Thread about the game
https://ulmf.org/threads/circlekame-sa_kuru-arms-devicer-s-aamuzu_debaisaas-re201140-rj201140.10391/
Building on from this guys partial
https://f95zone.com/threads/arms-devicer-s-translation-walkthrough.3264/
"Half assed partial" by f95zone user 8mes
Japanese
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English
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THIS IS A VERY UNSTABLE BUILD :I appreciate all the help to fix it.
After the release of the tool Translator++ from
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I thought I'd try it on a game I sat patiently to get translated but seeming to of been left on the wayside.
This is a rough Machine translations of the game
I am posting it here in case anyone wants my incomplete mess and to hopefully get help in finding the missing texts in the game files that refuse to get translated. I am new to translating and if this is a common issue then PLEASE educate me as all I want in this world is to get this thing fully translated so I can play along with you dorks.
Install: For now Extract your .exe with an extractor and replace the Data folder with the one I provide in this post. Will go back to RPGmaker trans once I fix the isssue
REPORT ANY CRASHES WITH AS MUCH INFO AS POSSIBLE Like what map you were on and what your were doing/ screenshots etc
Edit 1 (There be crashes and Script translations ARRRG!!): Fixed Many crashes when the game asked for any picture labeled ナオト(x,y) when I mistakenly translated every instance of "ナオト" to Naoto, even the scripts that ask for the picture, causing some times for the game to ask for "Naoto(x.y)" when there is none. Rookie mistake, please feel free to point out more.
Also worked on more translations for the UI, its not perfect but it's trial and error at this point
what crashes the game because Script fills are finicky
Edit 2 (Full Partial COMPLETE!): Fixed more crashes, and have now fully translated Items, spells, abilities, enemies, armour, etc. Dialog still getting worked on
Edit 3.5 (I fixed a hiccup) As pointed out by popel117 I made an error when making the dialog on map 047 and pasted the translation in between the Context code causing RPGMaker Trans to freak out understandably
Edit 3.6 (Putting a band-aid on a shotgun wound) Seems like RPGmaker trans doesn't apply the patch to the game correctly so I am just going to hand over my Data folder to the game untill I can try to fix the issue, Remember to extract your game and rename or move the rgss3 file
Edit 4 (VERY UNSTABLE BUILD): Ok so its translated now, but there are MANY Bugs, and so I recommend saving often and reporting bugs to me with as much info as possible. Thank you for being so patient with me guys!
Edit 5 (Clayman crash and many other bugs have been fixed): I have fixed the clayman crash aswell as the Ford Dancing scene, player bought house scenes, certain dog enemies, some crafting errors, cooking passive level up fixed, aswell as max sword skill not crashing the game, plus a feww others I would ASSUME crash the game but never got the change to see. (Some text had a left ofer "//" in the text leaving the game to get put in a senario where it would call for resources it would not have"
Edit 5.2 (Reverting the Trans on the scripts and fixing more " // " Errors (Atleast 6 maybe more) Bug fixes and QoL for future proofing from other bugs.
Edit 5.3 (Bug fixes galore): Should be last upload for a week, I have uni to catch up on. Please keep those posts coming!
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