Threshold
Jungle Girl
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- Sep 24, 2017
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Game downloads!
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Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained within is primarily vanilla, M/F, femdom, and of course monster girls.
In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.
At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.
You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.
Feedback on what people think of its current state would be appreciated.
And please let me know if you find bugs.
Or typos. Which I'm sure there is.
I have the intent to allow the game to be relatively easy to mod. Which will allow people to make their own enemies, skills and items. Basically everything. Including adding images to enemies and scenes.
Good luck if you decide to try modding it! There's a guide in the game's download for those interested.
v26.b change log
v26.b change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Mini Game Balancing
v26.a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Fixes
v26 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Content
v25.9b change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Art
v25.9a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Undocumented change from earlier update I didn't realize happened but it's cool so I'm keeping it.
v25.9 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Content
v25.8a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Fixes
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Mini Game Balancing
- The Rogue in Fertilia Fertilia now spends more time trying to ambush you before breaking off, can see 1 tile further, and will now eventually break off from directly chasing if it spots you to reposition.
- Fixed an accidental crash related to new games and the shop. By feltcutemightcleanlater.
- Fixed testedFor version check error in meta jsons for mods, and a formatting issue. By feltcutemightcleanlater.
- Fixed crash related to characters with no art or with art toggled off. By feltcutemightcleanlater.
- Fixed a misnamed event link when you choose not to get any bag of gummi slimes in the arcade.
- Fixed some instances in the arcade of trying to exchange for items and not having enough tickets breaking the event.
- Fixed a crash related to nightmare mode when trying to add new monsters to an ongoing encounter.
- You can now actually catch a Fool's Goldfish when fishing and it's event isn't just floating off in the void.
- Elena can now actually use her Frazzled expression.
- Fixed an incorrect scene jump in Bed-Chan's room due to the temple short cuts.
- Fixed an incorrect scene jump at the Big Lake for going to see people vs talking to Silver.
- Fixed getting caught entering Venefica's garden triggering the caught in hallway variant.
- Nightbane and Static rush now actually target your energy and don't try to heal arousal based on your max energy.
- Consumable items that have multiple effects no longer chide you for wasting them if it's detecting you didn't have a status effect but get healed in some manner.
- The Fragrance Rune perk no longer sneaks its way into the perks the player can take on leveling up.
- Platinum Timekeeper's stat bonuses now match it's description.
- If you've been playing Impchinko and no longer have the money to keep playing the Impchinko board no longer stays around as you're put to the main arcade menu.
- Lovol and the arcade intro no longer share a variable allowing the intro to be repeated for both of them. Lovol arcade intro will need to be done again due to this change.
- Fixed assorted typos and similar.
v26.a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Fixes
- Fixed gummi slime ticket exchange breaking.
- Fixed the Fertilia Fertilia minigame breaking due to a missing "GoToMap", from accidental deletion.
- Fixed checking what Fertilia Fertilia is about not properly jumping back to the menu and instead breaking the event as it's scene jump never got renamed.
- Fixed an issue where escaping the CG with the capital intro boss would crash the game.
- Fixed an issue where hitting Enter or similar commands would soft lock you on the grid map. By feltcutemightcleanlater.
- Fixed displaying the last seen shopping feedback from previous shopping trips you had anywhere. Requires entering and exiting a shopping menu at least once. By feltcutemightcleanlater.
- Fixed the chance of any shopping menu not listing the items/skills to purchase, requiring an interaction first. By feltcutemightcleanlater.
- Fixed issue for mobile users renaming saves being unable to hit confirm. By feltcutemightcleanlater.
- Fixed missing nameplates in two places.
v26 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Content
- The Capital's Eros District is now available, featuring clothing stores, small restaurants, and the Arcade!
- This includes interactions with new and old NPCs, and foundational worldbuilding for the rest of the Capital (mostly non-lewd stuff).
- This update also introduces a total of 18 new Accessories, 9 new Runes, 3 new consumable items, and 4 new food Perks.
- Two of the shopkeepers have lewd scenes that require progress, in one case through expensive purchases, and in the other from meeting them in a prior quest. Written by Valentin Cognito, edited by Threshold.
- The Arcade includes a few minigames and a ticket exchange system for prizes.
- New Mountain event: "Lizard Toll Bridge". Currently requires having met Kyra. By Oluap, edited by Valentin Cognito and Threshold.
- Lizard Toll Bridge event includes very slightly tweaked dialogue and combat for the lizard girls involved, but they currently still use the normal loss/win scenes. By Threshold. (More expansive lizard girl tune-ups are intended in the future.)
- Stylish Jacket now gives 50 max Energy up from 25.
- The Gildara Orb now has 25 base damage up from 20, and its damage range is now 50%-200% up from 50%-150%.
- Nicci's hair had a slight tune up. Art by Jiffic.
- Elena's art revision and her new expressions have been applied. Art by Jiffic.
- The Capital intro boss now has a lewd CG used in both her fight and her loss scene. Art by ADOPOLICH.
