This is an open thread where players may recommend their RP Partners for rewards. Please do not post award recommendations until an RP is finished so it can be reviewed.
When recommending someone, please include:
Link to the start of the RP.
Why you think your partner deserves an award.
Favorite parts (Links to each, and a brief description).
Awards Given thus far:
List of Awards and their benefits:
When recommending someone, please include:
Link to the start of the RP.
Why you think your partner deserves an award.
Favorite parts (Links to each, and a brief description).
Awards Given thus far:
Laughing Hyena:
GM! Due to LH's excellent dungeons, knowledge of the system, helpful manner, and general awesomeness, LH has been given the position of a GM!
The "Almost" Game Over Award (Villain).
Follow-up Dungeoneer (Villain).
The Non-Rolled Encounter (Villain).
Xivvix:
GM! Xivvix's approach to roleplaying and having wonderful, creative posts, while understanding that winning isn't everything, combines with knowledge of the system and general awesomeness. Xivvix has been given the position of a GM!
Wardrobe Malfunction (Adventurer).
Never Give Up! (Adventurer).
Both Sides Award (Adventurer, with Pheonix).
Pheonix:
Just Give Up Already! (villain)
You won't be needing that shirt anymore... (Villain)
Both Sides Award (Villain, with Xivvix).
GM! Due to LH's excellent dungeons, knowledge of the system, helpful manner, and general awesomeness, LH has been given the position of a GM!
The "Almost" Game Over Award (Villain).
Follow-up Dungeoneer (Villain).
The Non-Rolled Encounter (Villain).
Xivvix:
GM! Xivvix's approach to roleplaying and having wonderful, creative posts, while understanding that winning isn't everything, combines with knowledge of the system and general awesomeness. Xivvix has been given the position of a GM!
Wardrobe Malfunction (Adventurer).
Never Give Up! (Adventurer).
Both Sides Award (Adventurer, with Pheonix).
Pheonix:
Just Give Up Already! (villain)
You won't be needing that shirt anymore... (Villain)
Both Sides Award (Villain, with Xivvix).
List of Awards and their benefits:
The "Almost" Game Over Award (Villain).
Once per dungeon, the Villain may choose a failed roll and do 5 additional damage to turn it from a "mild" injury to a near-GO type attack. The Adventurer will be given a 5 point recovery potion to restore this extra lost damage, for the stat injured.
The Follow-up Dungeoneer Award (Villain).
After playing with an Adventurer that defeats the Villain's dungeon, this villain may now spend an additional 30 points more than normal on the next dungeon made for facing the adventurer, loosening the restraints of the system and giving not only more to work with, but also a higher chance of winning. As always, the Villain does not NEED to use this, but may at his or her own choice.
Wardrobe Malfunction (Adventurer).
Useful for playful banter and creative situations where losing one's top is most inconvenient! This award allows the Adventurer to negate 3 damage to any one (non Willpower) stat, and take 2 damage to Willpower instead, if the poor Heroine loses her clothes. (Which she can cleverly find replacements for, but that's another matter.) Encouraged to give descriptive reactions to unexpected nudity and the results that follow.
You won't be needing that shirt anymore... (Villain)
A counterpart to Wardrobe Malfunction, the villain may negate 3 damage to any one (non Willpower) stat, and deal 1 damage to Willpower instead (yes, 1 only for this one, so Villains can't abuse it). The results will, same as Adventurer's award, encourage nudity, awkward social situations, and general sexyness dealing with Adventurers.
Never Give Up! (Adventurer).
Sometimes an Adventurer just doesn't know when to quit. This award lets an Adventurer have an easy victory over any boss or miniboss she has failed at least once at. The result is one round with an automatic roll of 1 on all challenges (resulting in a lot of damage possibly, and a great opportunity for a Near GO scene, as this includes ALL Primary AND Secondary rolls for the round). If this roll would result in the Adventurer running out of willpower, after the round is over, she will have 1 willpower left.
After the round, the next round will be at -6 from where it was last roll (instead of the usual -2 per round).
Just Give Up Already! (villain)
The Villain counterpart to Never Give Up! Rules and usage are identical, except an adventurer must have failed at least once... AND the roll result of the 2nd round must also be a failure. When this skill is used then, regardless of what the roll was (as long as it failed), it is now considered a 1 that cannot gameover the Adventurer.
The following round will be rolled at a -6 from where the last roll was. (Example: After round 2 fails again at -2, the next round would be at -8 to the difficulty checks.)
The Non-Rolled Encounter (Villain).
A special encounter villains may insert in their dungeons with the express intent of allowing a pass or fail based on the Adventurer's roleplayed actions. Typically awarded for creative traps and puzzles during a dungeon, that are fun for the Adventurer to try to solve. Best used only once or twice per dungeon to keep rolls and random results coming.
