Re: OOC Thread
Makes sense to me.
So your dice are d12 (directly) and d6 (for myself). You are up against a d10 and a d6, so you won't be getting your name on the We Owe list even if you were to win the first round, because you have higher dice.
Both sides make an initial roll.
You roll a: 12 (d12) and a 4 (d6)
The tribal fireslingers roll: 3 (d10), and 2 (d6)
This means that you have the beginning advantage and it would be your move. Note that this is just the "initiative" roll, and not the entire roll for the first round.
Nadia's dice stand, it is her move, so you would win the right to describe what happens (in this case, you already have with your post - Nadia ducks the "napalm" expertly and with plenty of grace.
The tribal dice are thrown again, the d6 will be pointless. They cannot win this round and if they don't throw a 7 or higher on their d10, Archer wins immediately.
Rolling the d10..... and it's a 1.
So the first conflict was overkill. Were I a PC representing one of the tribals flinging fire at you, this is where I would be at your mercy and would be negotiating with you. At this point, if I'm getting away from Nadia, it's going to be at the cost of me being Exhausted or Injured. If I'm not willing to take that, I have to do what Archer/Nadia wants. If he's willing to capture me and put me in chains, then we can agree to that and that is what would happen.
This is an NPC scenario however, so things are going to go more in Nadia's favor. Archer can write the fates of the fireslingers however he wants. Though Nadia can't cut them down since she didn't use violence, I would say the way the dice were rolled indicate that Nadia's forces easily could have dodged the fire and quickly outpaced and captured any attackers who did not immediately run.
Archer the scene is yours, you may describe it how you like.