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Princes and Princesses of Amber,
To you was given life immortal, and the birthright of creation. The secrets of the Pattern are yours for the taking, and you walk as gods and goddesses amongst lesser beings. Yet still an arrow can bring you low, a sword cut you deep, and a bullet forever silence you if they are wielded by a skilled hand.
With years of rivalry between you, how do you stack up to one another?
First let us introduce one another: Please respond here with your name and proper title (prince or princess.)
Who am I? I am the Lady Azure, ambassador of good will from the Courts of Chaos. Recorder and Historian and in no way shape or form a threat to Amber. I am here to merely record a momentous occassion in history - the very first succession to the throne of Amber. As you of course already know, your paternal grandfather, Deworin, was the one who first drew the Pattern, creating the universe as we know it, but he never chose to be king - it was your father Olin who was the first to take the throne. Now one of you will be the second.
There are five attributes by which you have all been measured:
The first is PSYCHE.
For a sorcerer like myself, or anyone who is keen on developing powers of Pattern, Logrus, Trump, or any sort of Magic, this is a key attribute. It is the force of your will. It is also the key factor in psychic combat. This is nothing to sniff at! There are many ways to form a psychic link with someone and once the connection is made, a person with a signficantly higher PSYCHE can do nasty things - implanting suggestions, stealing memories, possessing your body, or even outright killing you with a psychic assault! The uses for Psyche within specific power categories are many. Some would argue that this is the most important attribute.
The second is STRENGTH.
The measure of your brawn and hand-to-hand skill. Strength can be and often is a finisher. If you can wrap your hands around the neck of someone with inferior strength, things can be over in a *snap.* Strength can also let you break blades, and absorb hits, particularly from blunt objects or falling damage. Because a stronger person can literally break someone else, some would argue that this is the most important attribute.
The third is ENDURANCE.
This is your will to keep on going. To not drop. To weather the slings and arrows of outrageous fortune. Ali vs Frazier in the 14th round sort of stuff. It also measures how well you heal. Provided that you don't actually die instantly, an Amberite of high enough ENDURANCE can knit deadly wounds together and even, given enough time, regenerate seriously maiming injuries, like regrowing an eye. Endurance is also the ultimate tie-breaker. If you can push things to go on long enough in some other contest, Endurance becomes the winning factor. It's also used to determine how many spells or feats of strength you can do without needing rest. Because it's used in just about everything, some would argue that this is the most important attribute.
The fourth is WEAPON SKILL
This is your martial ability and weapons knowledge. All Amberites have had the time and opportunity to handle and practice with a multitude of weapons. This attribute tells us who was the best at them all. This represents, accuracy, finesses, physical reaction time, and deadliness with weapons. A high enough Weapon Skill can cut even the strongest to ribbons before they can lay a finger on you, unless they're also skilled or have some other factor to help them get close. Since pretty much every Amberite carries a sword, this skill lets us know who wins the duel. Since it obviously determines the winner in a melee fight, some would argue that this is the most important attribute.
The fifth is TACTICS.
This covers the broader knowledge of warfare. It combines your tactical vision, leadership, and strategy. With armies at your command, the greatest in TACTICS will win the battle. Armies are as much a weapon as a sword or a fist. Enough quantity can make up for a lack of quality, and if wielded correctly, can bring down even the best of fighters. This skill doesn't contain itself to warfare alone. TACTICS also represents your cleverness and ability to outwit. Whereas Psyche is mental strength, TACTICS is your mental dexterity, your wits, your ability to see the danger before it gets to you. A person with higher tactics will see the signs of a trap lain by a lesser tactician. Because of the wide ranging benefits, some would argue that this is the most important attribute.
Link to the unofficial amber info page (so that you can plan your character builds and familiarize yourself with what powers do. Be aware that I am not doing the partial power buy that is listed on the various links in this page.):
******************************************
So. Introduce yourselves and then let us begin with the PSYCHE auction. Remember that if you do not bid, you will have Amber Rank in the attribute and may buy it down to Chaos or Human Rank for an extra 10 or 25 character points respectively. Everyone starts with 250 character points, and remember that there's a list of goodies and powers and items/advantages to select from afterwards, so be careful not to spend it all in one place. Rank is the important thing, but a Rank 1 that is 50 points higher than the Rank 2 is a much better advantage than a Rank 1 that is only one point higher than Rank 2.
PSYCHE is officially up for bid. Please PM me your INITIAL BIDS for it. Once I have a bid from everyone, I'll post the starting values and people can feel free to bid more. If you bid 0 or buy down, you may not bid again on this attribute.