- The song Killer Roll is no longer ear-blastingly loud.
- You can no longer input { or [ into save file names (which caused problems), and the way the game stops you from putting them into your name has been tweaked. By feltcutemightcleanlater.
- The description of difficulty changes has been moved to the character menu in the top right for smoother UI visuals, which also allows you to check what difficulty you're playing. Additionally, difficulty modifiers can now easily be checked during character creation. By feltcutemightcleanlater.
- There is now a [PlayersInput] text function to swap between "click" and "tap" depending on your platform for some in-game instructions. By feltcutemightcleanlater.
- The "hover over tile" indicator is now gray beyond the four tiles immediately adjacent to the player for visual clarity. By feltcutemightcleanlater.
- There is now an exp bar in the character menu for visual readability. By feltcutemightcleanlater.
- You can now easily check how much Sensitivity or Fetish you can remove at the Church in the character menu by checking the stat tooltip. By feltcutemightcleanlater.
- Revamped character appearance menu with color picker, and colored hue sliders. By feltcutemightcleanlater. (You may need to redo your character appearance.)
- Mods that users extract incorrectly now have a 'Fix Path' button in the in-game mod menu. By feltcutemightcleanlater.
- The save rename feature has been updated to a less disorienting pop-up menu. By feltcutemightcleanlater.
- You can now add in "NPC", "NameOfNPC" to "IfGridNPCSeesPlayer" to change it to look for another grid npc.
- When using "GoToMap", you can now call "PlayerIcon" to then give an image to swap the player icon with.
- On Hard difficulty, the Charmed status effect tool tip now properly tells you its effects instead of the Normal difficulty effects.
- Fixed a few of Belle's bar scenes not clearing pent up status effects.
- Fixed a few bar scenes not advancing time.
- Unbound Rune now properly mentions it also boosts removal of restraints, not just resistance to restraints.
- Fixed Allure, Technique, and Luck, not properly distinguishing between your base stat and a status effect-boosted stat, which meant the info shown was slightly wrong.
- You can now use dissonantItems [Manticore Spike] at rest points properly.
- You can now use dissonantItems [Manticore Spike] when the game pops up with "You continue on your adventure. You can access your inventory!". Yes, this was a different problem from the prior fix.
- SFX no longer has fade in/fade out times, so as to not mess with shorter sound bites.
- When you lose and it displays the 'shaking with lust' line, it no longer displays a name seemingly at random.
- Fixed an incorrect image path for one of Venefica's expressions.
- Turning down Beris or Mara while working at the bar now properly swaps the background.
- Holding movement/Moving the player too fast for your computer/phone on the gridmap will no longer cause the game to stall and cause unintended turns to pass in most situations. By feltcutemightcleanlater and Threshold.
- Holding movement on the gridmap no longer stalls events triggering until you let go of the button. By feltcutemightcleanlater and Threshold.
- Ushris now actually has Nightshade Worship in her skill list to use when you're in the footjob stance with her and at full Paralysis.
- Fixed a very rare chance for the game to crash when characters show or move around on screen. By feltcutemightcleanlater.
- Fixed monsters being added mid-encounter not having properly scaled exp and eros drops while in Nightmare Mode in the Labyrinth.
- Fixed an issue with player character brightness going out of whack. By feltcutemightcleanlater.
- Fixed some status effects wearing off on monsters not displaying text properly.
- Triggering multiple events on the gridmap now triggers all of them in sequence.
- You can no longer input invalid characters in the mod menu nor proceed when link verification fails in certain situations. By feltcutemightcleanlater.
- A few general typo fixes and edits.
v25.9b change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Art
- Belle now has her minotaur tail that I forgot to make sure she got, by Applehead! Also it turns out she had a bra layer that never made it to me so that's now also in!
- Decreased frequency of auto saves.
- Fixed an issue where toggling on art again while talking to an npc while art was off would cause a crash.
- Fixed an issue where victory and loss scenes for scenes requiring multiple enemies would not be fetched properly.
- Fixed a few typos and edits.
v25.9a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Undocumented change from earlier update I didn't realize happened but it's cool so I'm keeping it.
- You can now move into the square of a projectile on a grid map, and it now moves at the same time, meaning you now have more wiggle room on Iabel's floor.
- Moving into a grid map projectile's square from its movement direction now makes you get hit by it instead of it avoiding you. Approaching from the side or back is still safe!
- The Renpy auto saves weren't really working properly still, mostly due to MGD's moddable systems, so I revised some things into a different auto save feature that should make less blank autosave slots.
- Auto saves now only occur when menus pop up, at the town square, when you close the game, or when triggered by a specific text function.
- The game trying to auto save should no longer make the Labyrinth lag into the dirt, in part by not letting it try to do it there, and also by it not repeating its attempts to auto save until one goes through.
- Fixed the shortcut to the town square in your room advancing time because I used GoToTown instead of BumpToTown like a potat.
- Fixed a crash that could occur if you started an exploration with a single event or monster.
- The character creator/level up screen should no longer flood your text history with helpful info.
