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- #21
Re: The Database
[INF1]
---NOTEWORTHY INFANTRY UNITS OF THE JURIS ALLIANCE---
---TERRAN---
Most Terran infantry combatants are either military or ex-military, both naturally employing tactics of the TPD.
RIFLEMEN
Assault units wearing medium armour, often equipped with semi-automatic carbine rifles. They excel in taking positions quickly and offer valuable long-range support and suppression fire for the Directorates more unwieldy units in the field.
Armour: White alloy plates over synth weave.
Sidearm: Heavy Pistol/SMG.
Longarm: Semi-automatic carbine/Assault Rifle. Rarely Shotgun/Sniper Rifle.
Noteworthy unit: “Frontschweine,” the German word for “grunts.” Close combat specialist quad equipped with “Leaper” jetpacks that enable them to quickly close the distance to a hostile unit or to take higher ground quickly. Carry large , serrated combat knives they call “tusks” and are their trademark.
HEAVY INFANTRY
Slow, highly armoured units wearing semi-robotic combat suits dubbed HIT suits. They often brandish the heaviest weapons that the TPD can provide.
Armour: White steel plates, semi-mech suits.
Sidearm: /
Longarm: RFC/Hydrogen Lance/Rocket Launcher.
Noteworthy units: “Ice Giants.” Anti-infantry specialists in especially heavy HIT suits equipped with two wrist-mounted hydrogen lances, forcing them to lob around four tanks per soldier.
COMBAT ENGINEERS
Light units often paired up with riflemen. Tasked with quick repairs to mechanical units and demolition – often carry around mines and several types of grenades.
Armour: White synth weave armour, alloy helmet.
Sidearm: Pistol/SMG.
Longarm: /
Noteworthy units: “Bob-Ombs.” Nerds. Anti-vehicle specialists with black, round helmets.
---GARIK---
As the Garikian Imperium is less strictly organized and its units specialize in guerilla tactics, their military forms small, individual groups called cells. Several cell's Commanders reports to one Imperial Coordinator, experienced officers that put each cell to its optimal use. In large-scale combat, all cells of one Coordinator are often joined together.
SNIPERS
Light, stealthy units engaging in long-range combat. Specialize in setting up ambushes to take out important targets before quickly disappearing. In combat, often supported by standard soldiers.
Armour: Black synth weave armour.
Sidearm: Pistol.
Longarm: Sniper rifles.
Noteworthy units: “GIIC 8” Assassination cell. All trained snipers, they often use other means like poison or explosives to get rid of enemy operatives and high-ranking officers.
ENFORCERS
Elite troops of the Imperium that are judge, jury and executioner in one person. Luckily for Garikian citizens, there are very few laws to enforce to begin with. Pay your yearly taxes and you will never see an enforcer up close. They only came out in force during the uprising of the Knightly Order Of The Black Sun, and even then only when the Black Suns had almost taken the Imperial Palace.
Armour: Black alloy plate armour.
Sidearm: Heavy Pistol.
Longarm: Very rare single-shot rifles loaded with Kinetic Amplifier ammunition. Is used next to never, more of a symbol of their high status.
---TELARIN---
SAMPI STRAIN
Telarin DNA strain developed to be obedient and effective soldiers. While not as deadly as Omega strain Telarin, Sampis are a lot more versatile, easily coordinating within groups. Squads of Sampis have their suits linked up to each other, increasing their effectiveness by a manifold. Often serve under Alpha Telarin.
Armour: Telarin weave and silver-colored Telarin alloy plates.
Sidearm: Pulse Laser SMG/Laser pistol.
Longarm: Laser rifle/Pulse Laser Assault Rifle/rarely a P.O.L.L. sniper rifle.
Noteworthy units: “The 900.” By some definition the largest joined consciousness in the known galaxy. The 900 never leave their suits and are constantly fully synched with each other, even when serving on different ships. They gave up what little individuality the Telarin have to better serve as an army.