Both Sides Award.
This is a special award that offers no bonuses or penalties. No ups or downs. It's just a seal of approval that the dungeon was excellently run and excellently played. It was a great read and everyone looks forward to more dungeons of this pair. Consider this one of the highest honors, and awarded specifically to good pairings, rather than just individuals.
Once per dungeon, the Villain may choose a failed roll and do 5 additional damage to turn it from a "mild" injury to a near-GO type attack. The Adventurer will be given a 5 point recovery potion to restore this extra lost damage, for the stat injured.
The Follow-up Dungeoneer Award (Villain).
After playing with an Adventurer that defeats the Villain's dungeon, this villain may now spend an additional 30 points more than normal on the next dungeon made for facing the adventurer, loosening the restraints of the system and giving not only more to work with, but also a higher chance of winning. As always, the Villain does not NEED to use this, but may at his or her own choice.
Wardrobe Malfunction (Adventurer).
Useful for playful banter and creative situations where losing one's top is most inconvenient! This award allows the Adventurer to negate 3 damage to any one (non Willpower) stat, and take 2 damage to Willpower instead, if the poor Heroine loses her clothes. (Which she can cleverly find replacements for, but that's another matter.) Encouraged to give descriptive reactions to unexpected nudity and the results that follow.
You won't be needing that shirt anymore... (Villain)
A counterpart to Wardrobe Malfunction, the villain may negate 3 damage to any one (non Willpower) stat, and deal 1 damage to Willpower instead (yes, 1 only for this one, so Villains can't abuse it). The results will, same as Adventurer's award, encourage nudity, awkward social situations, and general sexyness dealing with Adventurers.
Never Give Up! (Adventurer).
Sometimes an Adventurer just doesn't know when to quit. This award lets an Adventurer have an easy victory over any boss or miniboss she has failed at least once at. The result is one round with an automatic roll of 1 on all challenges (resulting in a lot of damage possibly, and a great opportunity for a Near GO scene, as this includes ALL Primary AND Secondary rolls for the round). If this roll would result in the Adventurer running out of willpower, after the round is over, she will have 1 willpower left.
After the round, the next round will be at -6 from where it was last roll (instead of the usual -2 per round).
Just Give Up Already! (villain)
The Villain counterpart to Never Give Up! Rules and usage are identical, except an adventurer must have failed at least once... AND the roll result of the 2nd round must also be a failure. When this skill is used then, regardless of what the roll was (as long as it failed), it is now considered a 1 that cannot gameover the Adventurer.
The following round will be rolled at a -6 from where the last roll was. (Example: After round 2 fails again at -2, the next round would be at -8 to the difficulty checks.)
The Non-Rolled Encounter (Villain).
A special encounter villains may insert in their dungeons with the express intent of allowing a pass or fail based on the Adventurer's roleplayed actions. Typically awarded for creative traps and puzzles during a dungeon, that are fun for the Adventurer to try to solve. Best used only once or twice per dungeon to keep rolls and random results coming.
The well designed offering of rewards for players, at the potential risk for tougher challenges has been a constant struggle for many players to wonder which one to take. With this award, LH may now place a special room in any future dungeons, marked *RPed, Not Rolled*. And will be allowed to award any value he deems fit, from a 1 to a 20, based on how well the player has roleplayed out dealing with his encounter. This should be encouraged specifically for situations that can have creative or unique solutions.
(Simple guidelines: 1- Horrible RP reply or utter failure to meet the challenge. 5- An ok reply, but may not live up to the task. 10- A good reply, meeting the challenge adequately (may still result in damage, but usually not much.) 15- A great response, likely able to topple the challenge even with poor stats, sheerly through clever means. 20- An amazing response to the challenge. Nothing else needs be said about it.)
Decision of value to use is left to the Villain's choice if this option is used on a challenge. May be judged not only by RP quality, but by the character's actions. Even a great reply may not be a great character response
(Simple guidelines: 1- Horrible RP reply or utter failure to meet the challenge. 5- An ok reply, but may not live up to the task. 10- A good reply, meeting the challenge adequately (may still result in damage, but usually not much.) 15- A great response, likely able to topple the challenge even with poor stats, sheerly through clever means. 20- An amazing response to the challenge. Nothing else needs be said about it.)
Decision of value to use is left to the Villain's choice if this option is used on a challenge. May be judged not only by RP quality, but by the character's actions. Even a great reply may not be a great character response
Both Sides Award.
This is a special award that offers no bonuses or penalties. No ups or downs. It's just a seal of approval that the dungeon was excellently run and excellently played. It was a great read and everyone looks forward to more dungeons of this pair. Consider this one of the highest honors, and awarded specifically to good pairings, rather than just individuals.
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