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- Nov 15, 2008
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1) Pick a race from Here
2) Decide between 'Major'/Primary or 'Minor'/Supporting/Slave Character
3a) If Major/Primary Character, pick out 1 Major Class, 2 Backgrounds, and 2+X Positive Traits, X = Negative Traits taken, max 3 Negative Traits, Starting Gold is 500g
3b) If Minor Character, pick out 1 Minor Class, 1 Background, and 1+X Positive Traits, X = Negative Traits taken, max 2 Negative Traits, Starting Gold is 250g
4) Sum up all the stats and equipment, and optionally spend starting Gold for additional items/equipment
5) Add in a Name, what Gender the char is, backstory and optional image/description, contact me if you are uncertain/have questions
6) TIME TO PLAY THE WAITING GAME; EVERYONE LOSES
Note: Starting Gold is separate from the gold that classes use to purchase starting equipment.
Note: Please keep as many chars of yours as possible in a single post
2) Decide between 'Major'/Primary or 'Minor'/Supporting/Slave Character
3a) If Major/Primary Character, pick out 1 Major Class, 2 Backgrounds, and 2+X Positive Traits, X = Negative Traits taken, max 3 Negative Traits, Starting Gold is 500g
3b) If Minor Character, pick out 1 Minor Class, 1 Background, and 1+X Positive Traits, X = Negative Traits taken, max 2 Negative Traits, Starting Gold is 250g
4) Sum up all the stats and equipment, and optionally spend starting Gold for additional items/equipment
5) Add in a Name, what Gender the char is, backstory and optional image/description, contact me if you are uncertain/have questions
6) TIME TO PLAY THE WAITING GAME; EVERYONE LOSES
Note: Starting Gold is separate from the gold that classes use to purchase starting equipment.
Note: Please keep as many chars of yours as possible in a single post
=CHARACTER SHEET=
=Info=
Name:
Being: Gender, Heritage, Race
Image: (Clickable URL or Spoilered Image)
Backstory: (Spoilered preferably)
=Inventory=
0/5 Item Capacity(5+Str Base, Equipped/Wielded Items do not count)
500g
=Skills/Spells=
=Stats=
Life:
Mana:
Stamina:
STR:
END:
DEX:
AGI:
INT:
WIL:
CHA:
BEA:
PER:
Diet:
-Male Stats-
Cock(s):
Cumloads:
Cumrank:
Potency:
-Female Stats-
Breasts:
Milkoads:
Milkrank:
Fertility:
Birth Type: Live/Egg/Larva
Offspring:
Pregnancy: X Days
Growth: X Infant, X Child, X Teen
=Traits & Such=
-Racial-
-Class/Background-
-Traits-
Name:
Being: Gender, Heritage, Race
Image: (Clickable URL or Spoilered Image)
Backstory: (Spoilered preferably)
=Inventory=
0/5 Item Capacity(5+Str Base, Equipped/Wielded Items do not count)
500g
=Skills/Spells=
=Stats=
Life:
Mana:
Stamina:
STR:
END:
DEX:
AGI:
INT:
WIL:
CHA:
BEA:
PER:
Diet:
-Male Stats-
Cock(s):
Cumloads:
Cumrank:
Potency:
-Female Stats-
Breasts:
Milkoads:
Milkrank:
Fertility:
Birth Type: Live/Egg/Larva
Offspring:
Pregnancy: X Days
Growth: X Infant, X Child, X Teen
=Traits & Such=
-Racial-
-Class/Background-
-Traits-
=CLASSES(6 Major, 4 Minor)=
=Class Creation=
Major/Minor
10/5 Race Making Points. HP/MP/SP Increases are 3pts per +5, to a max of +10 in any one. May spend points on Racial Traits or Minor Quirks with GM Approval.
500g/250g's worth of Equipment, Spells, and Skills. May trade 1 Point for +100g for Spells/Skills.