[INF1]
---NOTEWORTHY INFANTRY UNITS OF THE JURIS ALLIANCE---
---TERRAN---
Most Terran infantry combatants are either military or ex-military, both naturally employing tactics of the TPD.
RIFLEMEN
Assault units wearing medium armour, often equipped with semi-automatic carbine rifles. They excel in taking positions quickly and offer valuable long-range support and suppression fire for the Directorates more unwieldy units in the field.
Armour: White alloy plates over synth weave.
Sidearm: Heavy Pistol/SMG.
Longarm: Semi-automatic carbine/Assault Rifle. Rarely Shotgun/Sniper Rifle.
Noteworthy unit: “Frontschweine,” the German word for “grunts.” Close combat specialist quad equipped with “Leaper” jetpacks that enable them to quickly close the distance to a hostile unit or to take higher ground quickly. Carry large , serrated combat knives they call “tusks” and are their trademark.
HEAVY INFANTRY
Slow, highly armoured units wearing semi-robotic combat suits dubbed HIT suits. They often brandish the heaviest weapons that the TPD can provide.
Armour: White steel plates, semi-mech suits.
Sidearm: /
Longarm: RFC/Hydrogen Lance/Rocket Launcher.
Noteworthy units: “Ice Giants.” Anti-infantry specialists in especially heavy HIT suits equipped with two wrist-mounted hydrogen lances, forcing them to lob around four tanks per soldier.
COMBAT ENGINEERS
Light units often paired up with riflemen. Tasked with quick repairs to mechanical units and demolition – often carry around mines and several types of grenades.
Armour: White synth weave armour, alloy helmet.
Sidearm: Pistol/SMG.
Longarm: /
Noteworthy units: “Bob-Ombs.” Nerds. Anti-vehicle specialists with black, round helmets.
---GARIK---
As the Garikian Imperium is less strictly organized and its units specialize in guerilla tactics, their military forms small, individual groups called cells. Several cell's Commanders reports to one Imperial Coordinator, experienced officers that put each cell to its optimal use. In large-scale combat, all cells of one Coordinator are often joined together.
SNIPERS
Light, stealthy units engaging in long-range combat. Specialize in setting up ambushes to take out important targets before quickly disappearing. In combat, often supported by standard soldiers.
Armour: Black synth weave armour.
Sidearm: Pistol.
Longarm: Sniper rifles.
Noteworthy units: “GIIC 8” Assassination cell. All trained snipers, they often use other means like poison or explosives to get rid of enemy operatives and high-ranking officers.
ENFORCERS
Elite troops of the Imperium that are judge, jury and executioner in one person. Luckily for Garikian citizens, there are very few laws to enforce to begin with. Pay your yearly taxes and you will never see an enforcer up close. They only came out in force during the uprising of the Knightly Order Of The Black Sun, and even then only when the Black Suns had almost taken the Imperial Palace.
Armour: Black alloy plate armour.
Sidearm: Heavy Pistol.
Longarm: Very rare single-shot rifles loaded with Kinetic Amplifier ammunition. Is used next to never, more of a symbol of their high status.
---TELARIN---
SAMPI STRAIN
Telarin DNA strain developed to be obedient and effective soldiers. While not as deadly as Omega strain Telarin, Sampis are a lot more versatile, easily coordinating within groups. Squads of Sampis have their suits linked up to each other, increasing their effectiveness by a manifold. Often serve under Alpha Telarin.
Armour: Telarin weave and silver-colored Telarin alloy plates.
Sidearm: Pulse Laser SMG/Laser pistol.
Longarm: Laser rifle/Pulse Laser Assault Rifle/rarely a P.O.L.L. sniper rifle.
Noteworthy units: “The 900.” By some definition the largest joined consciousness in the known galaxy. The 900 never leave their suits and are constantly fully synched with each other, even when serving on different ships. They gave up what little individuality the Telarin have to better serve as an army.