SFrame
Sex Demon
- Joined
- Aug 27, 2011
- Messages
- 296
- Reputation score
- 121
Game Version: v1.16
Translation Version: @v0.220
News, 06/28/2018: The translation project is up for adoption, since I can't reliably foresee when I'll have the free time to translate SR at the moment. I still haven't finished the game yet though (lol), so if it's any consolation: if nobody's picked this project back up by the time I get my life back on track, I'll continue where Strange and I left off.
Recent changes:
- Updated to game version 1.16
- Partially merged with Strange's Translations: Item names, Item descriptions
- changed "Yuganaught"'s name to "Youganot" (the
- Revised various Trait, State, and Skill names
- Translated a some more combat texts
- **other stuff
**For a conclusive and more detailed run down, you can find all noted changes in the included "Instructions and Credits.txt".
- Note: If you downloaded v0.163, please update to v0.180 or higher ASAP, first because of the likely crucial fix for two boss characters, and secondly because of the enemy name changes. If you contracted any succubi with the previous translation patch but didn't give them a name (or for bosses, you can't change their name anyways), they'll continue to have those extra spaces in their names. And since you can't change the names of unique succubi (bosses), bosses with those extra spaces in their names will stay that way, and you can't change them (unless you hack/edit your game). Changelogs in the .txt file and/or on github. I apologize for inconveniencing anyone's gameplay.
Needless Intro:
These are my rough translations for SR so far, utilizing Strange's Translation Toolbox and skill names from his translations over in the main thread. Though as of this time of editing this post (01/10/2017) I'm not focused on this project, I intend to see the game in complete English, one way or another. Hence the [WIP - Full] tag.
If you're interested in helping translate, feel free to edit the extracted scripts over in the Github repository. The
- Note: since Oct. 2016, the repository has not been actively maintained. If you so wish to contribute, PM me (SFrame), and I'll get it updated to the latest translation version.
======================================
Translation Links: v0.220
- Instructions and Credits (just Strange and me so far...) are included in the .txt file
::Github Repository::
- Note: since Oct. 2016, the repository has not been actively maintained; therefore, the link has been moved in a spoiler'ed section. If you so wish to contribute, PM me (SFrame), and I'll get it updated to the latest translation version.
- (intended for translators/editors/testers, or as a final backup)
- Changelogs will be documented the "Instructions and Credits.txt"
- Important Note: if you use these translations with the wrong game version, you'll probably be fine, but prepare your anus for bugs.
- If you bump into any bugs, typos, or awkward translations, please feel free to leave a comment. Feedback is highly appreciated, be it positive or negative, so far as for the sake of providing better translations.
--------------------------------
Known Bugs/Issues: v0.220
- none at the moment
--------------------------------
Translation Notes:
- about the stats and their names:
======================================
Other helpful links:
Official game site:
Developer Wiz's Blog:
DLsite:
DMM:
--------------------
Main ULMF thread:
http://www.ulmf.org/bbs/showthread.php?t=25922
Japanese wiki:
======================================
Translation Version: @v0.220
News, 06/28/2018: The translation project is up for adoption, since I can't reliably foresee when I'll have the free time to translate SR at the moment. I still haven't finished the game yet though (lol), so if it's any consolation: if nobody's picked this project back up by the time I get my life back on track, I'll continue where Strange and I left off.
Recent changes:
- Updated to game version 1.16
- Partially merged with Strange's Translations: Item names, Item descriptions
- changed "Yuganaught"'s name to "Youganot" (the
You must be registered to see the links
, also referenced as such in the scripts)- Revised various Trait, State, and Skill names
- Translated a some more combat texts
- **other stuff
**For a conclusive and more detailed run down, you can find all noted changes in the included "Instructions and Credits.txt".
- Note: If you downloaded v0.163, please update to v0.180 or higher ASAP, first because of the likely crucial fix for two boss characters, and secondly because of the enemy name changes. If you contracted any succubi with the previous translation patch but didn't give them a name (or for bosses, you can't change their name anyways), they'll continue to have those extra spaces in their names. And since you can't change the names of unique succubi (bosses), bosses with those extra spaces in their names will stay that way, and you can't change them (unless you hack/edit your game). Changelogs in the .txt file and/or on github. I apologize for inconveniencing anyone's gameplay.
