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Re: Ralspot - Bunny Breeding Ritual Game
Inna moves to a nearby cache and finds little of use. Worse, she steps on a nasty thorn while looking around in the garden. Hopefully it wouldn't slow her down too much, but she would need to stop to yank it out, if nothing else.
Meanwhile, Edgar gets turned around. He thought he could hear the other doe changing directions, but... maybe he was wrong, again. Where could she possibly be?
Inna moves to a nearby cache and finds little of use. Worse, she steps on a nasty thorn while looking around in the garden. Hopefully it wouldn't slow her down too much, but she would need to stop to yank it out, if nothing else.
Meanwhile, Edgar gets turned around. He thought he could hear the other doe changing directions, but... maybe he was wrong, again. Where could she possibly be?
Inna rolls a 5 for Movement.
She then uses:
25.) Caught the Scent
Move target opponent 2 spaces in any direction. If they land on a cell occupied by another player (or attempt to pass it), they automatically enter combat with them. Do this only on your turn as a free action.
as a Free Action. She moves Edgar to High Ground (cell 9).
Then she moves to the Indigo Garden Cache and Loots. It is now empty.
She gets:
36.) Thorn in Paw
TRAP - When you draw this card, your next Movement roll is made with a 1d3 instead of a 1d6 until end of turn.
ROUND 11 BEGIN
Edgar (BlueSlime): Strong x 2, Sturdy x 3. 4 HP. 2 Confidence Tokens. 1 card in hand. At High Ground (cell 9).
Erin (Astarte): Strong. CAPTURED. At Slime Lair.
Lylia (Tassadar): Fast. CAPTURED. At Shadowy Thicket.
Inna (Hafnium): Strong. 1 HP. 1 card in hand. At Indigo Garden Cache (cell 38).
Edgar is up.
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