- Fixed activating levers or such in the grid map/labyrinth not playing the movement animations for npcs.
- Fixed hitting enter (or similar inputs) while in the grid map counting as a player step and applying aphrodisiac damage and tickdown, as well as similar effects, despite nothing otherwise happening or moving.
- The labyrinth aphrodisiac haze tiles can no longer stunlock you for multiple turns once you hit 100 aphrodisiac potency by making you unintendedly chain orgasm.
- Fixed escape skills like teleport and distract using your opponent's stats to gauge your escape chance instead of your own.
- Fixed an incorrect expression call in Perpetua's Electrify responses that made her arm vanish.
- Toggling on Nightmare Mode in the Labyrinth then leaving to go to another location no longer leaves Nightmare Mode on for that location in secret.
- Fixed a bug that caused specifically the unequip button to duplicate items while deleting whatever was at the top of the inventory stack. Which could include key items or otherwise.
- Fixed a bug where the number of copies you're selling of a single item would apply to Sell Excess and Sell Junk, meaning you could basically make infinite money.
- Updated the Nicci boobs close up used in Sofia's hypno attacks.
- Fixed a few typos and edits.
v25.9 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Content
- All of Nicci's existing content has been reviewed and updated to a better writing standard, with the exception of her relatively recent nursing handjob loss scene, as well as her Labyrinth-specific content. For example, her old base loss scene was 691 words. The new one is 2022 words. By Threshold. Edited by Valentin Cognito.
- Auria now has a treasure chest gloryhole paizuri scene that has a 25% chance to trigger when you encounter her after you have spent at least 10,000 Eros. By Valentin Cognito. Edited by Threshold.
- There's a new non-lewd bar event that can occur with Elena and a Blue slime when working at Vivian's, as well as a conversation you can have with Elly after it's happened. By Valentin Cognito. Edited by Threshold.
- There's a new waiter scene at the brothel where Nara hires you to try out a new dance. By Valentin Cognito. Edited by Threshold.
- Lovol and Ampere now have new conversations about themselves. By Valentin Cognito. Edited by Threshold.
- Nicci's no-stance moves have been slightly buffed, and she now has 2 kiss variations that function the same as the original Skill, but offer new flavor text.
- Nicci now has revised art, done by Jiffic who did her original art.
- Added an option in town to go straight to your room, as well as an option in the room to go right back to town square.
- Added shortcuts in the Temple to get from the main entrance to Feng or Aiko faster and back again, once you've acquired the Sigil Of Will-Power.
- When removing fetishes, sensitivities, donating to the church, or shopping at Venefica or Auria, you can now see how many Eros you have.
- Skills that deal recoil damage will display an estimate of how much you will take using the skill. It does not take into account enemy stats.
- After using Analyze on a monster when hovering over them you can now see the relevant info you gain for the remainder of the battle.
- There is now a dedicated page to list all the changes the different difficulties apply.
- Monsters no longer give you a grace period for stance moves, meaning group fights can lead to you getting swarmed much more rapidly.
- Using an escape skill now only gives you a grace period for the remainder of the turn instead of 2 turns.
- When charmed, escape skills have their odds cut down by 75% instead of 50%.
- When charmed, temptation checks have their difficulty increased by 5 instead of 1.
- Sleep drains 25% more energy from the player.
- Energy costs to auto pass failed checks is increased by 25%.
- The minimum possible cost to auto pass a check is 25 instead of 10.
- Energy costs to auto pass failed checks is reduced by 25%.
- Item and Eros drops rates are increased by 25%.
- Gain 20% more exp.
- Fixed the dark elf glory hole event not advancing time.
- Fixed a potential crash related to UseHeldBG being used without a held background.
- Fixed UseHeldBG not accounting for a nighttime bg being held then going into the day in rare instances.
- Gren's anal loss scene and the Generic Lizard Girl's sex loss scene now work again.
- You can no longer put text functions into the name field for your character during the game start causing the game to kersplode.
- Monsters healing by semen heal perks now have a minimum restore of 1 arousal regardless of how low your virility gets.
- On Linux for mods the meta.json should be able to be read regardless of if its called Meta.json or meta.json. Probably.
- Fixed a few typos and edits.
v25.8a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.
Fixes
- Fixed an issue where the game could crash if you went straight to exploring after skipping the intro.
- Fixed a crash when starting the gridmap if you've never been on a gridmap prior.
- Fixed a crash related to enemies struggling out of stances.
- Fixed a crash related to the player struggling out of stances.
- Fixed an issue where clicking/tapping anywhere on a gridmap would proc a tile event if you were on one, such as a trap, which could lead to a number of accidental lewds.
- Tabitha's silhouette no longer has bits of her normal art peeking through in her initial intro.
- Fixed using gridmap interact actions [like triggering a trap intentionally, or the door] not making the npcs move after that.
- Fixed mods adding new victory scenes to monsters through additions to monsters who have 0 scenes not actually playing the added scenes.
- Assorted typo and editing fixes.
Game screens!
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