No anal energy drain? The MC needs some hardcore femdom in his life lol
I played the demo yesterday and here are my thoughts in simple points:
1- The prologue is way too long and not engaging. I get it. You want me to know the characters before going on my succubus quest. But don't you think it would have been better to introduce everyone via little flashbacks? Or just cut it short maybe? I do appreciate you giving us save files but games should be fun. I'm not a dev so I dunno how we can make it more fun. Just simple thoughts. My ideal one would be if you look at games like Lust Grimm where the into only takes you 3 min max. Then it's getting fucked by succubus the entire game. Fun for the whole family!
The very first scene in space would have been better as a twist later on instead of right now where it smells like the ANIMA from Assassin's Creed lol.
2- The bunny childhood friend is too hot.
3- No EXP when beating Succubus? I know for sure I gained a lvl but there was no feedback. No visual indicator or anything.
4- The bunny childhood friend is too hot.
5- The guard ability that resists temptation is way too strong right now. I can enable it before battle, during a temptation and with little to no MP cost? Most broken ability I have ever seen. There should be limits/punishment for it.
6- The bunny childhood friend is too hot.
7- The two succubus we fight only got one move that you can resist with a simple ability. Games like Lust Grimm are more engaging in battle as succubus can inflict multiple types of status effects. From simple poisoning to breast addiction which makes the game more fun. Should I risk a breast addiction knowing she will use this attack? Hell yes give me more challenges into my femdom corrupt mind! They also use different types of restraints and you gotta struggle or stay put for some sec if you want. They got more CGs depending on the the type of restraint.
Having one CG tied to a gameover which BTW takes ages to skip text because every sec it stops and flashes my eyes with white screen cum is annoying.
I'm sorry for being harsh and comparing your game to Lust Grimm like your game is worse or anything. It's not. Trust me I loved the story or what we have in your game currently and the world you built and it's such a good start. What you need right now is to make the battles more engaging.
For example, again like Lust Grimm, introduce more restraints types to the succubus. Introduce little CGs like she is holding your penis or something during battle. Introduce more punishment for losing a fight rather than LOL GAMEOVER START AGAIN BOY.
If you lose to a succubi in Lust Grimm, you get sent to your bed right from the start of the game, you face the succubi again and she will have more control and power over you unless you use an item and clear out the memory of her doing so. A gameover/ending scene where you get sent to the menu to me just takes me out of the game. Just send me back before the fight or give me little warning like if you lose the third time she will kill you or use a game over for certain succubi like Monster Girl Paradox (get completely devoured).
tl;dr I want the game to punish my ass with gameplay points and less watching a 10min CG of flashing screen on auto pilot.
I compared your game to Lust Grimm because it's the closest to yours and so far I like your would and art better. Wish the gameplay is similar.
8- The bunny childhood friend is too hot.
9- Money to learn abilities? Kinda weird. Rather lvl up, get some points and decide which path should I take. Lightning or Ice path etc.
10- The bunny childhood friend is too hot.
I will stay a patreon because the potential is huge here.
Good first efforts now the real test begins.
Thank you for the in depth analyze!
"The prologue is way too long and not engaging."
-I know. But the beginning of each generation will be a bit story heavy. There is no way around it since the world, lore, mythos is huge. "Wtf is a Leaf Clan succubus?" You would ask this if I did present them to you in the very beginning without explanation. I understand the comparison with Lust Grimm, but I created a much more detailed world were some things need to be explained, different then most Hentai games out there that "sex happens". The game itself will allow you to explore the world more freely once you get into the adulthood. Again, THIS IS a story driven RPG with a huge story/setting and multiple possibilities that I have yet to present. There is no shortcut for the beginning of a generation, and those friends/brothers you made in the very beginning will serve a purpose. To show the world in conflict before you get there. You will visit all city states after the Kastalim Tribes. But from now on the game will not lock you so much time in "story mode"
"The bunny childhood friend is too hot."
-Thank you!!!
"No EXP when beating Succubus? I know for sure I gained a lvl but there was no feedback. No visual indicator or anything."
-You level up every time you defeat a succubus for the first time, to avoid grinding. Also, to keep the game balanced... which I'm still struggling with it, balancing combat is a PAIN. Even large companies have problem with it. lol But I'll try, don't worry.
"The guard ability that resists temptation is way too strong right now."
-Things will get progressively worse. It might sound easy now, but I don't know if you have noticed, Leafhair succubus can bind you after her HP drops to 50%.
"Introduce more punishment for losing a fight rather than LOL GAMEOVER START AGAIN BOY."
-The succubus of Lust Grimm are not men-eater like the ones I'm aiming to do. How can you recover from mummification? You don't. If you put inside a succubus, your very life is being drained away. Sex with a succubus is not just for fun, there will always be the constant fear of death close by.
"A gameover/ending scene where you get sent to the menu to me just takes me out of the game."
-I understand, but a "I'm ok! I just got mummified but got better and woke up home completely fine!" is not what I'm aiming for. You died there.
"I want the game to punish my ass with gameplay points and less watching a 10min CG of flashing screen on auto pilot."
I understand that and will try better next time with the scenes. Specially the ones in battle, also adding more powers to the succubus and making it progressively harder. About the leafhair scene it was kinda of a mistake for me to make her scene that long. I learned from that.
"Money to learn abilities? Kinda weird. Rather lvl up, get some points and decide which path should I take. Lightning or Ice path etc."
Unfortunately, the job points plugin doesn't work with this updated version of RPG MAKER, so I had to put money/gold.
"I will stay a patreon because the potential is huge here."
Thank you! I'll do my best!!!