the_taken
King of the Impossible
- Joined
- May 5, 2009
- Messages
- 1,591
- Reputation score
- 63
Location: Main Camp
You have been travelling with the army for some time. As it has invaded the fallen Mirafar, the soldiers were once joyful of their easy victories. But as time has passed, they've become uneasy. Even after a hundred years, the horror stories of past armies that have tried to take Mirafar have sunk in. There are whispers of monsters that would haunt the capital during the day, and with the Spawn of the Black Moon weakened, these Nightmares may have taken back the city. They was relief when the orders came to halt their advance, and near joy when the orders to cancel the siege.
But you don't care about phantom legends. The Capital calls to you. It's dark looming expanse is very spooky, but strangely comforting. It was your family's home once, and it will be yours again.
Though the sky has brightened, The Sun has yet to break from the horizon. The weather is calm, barely a breeze nor cloud. The sounds of nervous soldiers fills the camp, quietly working on their gear, getting ready for their shifts, practising combat forms, or praying to become exalted.
Awake or not, one of the his assistants has relayed that General Edward Duke wishes to speak with you in his command tent.
G. Duke is an old man, his once black hair has greyed, and his once mighty frame now doesn't fill his armor. Rumour has it he's fought for the IDIs for over seventy years... and still leads charges against them. Edward Duke is an Exalted, and he is always seen wearing The Cape of Reservation.
You've all entered the command tent at the same time, to find the General sitting next to a folding table with a large rolled up sheet or parchment. His assistants are diligently working behind him shuffling piles or parchments and occasionally scribbling something, or whispering to each other. "Good Morning, Exalted Nobles of Mirafar," he greats politely. He is always polite to you, though he has a wicked tongue he reserves for his troops. "I've been ordered to stay our of the city, and that goes for my army as well. But since you're not officially part of my army, that means you can leave the camp and go in yourselves. Since I've also been ordered to have this camp turned into a war town, that means this will make a springboard for your questing."
"I do need to know what's on the other side of the obsidian wall. It's been way too quiet and my troops are getting nervous. We've occasionally had sightings of the Spawn, and there's been some skirmishes between our scouts and wandering zombies."
(Feel free to talk to the General or excuse yourself to leave. But FYI, he gonna ask Triacca to stay after everyone else leaves.)
You have been travelling with the army for some time. As it has invaded the fallen Mirafar, the soldiers were once joyful of their easy victories. But as time has passed, they've become uneasy. Even after a hundred years, the horror stories of past armies that have tried to take Mirafar have sunk in. There are whispers of monsters that would haunt the capital during the day, and with the Spawn of the Black Moon weakened, these Nightmares may have taken back the city. They was relief when the orders came to halt their advance, and near joy when the orders to cancel the siege.
But you don't care about phantom legends. The Capital calls to you. It's dark looming expanse is very spooky, but strangely comforting. It was your family's home once, and it will be yours again.
~--- Dawn of the First Day ---~
Though the sky has brightened, The Sun has yet to break from the horizon. The weather is calm, barely a breeze nor cloud. The sounds of nervous soldiers fills the camp, quietly working on their gear, getting ready for their shifts, practising combat forms, or praying to become exalted.
Awake or not, one of the his assistants has relayed that General Edward Duke wishes to speak with you in his command tent.
G. Duke is an old man, his once black hair has greyed, and his once mighty frame now doesn't fill his armor. Rumour has it he's fought for the IDIs for over seventy years... and still leads charges against them. Edward Duke is an Exalted, and he is always seen wearing The Cape of Reservation.
You've all entered the command tent at the same time, to find the General sitting next to a folding table with a large rolled up sheet or parchment. His assistants are diligently working behind him shuffling piles or parchments and occasionally scribbling something, or whispering to each other. "Good Morning, Exalted Nobles of Mirafar," he greats politely. He is always polite to you, though he has a wicked tongue he reserves for his troops. "I've been ordered to stay our of the city, and that goes for my army as well. But since you're not officially part of my army, that means you can leave the camp and go in yourselves. Since I've also been ordered to have this camp turned into a war town, that means this will make a springboard for your questing."
"I do need to know what's on the other side of the obsidian wall. It's been way too quiet and my troops are getting nervous. We've occasionally had sightings of the Spawn, and there's been some skirmishes between our scouts and wandering zombies."
(Feel free to talk to the General or excuse yourself to leave. But FYI, he gonna ask Triacca to stay after everyone else leaves.)
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