Re: (Nutaku) Milenium War Aigis (English Version)
make sure you tell that to nutakudevs. according to their twitter they are taking note of the feedback from the event. whether that means they will make adjustments for future events though, i wouldn't know.
Sadly I don't use social media, but thankfully Nutakudev(s) do visit this forum from time to time. I got a total of 4 of her, including the one guaranteed. Only 1 CR worked sadly. She is 3/5 skill though, so I guess I can't complain when compared to others here on the forum.
At any rate just so I can say I posted my feedback here.
My Witch event ranking:
***Challenge: Moderate/High for teams where Prince is below 45. Fair for 64+.
My free account struggled with Map 6, the goats just hit hard vs my low level prince / units team. Free account doesn't have any units over 30 (none cc'ed yet). So the missions were challenging, was only able to 1 star last map on this account. My paid account which has much higher levels was very easy, but I'm also into my 120's level wise at start of event, most units are in their mid 40's after CC or higher. So I found the challenge to be fairly balanced. Good enough for low levels to get the unit, but not so easy to just put on farm and walk away, even my main account couldn't do this until several key high level units were placed. So overall challenge, I think it succeeded.
***Length: Pretty much spot on, those that wished to farm the maps were able to do so for long enough, even those with horrid luck did manage a few combines. Might be another thing entirely on success rates for those skill ups/CR though, but if they spent their resources and were willing to ignore dailies the odds were there to get the drops, even if more were needed in the end due to bad luck on combines. Overall I think length was good, people either quit farming early (or personal goals reached), or they played till the end. A good mixed achieved.
***Drop rate: Simply horrid. And that's not being overly rude or judgmental about the event. As others stated this event would have been much more well received if Stamina consumed was a bit (not astronomical) higher, but chance was much more improved for the event unit due to that higher stamina. An event where the primary event unit was so rare, does not make for a fun event. I might be able to understand that a little more work required to obtain the silvers (or other map units), but the event unit herself should never be this hard. Many players reported getting multiple silvers but didn't see the event unit after the one you couldn't miss. So is this a silver event or was it an event about a witch? The ratios really should match what people are getting. And finally, and I believe others will agree, my personal my BIGGEST gripe for the event, 0/0 drop rates and the amount of times this happens. If an event is going to use not one, but both CHA and STA, I damn well better see SOMETHING drop. I don't care what is dropped but seeing 0/0 repeatedly just somehow pisses me off. Give the player at least some incentive to keep trying to do the map even if its just a bronze/iron unit. Overall, drop rates, somebody needs an ass kicken. (*Hey that hurt! , *It's supposed to hurt, it's why its called an ass kicken)
Event overall: Was fun got some crystals, didn't see much of the event unit, but I did like the maps and the option to farm for other silver units even if they were almost as rare as the event unit herself.
tl:dr: Challenge = Good, Length of Event = Perfect IMO, Drop rate = Yall just trying to piss us off? Overall = Improve the drop rate of the primary event unit, and I wouldn't have a complaint, I'd have said the event went very well.