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RPGMakerTrans V3 Editor

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    RPGMakerTrans V3 Editor

    I made an editor for patch files made with RPGMakerTrans v3 Patch Format. This should make it easy to track modify patches.

    Download ( latest version - 1.4)
    https://mega.nz/#!EgQFTbKL!C2IQXnSG8...TWvfy-3ceZYpMg


    Requires .Net Framework 4.5

    currently, no form of progress check has been implemented. also assets arent implemented.Now supports multiple contexts

    Auto Translate with Google Translate is supported. Only Jap=>Eng is currently supported.

    it is pretty straightforward to use. just load the main 'RPGMKTRANSPATCH' file. and the list should populate. only the 'Translation' column is editable.
    Note. This editor only support version 3 format patches.

    CHANGELOG
    Spoiler


    screen
    Last edited by emmaus; 1 week ago.

    #2
    Re: RPGMakerTrans V3 Editor

    If you get any problem using it, post the patch file, and the steps you took in editing it.

    Comment


      #3
      Re: RPGMakerTrans V3 Editor

      Nice, though it won't work for me because "lel fuck winXP" and crashing with no survivors once I click "load" option.
      But that small problem aside, I hope it has and option to copy and paste all lines from each section separate or both just by ctrl+c and ctrl+v. Like Excel, for example.
      Get translation scripts here

      Comment


        #4
        Re: RPGMakerTrans V3 Editor

        Originally posted by Rep View Post
        Nice, though it won't work for me because "lel fuck winXP" and crashing with no survivors once I click "load" option.
        But that small problem aside, I hope it has and option to copy and paste all lines from each section separate or both just by ctrl+c and ctrl+v. Like Excel, for example.
        you can do basic copy and paste(for translation column) by selecting the row and ctrl+c/v. if the row is selected, it copies the whole row.

        Comment


          #5
          Re: RPGMakerTrans V3 Editor

          Originally posted by emmaus View Post
          you can do basic copy and paste(for translation column) by selecting the row and ctrl+c/v. if the row is selected, it copies the whole row.
          Better to make it to work for both. And also to be able to select the whole row in one click (see Excel), if it doesn't already.
          Also I think it would be nice to have in the future:
          • at least basic search function, either in separate window (ctrl+f), or somewhere in the interface;
          • edited history back and forth (ctrl+z/y);
          • some sort of background save function and possibility to save whole/certain thing just by ctrl+s;
          • and also some sort of bookmark, to continue from where you left the last time.
          Get translation scripts here

          Comment


            #6
            Re: RPGMakerTrans V3 Editor

            Originally posted by Rep View Post
            Better to make it to work for both. And also to be able to select the whole row in one click (see Excel), if it doesn't already.
            Also I think it would be nice to have in the future:
            • at least basic search function, either in separate window (ctrl+f), or somewhere in the interface;
            • edited history back and forth (ctrl+z/y);
            • some sort of background save function and possibility to save whole/certain thing just by ctrl+s;
            • and also some sort of bookmark, to continue from where you left the last time.
            thanks for the input. i will work on them.
            you can select a whole role by clicking it.

            Comment


              #7
              Re: RPGMakerTrans V3 Editor

              released 1.2

              Comment


                #8
                Re: RPGMakerTrans V3 Editor

                New update 1.3. added auto translate and some logging.

                Comment


                  #9
                  Re: RPGMakerTrans V3 Editor

                  quick fixup.
                  1.3.1 - Do not auto translate a line if a translation already exist for last context of that line.

                  Comment


                    #10
                    Re: RPGMakerTrans V3 Editor

                    Could you make a similar one for Wolf RPG Maker?

                    Comment


                      #11
                      Re: RPGMakerTrans V3 Editor

                      Originally posted by yugifan3 View Post
                      Could you make a similar one for Wolf RPG Maker?
                      if there is an existing script extractor, then yes I can. this uses RPGMaker Trans generated files, and i dont have the experience or skill to create a script extractor from scratch. the editor does not do much on its own other than edit.

                      edit- found this, github.com/elizagamedev/wolftrans . it follows rpgmaker trans format, so supporting it is easy.
                      Last edited by emmaus; 15th October 2017, 15:30.

                      Comment


                        #12
                        Re: RPGMakerTrans V3 Editor

                        new update. added single file auto translation, and patch states.
                        Patch state features include transferable cache, and UndoRedo.

                        Comment


                          #13
                          i found an error in the way I implement the protocol, will have to fix it. you may need to do all conversation translations and most multiline translations again,

                          Comment


                            #14
                            Is it possible for you to implement line break?
                            A field next to the line that shows how many characters are there in a row would be also nice and would allow to quickly know when to break line.
                            Depending on the game, the amount of text that can fit in one row is always a fixed number of characters. In the game I'm translating that number is 50.
                            In notepad++ I can always see how many characters I got in one row, in your program I can't.

                            It would be nice if you could capture the name of the character.
                            Quite a lot of games have the dialog like this:

                            \\name[ヘイトス]
                            「言い訳をするのか?」

                            As your program works now, it's not possible to translate the name above the line.
                            Either I'm missing something or this hasn't been implemented yet.
                            It would be even better if you could somehow make it so you only translate this once and the program inputs in every line automatically.

                            Also, the program doesn't capture the lines I already translated correctly.

                            \\name[Heitosu]
                            「Then go and face the wall.
                            I'll need to punish you.」

                            It only captures the last row " I'll need to punish you.」"
                            Last edited by kR1pt0n1t3; 2 weeks ago.

                            Mega Repository
                            https://goo.gl/2w0MVu
                            Don't share the link on other threads as my account will get banned yet again.

                            Comment


                              #15
                              kR1pt0n1t3 I think that's what emmaus said in his previous post - there's a bug with multiline translations.

                              Also be careful with the FWF assumption - it's only valid when you stick with Ume Sans as the font, and there's good reasons to swap to a different font, even if it's more of a pain with respect to laying out the text (although hoping to be able to solve this problem soon).
                              Stuff I do: RPGMaker Trans | Lilium Union Translation | Virgin's Protection Magic Translation | Crystal Story Awakening Translation (no proper page yet)

                              ULMF is not a place for general RPGMaker Trans tech support - use RPGMaker Trans's issue tracker. Please do not PM me about it, as I'll probably ignore the PM.

                              Comment

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