=Major Class(PCs)=
Class: Warrior(+5HP, +3 Str, +3 End, +1 Wil)
Bronze M(150gv) (6dmg) (1H,M) (No Rune Slot)
Bronze Shield(100gv)(+2 Evasion, x2 VS Ranged)
Bronze Armor(200gv) (+4 Armor) (Tearing 10) (No Rune Slot)
50g's Worth of Supplies(IE Food, Collars, etc)
Class: Duelist(+2 Dex, +2 Agi, +1 Int, +2 Wil, +2 Cha, +1 Bea)
Bronze S(100gv) (4dmg) (1H,S) (No Rune)
Noble Clothes(50g) (+1 Cha) (Tearing 6)
Exquisite Collar(100gv): +1 Cha, +1 Bea, 3 Gem Slots
Disarm(100g) (3SP) (Attempts to Disarm Enemy) (No Damage) (Hit-4 VS Hit) (+1 Hit/Extra SP Used, max extra SP = Str)
1 Fighting Style of Choice from The Warrior's Guild
50g's worth of Supplies(Collars, Gems, etc)
Class: Slaver(+5SP,+2 End,+1 Dex,+1 Agi,+2 Wil,+1 Per)
Start Items:
Bronze M(150gv) (6dmg) (1H,M) (No Rune Slot)
Bronze Shield(100gv)(+2 Evasion, x2 VS Ranged)
Sturdy Clothes(50gv)(Tearing 8)
Slaver Collar(100gv)(0/5 Gem Slots)
100g's worth of Collars/Gems
Ckass: Chieftain(+3 Str, +3 End, +2 Wil, +1 Cha, +1 Per)
Bronze Large Melee(200g) (8dmg) (2H,L) (No Rune Slot)
Bronze Armor(200gv) (+4 Armor) (Tearing 10) (No Rune Slot)
Aggressive Style(100g) (2SP) (Toggle Passive) (+4 Hit) (-2 Evasion) OR Berserk Style(100g) (2SP) (Toggle Passive) (+4 Damage) (-2 Evasion)
Class: Rebel(+5 HP, +1 End, +2 Dex, +1Agi, +1 Will, +2 Per)
Bronze Small Melee(100gv) (4dmg) (1H,S) (No Rune) OR Small Ranged(100gv) (6dmg) (R,S) (0 Rune Slot)
Leather Armor(100g) (+1 Armor) (Tearing 8) (No Runeslot)
Defiant Collar(100gv): +2 Wil, 3 Gemslots
Any one Fighting Style from Warriors Guild
100g's worth of supplies(Food, Collars, Clothes, etc)
Class: Silversmith(+2 Dex, +2 Int, +2 Wil, +2 Cha, +2 Per)
Bronze Melee Weapon(150gv) (6dmg) (1H,M) (No Rune Slot)
Leather Armor(100g) (+2 Armor) (Tearing 8) (No Runeslot)
Exquisite Collar(100gv): +1 Cha, +1 Bea, 3 Gem Slots
One Fighting Style or Spell worth 100g
50g's Worth of Supplies(Clothes, Gems, Food)
Class: High Priest/ess(+5MP, +3 Int, +2 Wil, +2 Cha)
Silver Staff(200g) (2H) (+2 to Magic Rolls) (1 Focus Slots)
Noble Clothes(50g) (+1 Cha) (Tearing 6)
Exquisite Collar(100gv): +1 Cha, +1 Bea, 3 Gem Slots
Healing Touch(100g) (4MP) (Single,Melee,Heal) (Heals 8+(Int*2) HP)
50g of Consumeables(IE 1 Bottle(25g): Can hold 2 Loads holding 1 Weak Mana Essence(25g/Load) (Restores 10MP))
=Minor Classes(NPCs/Bonded Beings)=
Class: Concubine(+1 Dex, +1 Agi, +2 Cha, +1 Bea)
Start Items:
Sexy Clothes(50g) (+1 Bea) (Tearing 6)
Silver Collar(100g): Enslaving, 4 Gem Slots OR Exquisite Collar(100gv): +1 Cha, +1 Bea, 3 Gem Slots
100g's worth of Gems
Class: Bandit(+5 Life +1 Dex, +1 Agi)
Start Items:
Bronze Small Melee(100gv) (4dmg) (1H,S) (No Rune) OR Small Ranged(100gv) (6dmg) (R,S) (0 Rune Slot)
Leather Armor(100g) (+1 Armor) (Tearing 8) (No Runeslot)
50g's worth of Supplies(Food, Collars, Clothes, etc)
Class: Rancher(+2 End, +1 Cha, +1 Bea, +1 Per)
Sturdy Clothing(50gv) (Tearing 8 )
Enduring Collar(100gv): +2 End, 3 Gemslots
100g's woth of Supplies(Food, Collars, Clothes, etc)
Class: Cleric(+1 End,+1 Dex,+2 Int,+1 Per)
Bronze S(100gv) (4dmg) (1H,S) (No Rune)
Common Clothes(10g) (Tearing 5)
Healing Touch(100g) (4MP) (Single,Melee,Heal) (Heals 8+(Int*2) HP)
40g of consumables
Major/Minor
10/5 Race Making Points. HP/MP/SP Increases are 3pts per +5, to a max of +10 in any one. May spend points on Racial Traits or Minor Quirks with GM Approval.
500g/250g's worth of Equipment, Spells, and Skills. May trade 1 Point for +100g for Spells/Skills.
=Major Class(PCs)=
Class: Warrior(+5HP, +3 Str, +3 End, +1 Wil)
Bronze M(150gv) (6dmg) (1H,M) (No Rune Slot)
Bronze Shield(100gv)(+2 Evasion, x2 VS Ranged)
Bronze Armor(200gv) (+4 Armor) (Tearing 10) (No Rune Slot)
50g's Worth of Supplies(IE Food, Collars, etc)
Class: Duelist(+2 Dex, +2 Agi, +1 Int, +2 Wil, +2 Cha, +1 Bea)
Bronze S(100gv) (4dmg) (1H,S) (No Rune)
Noble Clothes(50g) (+1 Cha) (Tearing 6)
Exquisite Collar(100gv): +1 Cha, +1 Bea, 3 Gem Slots
Disarm(100g) (3SP) (Attempts to Disarm Enemy) (No Damage) (Hit-4 VS Hit) (+1 Hit/Extra SP Used, max extra SP = Str)
1 Fighting Style of Choice from The Warrior's Guild
50g's worth of Supplies(Collars, Gems, etc)
Class: Slaver(+5SP,+2 End,+1 Dex,+1 Agi,+2 Wil,+1 Per)
Start Items:
Bronze M(150gv) (6dmg) (1H,M) (No Rune Slot)
Bronze Shield(100gv)(+2 Evasion, x2 VS Ranged)
Sturdy Clothes(50gv)(Tearing 8)
Slaver Collar(100gv)(0/5 Gem Slots)
100g's worth of Collars/Gems
Ckass: Chieftain(+3 Str, +3 End, +2 Wil, +1 Cha, +1 Per)
Bronze Large Melee(200g) (8dmg) (2H,L) (No Rune Slot)
Bronze Armor(200gv) (+4 Armor) (Tearing 10) (No Rune Slot)
Aggressive Style(100g) (2SP) (Toggle Passive) (+4 Hit) (-2 Evasion) OR Berserk Style(100g) (2SP) (Toggle Passive) (+4 Damage) (-2 Evasion)
Class: Rebel(+5 HP, +1 End, +2 Dex, +1Agi, +1 Will, +2 Per)
Bronze Small Melee(100gv) (4dmg) (1H,S) (No Rune) OR Small Ranged(100gv) (6dmg) (R,S) (0 Rune Slot)
Leather Armor(100g) (+1 Armor) (Tearing 8) (No Runeslot)
Defiant Collar(100gv): +2 Wil, 3 Gemslots
Any one Fighting Style from Warriors Guild
100g's worth of supplies(Food, Collars, Clothes, etc)
Class: Silversmith(+2 Dex, +2 Int, +2 Wil, +2 Cha, +2 Per)
Bronze Melee Weapon(150gv) (6dmg) (1H,M) (No Rune Slot)
Leather Armor(100g) (+2 Armor) (Tearing 8) (No Runeslot)
Exquisite Collar(100gv): +1 Cha, +1 Bea, 3 Gem Slots
One Fighting Style or Spell worth 100g
50g's Worth of Supplies(Clothes, Gems, Food)
Class: High Priest/ess(+5MP, +3 Int, +2 Wil, +2 Cha)
Silver Staff(200g) (2H) (+2 to Magic Rolls) (1 Focus Slots)
Noble Clothes(50g) (+1 Cha) (Tearing 6)
Exquisite Collar(100gv): +1 Cha, +1 Bea, 3 Gem Slots
Healing Touch(100g) (4MP) (Single,Melee,Heal) (Heals 8+(Int*2) HP)
50g of Consumeables(IE 1 Bottle(25g): Can hold 2 Loads holding 1 Weak Mana Essence(25g/Load) (Restores 10MP))
=Minor Classes(NPCs/Bonded Beings)=
Class: Concubine(+1 Dex, +1 Agi, +2 Cha, +1 Bea)
Start Items:
Sexy Clothes(50g) (+1 Bea) (Tearing 6)
Silver Collar(100g): Enslaving, 4 Gem Slots OR Exquisite Collar(100gv): +1 Cha, +1 Bea, 3 Gem Slots
100g's worth of Gems
Class: Bandit(+5 Life +1 Dex, +1 Agi)
Start Items:
Bronze Small Melee(100gv) (4dmg) (1H,S) (No Rune) OR Small Ranged(100gv) (6dmg) (R,S) (0 Rune Slot)
Leather Armor(100g) (+1 Armor) (Tearing 8) (No Runeslot)
50g's worth of Supplies(Food, Collars, Clothes, etc)
Class: Rancher(+2 End, +1 Cha, +1 Bea, +1 Per)
Sturdy Clothing(50gv) (Tearing 8 )
Enduring Collar(100gv): +2 End, 3 Gemslots
100g's woth of Supplies(Food, Collars, Clothes, etc)
Class: Cleric(+1 End,+1 Dex,+2 Int,+1 Per)
Bronze S(100gv) (4dmg) (1H,S) (No Rune)
Common Clothes(10g) (Tearing 5)
Healing Touch(100g) (4MP) (Single,Melee,Heal) (Heals 8+(Int*2) HP)
40g of consumables
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