meh65
Tentacle Monster
- Joined
- May 12, 2014
- Messages
- 375
- Reputation score
- 105
So I am looking to make VN's and possibly other media, a sort of narrated/audio book experience.
The only way so far that I have found, is VNR (visual novel reader). It has an amazing feature that (if hooked properly) lets you give each character in a VN a distinct TTS voice.
So first off. Does anyone know of a way to do that without the using VNR? I can manually replicate the feature in an analog way with "read4me" and "capture2text". It sorta kinda works, BUT I can't put the game on "auto" everything has to be manually triggered which, kind of takes away the point of what I am trying to accomplish.
What really sucks though is that I can't get translated VN's to work properly because the text hooker is wonky for whatever reason.
For example. I downloaded a couple translated VN's to have it read in nice well edited english, with each character given their own TTS voice.
Except no, I can't have nice things. Because for WHATEVER reason, the text hooking is drunk. I shit you not.
The game will have a block of text say something like:
"Hello, I haven't seen you since summer vacation how have you been!"
only to text hook
"Hello, I haven sen you since sumer vacation how hav"
The thing is, the problem is consistent, both translated VN's have the same issue with hooking the translated text. I guess its a syntax issue since its still in UTF-16? IDK
Point is, it doesn't work. The only work around I have found is to do an OCR onto the text box, then put it to clipboard, then have it read from clipboard.
Which...takes a lot of manual input, which ya, not the goal.
If anyone has any experience with doing what I am describing, or intrigued enough to help me with my plight...I welcome any help.
The only way so far that I have found, is VNR (visual novel reader). It has an amazing feature that (if hooked properly) lets you give each character in a VN a distinct TTS voice.
So first off. Does anyone know of a way to do that without the using VNR? I can manually replicate the feature in an analog way with "read4me" and "capture2text". It sorta kinda works, BUT I can't put the game on "auto" everything has to be manually triggered which, kind of takes away the point of what I am trying to accomplish.
What really sucks though is that I can't get translated VN's to work properly because the text hooker is wonky for whatever reason.
For example. I downloaded a couple translated VN's to have it read in nice well edited english, with each character given their own TTS voice.
Except no, I can't have nice things. Because for WHATEVER reason, the text hooking is drunk. I shit you not.
The game will have a block of text say something like:
"Hello, I haven't seen you since summer vacation how have you been!"
only to text hook
"Hello, I haven sen you since sumer vacation how hav"
The thing is, the problem is consistent, both translated VN's have the same issue with hooking the translated text. I guess its a syntax issue since its still in UTF-16? IDK
Point is, it doesn't work. The only work around I have found is to do an OCR onto the text box, then put it to clipboard, then have it read from clipboard.
Which...takes a lot of manual input, which ya, not the goal.
If anyone has any experience with doing what I am describing, or intrigued enough to help me with my plight...I welcome any help.