Stellarnova
Well-known member
- Joined
- Apr 21, 2019
- Messages
- 593
- Reputation score
- 649
It is the age of Virtue. The Realm of Lumen is at peace. It has been 21 years since the dark mage Farlorn was defeated, and the wounds of that conflict are finally beginning to heal. The many peoples of the lands have come together after they were almost brought to ruin by treachery and devastation. The four heroes who faced Farlorn and defeated him disappeared afterwards, but their closest companions returned to their homes and took it upon themselves to model the broken nations of the realm into a new order - a realm that would make heroes, and never again suffer like this. Four new kingdoms and dynasties were established in the name of those four heroes, each representing and seeking to foster one of the virtues that brought on the defeat of the dark mage. The Kingdom of Valor, the Kingdom of Finesse, the Kingdom of Resolve, and the Kingdom of Hope. They have replaced the old order, and under their guidance, most people thrived.
But some wounds heal slower than others. The dark mage was surrounded by a cadre of wizards and sorcerers, witches and mages, who sought to build a nation where they would rule by virtue of their magical power. In the wake of this rebellion, arcane magic is widely distrusted, and practitioners are in constant danger of being ostracized whenever they cannot assuage the paranoid clerical authorities that have taken all magical auspices under their oversight. Many arcane practitioners are forced to conduct their art in secret or to flee from civilization altogether and become hedge-mages. Many rogue casters have joined the remaining bandit warlords, creating further tensions. Yet, things are looking up as the first generation of children born after the end of the realm war reaches adulthood and becomes ready to make its mark on the world.
In the shadows of the frontier however, something is stirring. A strange new society has started recruiting and abducting magically talented people. Their reach is still small, and their aims are as nebulous as the figure that leads them - a mage known only as the "Lady of the Night." Some across the four nations have noticed the threat, and are starting to prepare for a coming upheaval, one that may eclipse the realm war...
...
In the darkness of her sanctuary, the Lady of the Night watched her plans unfold, and the many new people who were chosen to join her growing army. In particular, she observed with eagerness three young girls about to meet her agents, and get a taste of the power she has to offer...
Ruxi, a goblin thief and troublemaker, was on the run from the militia of a small town in the eastern regions, and she was running for her life. She knew that this time, they would not kick her out or throw her in jail - by ways she did not quite understand, she had made that girl jump from the roof to her death. They would see her die for this - probably painfully.
Maria, a foxgirl from the eastern regions, was on her way to join a convent, traveling with a troupe of nuns to their secluded monastery. They had been on the road for the day, and it being long past sundown, the other sisters decided to approach a farmhouse nearby. The leading sister said they knew the old man and his daughter who lived there, but when they arrived, they found the house empty...
Patricia, a half-orc warrior, had just returned from hunting. Her quarry had eluded her, and without provisions to go on, she had to return to her tribe's camp empty-handed. But that was not the worst thing that would happen to her this night - for as she left the woods behind and stepped unto the wide plains of the eastern steppes, she saw a roaring fire raging where her tribe was resting for the week...
But some wounds heal slower than others. The dark mage was surrounded by a cadre of wizards and sorcerers, witches and mages, who sought to build a nation where they would rule by virtue of their magical power. In the wake of this rebellion, arcane magic is widely distrusted, and practitioners are in constant danger of being ostracized whenever they cannot assuage the paranoid clerical authorities that have taken all magical auspices under their oversight. Many arcane practitioners are forced to conduct their art in secret or to flee from civilization altogether and become hedge-mages. Many rogue casters have joined the remaining bandit warlords, creating further tensions. Yet, things are looking up as the first generation of children born after the end of the realm war reaches adulthood and becomes ready to make its mark on the world.
In the shadows of the frontier however, something is stirring. A strange new society has started recruiting and abducting magically talented people. Their reach is still small, and their aims are as nebulous as the figure that leads them - a mage known only as the "Lady of the Night." Some across the four nations have noticed the threat, and are starting to prepare for a coming upheaval, one that may eclipse the realm war...
...
In the darkness of her sanctuary, the Lady of the Night watched her plans unfold, and the many new people who were chosen to join her growing army. In particular, she observed with eagerness three young girls about to meet her agents, and get a taste of the power she has to offer...
Ruxi, a goblin thief and troublemaker, was on the run from the militia of a small town in the eastern regions, and she was running for her life. She knew that this time, they would not kick her out or throw her in jail - by ways she did not quite understand, she had made that girl jump from the roof to her death. They would see her die for this - probably painfully.
Maria, a foxgirl from the eastern regions, was on her way to join a convent, traveling with a troupe of nuns to their secluded monastery. They had been on the road for the day, and it being long past sundown, the other sisters decided to approach a farmhouse nearby. The leading sister said they knew the old man and his daughter who lived there, but when they arrived, they found the house empty...
Patricia, a half-orc warrior, had just returned from hunting. Her quarry had eluded her, and without provisions to go on, she had to return to her tribe's camp empty-handed. But that was not the worst thing that would happen to her this night - for as she left the woods behind and stepped unto the wide plains of the eastern steppes, she saw a roaring fire raging where her tribe was resting for the week...