiles are warm, geniune, and frequent, and the instant you met him you had the impression that he was a very caring person.
Sharing seats with him in the overlong car are three young women. Cammy, Micra, and Rin are their names, and regardless of where they were before today, they are here now - out of thousands of applicants, only they were the vast means of Bernard Jones, head of Grail Manufacturing, to tend to the needs and of his grand-daughter and her new home.
A short drive down the road and the driver's destination becomes apparent, as the tips of trees soon rise out of the sea of grain. More tellingly, a huge roof can be seen behind them. The building's walls soon follow, poking out here and there behind the tops of the trees. It still looks bright and freshly painted, distinguishable from the early morning sky in it's much darker shade of rich navy blue.
The car comes up to a gate and stops for a moment. It is flanked on either side by a tall fence, black iron bars rising high out of a low, brick base. From where you are, you can see that this stretches far off to either side, and far inwards, as well - even for one of the richest men in the world, this estate is massive! And in such a strange location, right in the middle of the fields, far out of the city...
The car starts moving again, but it's still some drive to the mansion itself. The estate's grounds almost don't look like the reclaimed farmland that they really are, being full of regional transplanted flora, a few bare trails winding throughout. As you get closer to the mansion, the scenery gives way to the more traditional: manicured green lawns, rosebushes, hedges. The car pulls up just outside of the mansion, and Domonic ushers you all out, along with your luggage. The limo drives on, disappearing around a corner of the house.
From up close, your new residence looks even bigger than it did driving in. Immediately noticeable is the first floor's height - nearly twenty feet! - which is quite obvious by the house's windows, stretching up where a second floor would normally be.
As you admire take it in, Domonic walks up to a gate in a more normal, waist-height wrought iron fence.
"Ladies," Domonic says, eyes sparkling, "Welcome to Marshall Manor." He swings it open, bowing.
The patio beyond it is not quite as impressive as the rest had been... but then again, the building and its grounds were hard to beat. The ground was paved with smooth, gray stone. On the inside and out, the fence was lined with beds of flowers, ferns, and other small plants. A few small, clipped trees stood just outside the fence on the left and right, and though the majority of the patio was bare, a few benches sat on the edges, and a large, marble fountain dominated the side nearer the building.
It was a small step up from the courtyard onto the porch. Here, the entrance sits in an alcove of sorts, flanked on either side by rooms that protrude out, each clearly visible through wide, paned windows that stretch from the floor to ceiling. The one on the left looks to be a study, evidenced by several tables and desks, while the one on right looks to be more of a sitting room, a huge TV visible up on one wall.
A grin brightens Domonic's face as he cheerfully begins speaking. "Mistress Harriet should already be arriving at the airport - as you all know, she was in Connecticut until just a few hours ago, finishing up whatever she had left to do at the businesses' HQ. She has requested that we all refrain from entering the house until she arrive, and that we wait for her here. It shouldn't be very long, so let's just hang out here for a little while, okay?"
Some time later, the limousine heads back out, down the road it brought you in on - presumably heading back to the city, to pick up the Mistress.
1 square = sq. yard. Hopefully not terrible - can you tell I don't know shit about architecture?
First Floor:
The second floor:
In general, the beige, orange, and yellow ones are free.
Also, in general, the rearmost squares are supposed to be closet space, but I was kinda lazy and didn't draw that in. '3' Cammy gets two squares (that's 2 square yards), but has more floorspace and a window with a view. Let's say the window isn't blocked by trees.
First Floor:
The second floor:
In general, the beige, orange, and yellow ones are free.
Also, in general, the rearmost squares are supposed to be closet space, but I was kinda lazy and didn't draw that in. '3' Cammy gets two squares (that's 2 square yards), but has more floorspace and a window with a view. Let's say the window isn't blocked by trees.
Uuuugh finally done, sorry for the several weeks worth of wait y'all. As a fair warning, this first section really doesn't have anything planned, so it'll probably be more enjoyable if you, like, you know, interact with your fellow maids, and shit.
As was mentioned, let's try not to get too heavy and srs.
Charsheets for the Master and Butler can be found in the charsheet thread... but they'll only hold info that's been revealed.
Ye miscellaneous setting info!
- Grail Manufacturing is a booming corporation founded by Bernard Jones some time in the 1950s. They're a big big producer of heavy machinery, but also are pioneers in the fields of robotics and cybernetics. The family is also a prominent name in the archaeological world.
- You've never met Harriet Jones (your mistress), but you've probably seen her on TV and been shown her picture and briefed on her in training or whatever.