Needless Intro:
Heyo, just dropping off a quick partial translation of Wiz's(
For a quick rundown of the game, it's a "BF" game - from the "Battle-Fuck" genre of adult games. The BF genre can be explained as games the primary objective it to make your opponents climax before you to, in a RPG-combat-based fashion. Succubus Rhapsodia is precisely that - being the soul-successor of
If you've played any of
Do note that the game features a Male protagonist, who is (as of game v1.10) the only male BF character in the game. For those that dislike playing as a male, the game does support
Anyways, moving on -
You must be registered to see the links
's)
You must be registered to see the links
, for those like me whom can't keep their hands from their pants when it comes to BF games.For a quick rundown of the game, it's a "BF" game - from the "Battle-Fuck" genre of adult games. The BF genre can be explained as games the primary objective it to make your opponents climax before you to, in a RPG-combat-based fashion. Succubus Rhapsodia is precisely that - being the soul-successor of
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
from circa 2006~2009.If you've played any of
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
, SR and SQ are similar to them, but with some emphasis on positions and holds. While characters in ROBF would generally execute sex skills without restraint, SR keeps track of each fighter's positions. For such reasons, SR's mechanics are significantly more complex at the coding level - enough so to potentially become a framework of a large line of BF games.Do note that the game features a Male protagonist, who is (as of game v1.10) the only male BF character in the game. For those that dislike playing as a male, the game does support
You must be registered to see the links
, and there's currently a mod on the JP wiki that excludes the male protagonist from the party.Anyways, moving on -
These are my rough translations for SR so far, utilizing Strange's Translation Toolbox and skill names from his translations over in the main thread. Though as of this time of editing this post (01/10/2017) I'm not focused on this project, I intend to see the game in complete English, one way or another. Hence the [WIP - Full] tag.
If you're interested in helping translate, feel free to edit the extracted scripts over in the Github repository. The
You must be registered to see the links
folder has the contents of the scripts.rxdata extracted for you to work on. I'll add them into the master after testing any committed changes.- Note: since Oct. 2016, the repository has not been actively maintained. If you so wish to contribute, PM me (SFrame), and I'll get it updated to the latest translation version.
======================================
Translation Links: v0.220
- Instructions and Credits (just Strange and me so far...) are included in the .txt file
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
::Github Repository::
- Note: since Oct. 2016, the repository has not been actively maintained; therefore, the link has been moved in a spoiler'ed section. If you so wish to contribute, PM me (SFrame), and I'll get it updated to the latest translation version.
- (intended for translators/editors/testers, or as a final backup)
You must be registered to see the links
- Changelogs will be documented the "Instructions and Credits.txt"
- Important Note: if you use these translations with the wrong game version, you'll probably be fine, but prepare your anus for bugs.
- If you bump into any bugs, typos, or awkward translations, please feel free to leave a comment. Feedback is highly appreciated, be it positive or negative, so far as for the sake of providing better translations.
--------------------------------
Known Bugs/Issues: v0.220
- none at the moment
--------------------------------
Translation Notes:
- about the stats and their names:
- Charm (魅力): this stat increases the power of all your attacks.
- Endurance (忍耐力): this stat decreases all types of incoming pleasure.
- Vitality (精力): this stat increases the power of attacks that consume VP (e.g. Thrust, Lick, Devour, etc.). Now about the word choice: it was either "Vitality", "Energy," or "Strength". I ruled out Strength because I felt it silly to factor in a very generic physical attribute into sex techniques. I had strongly considered using Energy over Vitality since most RPG players are used to the idea that Vitality ("VIT", as it's often abbreviated) as a defensive attribute. However, I thought about it, and the more I did, the more sense it made to me to think of Vitality as a neutral attribute - something that, in general, factors into the energy/fatigue regeneration rate of a character - a resource that could be used either passively or actively - it stood on relatively the same ground as Energy. And then I looked at "EP" - Succubus Rhapsodia's equivalent of Health Points/Hit Points/HP. I neglected to read most of the in-game manuals and books, but I'm guessing that it meant "Energy Points" - which meant that the "Energy" term was already used for attributes. Also, being that SR has a demonically-themed setting, I felt it rather nice to use "Vitality" as one of the defining stats/attributes for a character. And so, I went with Vitality - even if my mind still takes a while to wrap out it not being a defensive attribute.
- Dexterity (器用さ): this stat increases the power and sensual stroke rate of your non-VP attacks. It also factors into certain skill-intensive, hand or mouth VP attacks, such as Devour. However, while I'm uncertain if it also influence the sensual stroke rate of VP attacks, I'd guess that it should.
- Agility (素早さ): this stat determines action order - those with higher Agility act first. I had considered "Deftness" for this stat's name, as deftness felt very appropriate as a love-making bedside attribute as opposed to the generic "agility". Deftness is basically defined as a dexterous quality with a speed component, as opposed to Dexterity, which just refers to accuracy and articulation - how skillful in the critical sort of why one is. However, I felt that some would have believed it much too similar to Dexterity in meaning, and would end up becoming confusing. So I went with "Agility" for now, but deftness is still on the table - so if anybody feels that it should be this, say so and it will be changed.