To you was given life immortal, and the birthright of creation. The secrets of the Pattern are yours for the taking, and you walk as gods and goddesses amongst lesser beings. Yet still an arrow can bring you low, a sword cut you deep, and a bullet forever silence you if they are wielded by a skilled hand.
With years of rivalry between you, how do you stack up to one another?
First let us introduce one another: Please respond here with your name and proper title (prince or princess.)
Who am I? I am the Lady Azure, ambassador of good will from the Courts of Chaos. Recorder and Historian and in no way shape or form a threat to Amber. I am here to merely record a momentous occassion in history - the very first succession to the throne of Amber. As you of course already know, your paternal grandfather, Deworin, was the one who first drew the Pattern, creating the universe as we know it, but he never chose to be king - it was your father Olin who was the first to take the throne. Now one of you will be the second.
There are five attributes by which you have all been measured:
The first is PSYCHE.
For a sorcerer like myself, or anyone who is keen on developing powers of Pattern, Logrus, Trump, or any sort of Magic, this is a key attribute. It is the force of your will. It is also the key factor in psychic combat. This is nothing to sniff at! There are many ways to form a psychic link with someone and once the connection is made, a person with a signficantly higher PSYCHE can do nasty things - implanting suggestions, stealing memories, possessing your body, or even outright killing you with a psychic assault! The uses for Psyche within specific power categories are many. Some would argue that this is the most important attribute.
The second is STRENGTH.
The measure of your brawn and hand-to-hand skill. Strength can be and often is a finisher. If you can wrap your hands around the neck of someone with inferior strength, things can be over in a *snap.* Strength can also let you break blades, and absorb hits, particularly from blunt objects or falling damage. Because a stronger person can literally break someone else, some would argue that this is the most important attribute.
The third is ENDURANCE.
This is your will to keep on going. To not drop. To weather the slings and arrows of outrageous fortune. Ali vs Frazier in the 14th round sort of stuff. It also measures how well you heal. Provided that you don't actually die instantly, an Amberite of high enough ENDURANCE can knit deadly wounds together and even, given enough time, regenerate seriously maiming injuries, like regrowing an eye. Endurance is also the ultimate tie-breaker. If you can push things to go on long enough in some other contest, Endurance becomes the winning factor. It's also used to determine how many spells or feats of strength you can do without needing rest. Because it's used in just about everything, some would argue that this is the most important attribute.
The fourth is WEAPON SKILL
This is your martial ability and weapons knowledge. All Amberites have had the time and opportunity to handle and practice with a multitude of weapons. This attribute tells us who was the best at them all. This represents, accuracy, finesses, physical reaction time, and deadliness with weapons. A high enough Weapon Skill can cut even the strongest to ribbons before they can lay a finger on you, unless they're also skilled or have some other factor to help them get close. Since pretty much every Amberite carries a sword, this skill lets us know who wins the duel. Since it obviously determines the winner in a melee fight, some would argue that this is the most important attribute.
The fifth is TACTICS.
This covers the broader knowledge of warfare. It combines your tactical vision, leadership, and strategy. With armies at your command, the greatest in TACTICS will win the battle. Armies are as much a weapon as a sword or a fist. Enough quantity can make up for a lack of quality, and if wielded correctly, can bring down even the best of fighters. This skill doesn't contain itself to warfare alone. TACTICS also represents your cleverness and ability to outwit. Whereas Psyche is mental strength, TACTICS is your mental dexterity, your wits, your ability to see the danger before it gets to you. A person with higher tactics will see the signs of a trap lain by a lesser tactician. Because of the wide ranging benefits, some would argue that this is the most important attribute.
Link to the unofficial amber info page (so that you can plan your character builds and familiarize yourself with what powers do. Be aware that I am not doing the partial power buy that is listed on the various links in this page.):
You must be registered to see the links
******************************************
So. Introduce yourselves and then let us begin with the PSYCHE auction. Remember that if you do not bid, you will have Amber Rank in the attribute and may buy it down to Chaos or Human Rank for an extra 10 or 25 character points respectively. Everyone starts with 250 character points, and remember that there's a list of goodies and powers and items/advantages to select from afterwards, so be careful not to spend it all in one place. Rank is the important thing, but a Rank 1 that is 50 points higher than the Rank 2 is a much better advantage than a Rank 1 that is only one point higher than Rank 2.
PSYCHE is officially up for bid. Please PM me your INITIAL BIDS for it. Once I have a bid from everyone, I'll post the starting values and people can feel free to bid more. If you bid 0 or buy down, you may not bid again on this attribute.
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