- Probably forgot a buncha shit, by all means bug me if you want to know sommat else.
As was mentioned, let's try not to get too heavy and srs.
Charsheets for the Master and Butler can be found in the charsheet thread... but they'll only hold info that's been revealed.
Ye miscellaneous setting info!
- Grail Manufacturing is a booming corporation founded by Bernard Jones some time in the 1950s. They're a big big producer of heavy machinery, but also are pioneers in the fields of robotics and cybernetics. The family is also a prominent name in the archaeological world.
- You've never met Harriet Jones (your mistress), but you've probably seen her on TV and been shown her picture and briefed on her in training or whatever.
- Probably forgot a buncha shit, by all means bug me if you want to know sommat else.
A road extends for a mile or three out of Cedar Pine, Iowa, heading southwest towards the border it shares with Illinois. There, the road splits; one continuing straight, the other branching off to the side, parallel - though you really can't tell the difference, surrounded on all sides as far as the eye can see by fields of one crop or another.
The sun is already up in the sky, though the morning is still a little dark. A little out of place in this rustic landscape, a black limousine takes the turn. There are four passengers in the back of it - one of them being a handsome, clean-shaven young man by the name of Domonic, dressed in a sharp black suit. His pale, silvery hair is worn neatly slicked back, the longest ends of his hair just touching the base of his neck. It, along with his vivid vermillion eyes and light skin, make it look as if he suffers from albinism - though he assures you, he doesn't. His smiles are warm, geniune, and frequent, and the instant you met him you had the impression that he was a very caring person.
Sharing seats with him in the overlong car are three young women. Cammy, Micra, and Rin are their names, and regardless of where they were before today, they are here now - out of thousands of applicants, only they were the vast means of Bernard Jones, head of Grail Manufacturing, to tend to the needs and of his grand-daughter and her new home.
A short drive down the road and the driver's destination becomes apparent, as the tips of trees soon rise out of the sea of grain. More tellingly, a huge roof can be seen behind them. The building's walls soon follow, poking out here and there behind the tops of the trees. It still looks bright and freshly painted, distinguishable from the early morning sky in it's much darker shade of rich navy blue.
The car comes up to a gate and stops for a moment. It is flanked on either side by a tall fence, black iron bars rising high out of a low, brick base. From where you are, you can see that this stretches far off to either side, and far inwards, as well - even for one of the richest men in the world, this estate is massive! And in such a strange location, right in the middle of the fields, far out of the city...
The car starts moving again, but it's still some drive to the mansion itself. The estate's grounds almost don't look like the reclaimed farmland that they really are, being full of regional transplanted flora, a few bare trails winding throughout. As you get closer to the mansion, the scenery gives way to the more traditional: manicured green lawns, rosebushes, hedges. The car pulls up just outside of the mansion, and Domonic ushers you all out, along with your luggage. The limo drives on, disappearing around a corner of the house.
From up close, your new residence looks even bigger than it did driving in. Immediately noticeable is the first floor's height - nearly twenty feet! - which is quite obvious by the house's windows, stretching up where a second floor would normally be.
As you admire take it in, Domonic walks up to a gate in a more normal, waist-height wrought iron fence.
"Ladies," Domonic says, eyes sparkling, "Welcome to Marshall Manor." He swings it open, bowing.
The patio beyond it is not quite as impressive as the rest had been... but then again, the building and its grounds were hard to beat. The ground was paved with smooth, gray stone. On the inside and out, the fence was lined with beds of flowers, ferns, and other small plants. A few small, clipped trees stood just outside the fence on the left and right, and though the majority of the patio was bare, a few benches sat on the edges, and a large, marble fountain dominated the side nearer the building.
It was a small step up from the courtyard onto the porch. Here, the entrance sits in an alcove of sorts, flanked on either side by rooms that protrude out, each clearly visible through wide, paned windows that stretch from the floor to ceiling. The one on the left looks to be a study, evidenced by several tables and desks, while the one on right looks to be more of a sitting room, a huge TV visible up on one wall.
A grin brightens Domonic's face as he cheerfully begins speaking. "Mistress Harriet should already be arriving at the airport - as you all know, she was in Connecticut until just a few hours ago, finishing up whatever she had left to do at the businesses' HQ. She has requested that we all refrain from entering the house until she arrive, and that we wait for her here. It shouldn't be very long, so let's just hang out here for a little while, okay?"
Some time later, the limousine heads back out, down the road it brought you in on - presumably heading back to the city, to pick up the Mistress.
Last edited: