Durper
Jungle Girl
- Joined
- Oct 29, 2010
- Messages
- 134
- Reputation score
- 6
You must be registered to see the links
So this game by the maker (s ?) of Slash&Fuck came out four days ago, and it's a pretty interesting concept. A group of four girls is sent to a fantasy world where they are attacked by a rogue gang, but manage to take shelter in a mansion. But the owner of said mansion is actually a demon lord who decides to make them compete for his amusement, and broadcast the results on "Rogue TV" (yeah.)
You play a card game that is pretty much the
You must be registered to see the links
as the purple haired girl against the three others, and the loser of each second round is sent on Rogue TV's stage for... you know what happens in these games. However...The card game is actually a red herring. Playing all three rounds and winning trigger a bad ending.
The actual game is a series of puzzles. You have to grab items and solve riddles to get the true ending. The DLsite page mentions the true ending acts as a gallery switch. Plus, advancing the card rounds actually unlock visions and various hints in the library. It's a pretty fun concept.
1.Talk to the twintailed blonde twice after the prologue to get a knife.
2.Use the knife on the angel statue to get a music box.
3.In the bedroom, talk to the black haired girl to lit the fireplace.
4.In the library, talk to the long haired blonde twice so that she reveals a chest. The code is revealed in the first vision, but if you want it, it's
You get a "beetle key".
5.There is another reveal in the second vision.
6.Get the torch in the beetle room's chest, on the left table.
7.Lit the torch with the fireplace, then interact with the purple bed. This reveals a hole, where you can use the torch to obtain the bottle of fairy dust.
8. Use the fairy dust on the fireplace to turn the fire blue. Lit your torch again to turn it into the magic torch.
9. Light all the braseros in the game room. This removes the seal on the left corridor.
10. In the right corridor, use the book on the altar to start a spiritism session.
11. Back in the beetle door room, use the ashes on the bowl on the right table. This starts the skull puzzle.
You get the
12.Take the andalusite to the altar in the left corridor room. This opens the basement.
13.Interact with the door. It is too heavy, and requires more people to open. Go get said people.
You get the black onyx.
14.Beat the demon king at the card game. Lose for another bad ending. Win to get the Cronus (Cronos ?) Rod. Use it, and you win.
2.Use the knife on the angel statue to get a music box.
3.In the bedroom, talk to the black haired girl to lit the fireplace.
4.In the library, talk to the long haired blonde twice so that she reveals a chest. The code is revealed in the first vision, but if you want it, it's
1216.
5.There is another reveal in the second vision.
7.Lit the torch with the fireplace, then interact with the purple bed. This reveals a hole, where you can use the torch to obtain the bottle of fairy dust.
8. Use the fairy dust on the fireplace to turn the fire blue. Lit your torch again to turn it into the magic torch.
9. Light all the braseros in the game room. This removes the seal on the left corridor.
10. In the right corridor, use the book on the altar to start a spiritism session.
The girl's mother was a hairdresser (first painting), the town was attacked by the demon lord (second painting), the mother threw herself off the tower after witnessing her husband's death (third painting), the girl died alone in a wasteland after fleeing (fourth painting). Use the music box on the circle, grab the ashes in the newly created cracked wall.
The last row of shelves in the library explain the placement and meaning of each color. Red is anger, purple is hatred, blue is calmness and yellow is jealousy. There is three reds and only one blue. A purple is always on the right to a red. Yellow is not at the edges of the lines, and next to a purple. Blue is between two different colors.
RP
RPYBR
RPYBR
You must be registered to see the links
12.Take the andalusite to the altar in the left corridor room. This opens the basement.
13.Interact with the door. It is too heavy, and requires more people to open. Go get said people.
All four girls ! If even one is missing, the MC will give up on the door.
14.Beat the demon king at the card game. Lose for another bad ending. Win to get the Cronus (Cronos ?) Rod. Use it, and you win.
Last edited: