Wraust
Lurker
- Joined
- Dec 9, 2008
- Messages
- 766
- Reputation score
- 8
Summary:
You're a simple human right? Yes you are but what is in the dungeon isn't. You wake up in a deep and dark dungeon, cold floors and the only light you see is torches around. Not one single person in sight, when you check your person to see if you have anything on. All you find is some peasant rags, clothes that look like they are suppose to be dish towels or were once used as dish towels. There is no visible exit but all you know is there is one door and after that, who knows? You can't remember anything that last happened but that last you remember there was a hand that covered your mouth and you were out.
Statistics:
Con: It works for a few actions but it primarily is used for your Health.
STR: This is your physical strength and is used for more physical actions.
SPD: Speed involves actions to escape, etc.. and your stamina.
INT: Works for actions involving mental actions.(puzzles, etc..-less intelligent, the less you will be likely to succeed on such mental actions.-)
STA: When stamina runs out you faint. Making you incapable of doing things.
HP: When your health runs out, you lose.
Since this is a test run on a completely NEW setup of mine. I'll leave details out but it -should- give everyone an escape as if nothing else theres random numbers involved into the equations to make or break people. As well as the stats. And note each does have a use. So don't neglect one just for the hell of it.
To go into a bit of a less talk here. Each time you beat a creature (kill it) you gain exp, as well as possibly random in certain aspects. When you level up. You get more points to use, etc.. But in this case if you are unlucky and meet a creature of higher level. You could meet a bit of a pickle as there is random modifiers based on level. There is actions based on the 'status' of your player and so on. So it will have rolls, stats, etc.. But since this is more of a test drive (could need bugs working out of it), I'll leave the set up hidden. But assure if I see its not working I can adjust it but without a player ran test run I can't for sure confirm if its balanced or at least, fun.
You will be a human only, a female preferred since there's more fun to torment a female versus a male. (not as many possibilities) BOTH are very much welcome. BUT ONLY HUMANS.
Creatures may hold a special ability and as it goes on I may actually add more to it. But think of this is, a luck + strategy game. With the twist of sex. lmfao Role playing what happens to you based on my post is welcome but it is not a must to put a lot of detail just makes the game more fun to read.
If I can get a few interested enough it'd be nice to have my own forum for it to keep each player seperate since this is gonna be more one on one. It'll be much easier to keep track of each player and not leave one behind since each will be in a different spot unless I have some unforeseen play in the game. (I wouldn't be against making them together but it'd get messier and harder to calculate since this is the first run of it.)
I'm not quite finished with the behind the scenes statisitics but I want to find interest or see if this is a waste of time. So post, questions as well and we'll see. I'm gonna work on it anyways as worse case I can perfect it and use it on something else.
You're a simple human right? Yes you are but what is in the dungeon isn't. You wake up in a deep and dark dungeon, cold floors and the only light you see is torches around. Not one single person in sight, when you check your person to see if you have anything on. All you find is some peasant rags, clothes that look like they are suppose to be dish towels or were once used as dish towels. There is no visible exit but all you know is there is one door and after that, who knows? You can't remember anything that last happened but that last you remember there was a hand that covered your mouth and you were out.
Statistics:
Con: It works for a few actions but it primarily is used for your Health.
STR: This is your physical strength and is used for more physical actions.
SPD: Speed involves actions to escape, etc.. and your stamina.
INT: Works for actions involving mental actions.(puzzles, etc..-less intelligent, the less you will be likely to succeed on such mental actions.-)
STA: When stamina runs out you faint. Making you incapable of doing things.
HP: When your health runs out, you lose.
Since this is a test run on a completely NEW setup of mine. I'll leave details out but it -should- give everyone an escape as if nothing else theres random numbers involved into the equations to make or break people. As well as the stats. And note each does have a use. So don't neglect one just for the hell of it.
To go into a bit of a less talk here. Each time you beat a creature (kill it) you gain exp, as well as possibly random in certain aspects. When you level up. You get more points to use, etc.. But in this case if you are unlucky and meet a creature of higher level. You could meet a bit of a pickle as there is random modifiers based on level. There is actions based on the 'status' of your player and so on. So it will have rolls, stats, etc.. But since this is more of a test drive (could need bugs working out of it), I'll leave the set up hidden. But assure if I see its not working I can adjust it but without a player ran test run I can't for sure confirm if its balanced or at least, fun.
You will be a human only, a female preferred since there's more fun to torment a female versus a male. (not as many possibilities) BOTH are very much welcome. BUT ONLY HUMANS.
Creatures may hold a special ability and as it goes on I may actually add more to it. But think of this is, a luck + strategy game. With the twist of sex. lmfao Role playing what happens to you based on my post is welcome but it is not a must to put a lot of detail just makes the game more fun to read.
If I can get a few interested enough it'd be nice to have my own forum for it to keep each player seperate since this is gonna be more one on one. It'll be much easier to keep track of each player and not leave one behind since each will be in a different spot unless I have some unforeseen play in the game. (I wouldn't be against making them together but it'd get messier and harder to calculate since this is the first run of it.)
I'm not quite finished with the behind the scenes statisitics but I want to find interest or see if this is a waste of time. So post, questions as well and we'll see. I'm gonna work on it anyways as worse case I can perfect it and use it on something else.
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