Alura Firebrand
Willpower - 48
Combat: 9 - 30 Hp
Spirit: 9 - 30 Mana
Explore: 8 - 40 Stamina
Naughty: 4 - 20 Lewd
Willpower - 48
Combat: 9 - 30 Hp
Spirit: 9 - 30 Mana
Explore: 8 - 40 Stamina
Naughty: 4 - 20 Lewd
In the beginning were the Titans. Some called them gods, some called them demons. Some still saw them as only very powerful beings. Exactly what they were has been lost to myth a thousand years ago, when their terrible reign ended and they themselves vanished.
Vanished, that is, save for the towering mountain that looms over the city of Iresia. The mountain that even the bandits and monsters avoid. The mountain upon which lie ancient, towering ruins; the City of the Titans.
The City has lain dormant for hundreds of years, for fear of awakening what might lay within. Some things are better forgotten, and in modern times, few even know of its significance.
But over the past few weeks, the City has awakened. An unnatural storm hovers over the mountain, and monstrous raiders swarm the forests around the mountain, raiding Iresia and destroying all that they touch. In desperation, the City Elders have sent out a call for any brave enough to enter the City, and make it sleep once more...
None answered. The population of Iresia flooded out, fleeing the area as best they could, and none dared to oppose the might of the Titans, fearing the beginning of the end-times.
None, that is, save one.
As she pushes through the undergrowth of the ancient forest surrounding the mountain, Alura ponders on the surprise of the Elders when she offered to meet the challenge. They had clearly almost lost hope, and although there had been muttering and doubt in their eyes as they looked her over, they were willing to take any chance, however slim.
They'd clearly hoped to be able to send an entire band of hardy soldiers and mages, backed up by their own militia, but with only one volunteer, that plan went out the window. The Chief Counsellor had informed her that Iresia's soldiers were stretched thin, and wouldn't be able to make a difference to her. Stealth and cunning would be her best assets, and a few armoured men wouldn't aid that.
The subtext, of course, was that she wasn't expected to succeed, and they didn't want to waste resources on a fool's errand.
She'd had little option but to agree.
Without warning, the old hunting trail she's been using comes to a halt. No Iresian ever went further than this. That would take them too close to the City.
But she can see other trails - the thin, small tracks of goblins.
Goblins were no real threat. The least of the monsters that had swarmed into the area, little more than cowardly savages, unlikely to attack without far superior numbers. Following their trails might give her a safe path to the mountain - but she could also run into the creatures themselves, and a goblin warband would be stressful to fight.
The air here has a strange, taut quality - the feel of high background magic. It had been getting stronger for some time now, the power of the City tangible to someone of her training. A little scrying might find a goblin-free path to the walls... or it could blow up in her face. Even a small spell in an area like this could backfire spectacularly.
Decisions, decisions...
Option 1: Follow the goblin trails (Explore[Combat])
Option 2: Scry a route (Magic)