- Spirit (精神力): this stat increases the power of your magic skills and healing skills, and (I think) it also decreases incoming magic damage (also unsure if it increases resistance against status abnormalities; need to test). I once translated this as "Willpower", but willpower sounded much to akin to the other attribute, Endurance. So to make it sound more like a utility/neutral attribute, I went with Spirit.
- Control, or Self-Control (自制心): this stat reduces the damage taken from magic attacks as well as certain, particularly kinky or perverse attacks (and even some particularly innocent attacks, which I'd guess probably has to do with how they may induce perverse thoughts in the receiver's mind). This can be translated as "Willpower", but I felt Willpower didn't quite describe the attribute in a sensible way. Now, you can't actually see this stat in the menus - you can say it's a hidden stat, but it's really just the MDEF stat. It's actually used in the damage calculations of many skills, and it does reduce the damage of some skills somewhat. It's not particularly important to keep track of unless you're a math junkie, but I thought I should mention it.
- Endurance (忍耐力): this stat decreases all types of incoming pleasure.
- Vitality (精力): this stat increases the power of attacks that consume VP (e.g. Thrust, Lick, Devour, etc.). Now about the word choice: it was either "Vitality", "Energy," or "Strength". I ruled out Strength because I felt it silly to factor in a very generic physical attribute into sex techniques. I had strongly considered using Energy over Vitality since most RPG players are used to the idea that Vitality ("VIT", as it's often abbreviated) as a defensive attribute. However, I thought about it, and the more I did, the more sense it made to me to think of Vitality as a neutral attribute - something that, in general, factors into the energy/fatigue regeneration rate of a character - a resource that could be used either passively or actively - it stood on relatively the same ground as Energy. And then I looked at "EP" - Succubus Rhapsodia's equivalent of Health Points/Hit Points/HP. I neglected to read most of the in-game manuals and books, but I'm guessing that it meant "Energy Points" - which meant that the "Energy" term was already used for attributes. Also, being that SR has a demonically-themed setting, I felt it rather nice to use "Vitality" as one of the defining stats/attributes for a character. And so, I went with Vitality - even if my mind still takes a while to wrap out it not being a defensive attribute.
- Dexterity (器用さ): this stat increases the power and sensual stroke rate of your non-VP attacks. It also factors into certain skill-intensive, hand or mouth VP attacks, such as Devour. However, while I'm uncertain if it also influence the sensual stroke rate of VP attacks, I'd guess that it should.
- Agility (素早さ): this stat determines action order - those with higher Agility act first. I had considered "Deftness" for this stat's name, as deftness felt very appropriate as a love-making bedside attribute as opposed to the generic "agility". Deftness is basically defined as a dexterous quality with a speed component, as opposed to Dexterity, which just refers to accuracy and articulation - how skillful in the critical sort of why one is. However, I felt that some would have believed it much too similar to Dexterity in meaning, and would end up becoming confusing. So I went with "Agility" for now, but deftness is still on the table - so if anybody feels that it should be this, say so and it will be changed.
- Spirit (精神力): this stat increases the power of your magic skills and healing skills, and (I think) it also decreases incoming magic damage (also unsure if it increases resistance against status abnormalities; need to test). I once translated this as "Willpower", but willpower sounded much to akin to the other attribute, Endurance. So to make it sound more like a utility/neutral attribute, I went with Spirit.
- Control, or Self-Control (自制心): this stat reduces the damage taken from magic attacks as well as certain, particularly kinky or perverse attacks (and even some particularly innocent attacks, which I'd guess probably has to do with how they may induce perverse thoughts in the receiver's mind). This can be translated as "Willpower", but I felt Willpower didn't quite describe the attribute in a sensible way. Now, you can't actually see this stat in the menus - you can say it's a hidden stat, but it's really just the MDEF stat. It's actually used in the damage calculations of many skills, and it does reduce the damage of some skills somewhat. It's not particularly important to keep track of unless you're a math junkie, but I thought I should mention it.
======================================
Other helpful links:
Official game site:
You must be registered to see the links
Developer Wiz's Blog:
You must be registered to see the links
DLsite:
You must be registered to see the links
DMM:
You must be registered to see the links
--------------------
Main ULMF thread:
http://www.ulmf.org/bbs/showthread.php?t=25922
Japanese wiki:
You must be registered to see the links
======================================
Last edited: