Harleyquin13
Tentacle God
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- Aug 30, 2013
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From the developer of
There is a demo available. What follows is what I've played and experience with the developer's last two games.
At the start, player's must make a series of choices which determine the player's background and the specific starting bonus when the game begins.
Gameplay: Hybrid action RPG and kingdom building SLG. For more info on some game mechanics, visit
The action-RPG component involves taking command of a party consisting of a maximum of 8 members (game starts out at 4). The "party leader" is the character who's first up on the roster and can be controlled using the WSAD keys and the mouse. Depending on character loadout, attacks can be made by left-clicking to engage in close combat (if equipped with a sword or other close-combat weapons) or from range (bows, stones etc.). During battles the aim is to exterminate all comers who will attack in waves. In between each wave, characters will recover LP (life points), ammunition and equipment durability before the next wave arrives. Players can switch between combat styles if the character has the right equipment available in the spare slots. Game can be paused with Space Bar or set to auto-combat with the left-shift key.
There are some variants, such as defend the fort against the wave of enemies. Otherwise the key is how well equipped and trained party members are and how skilled the player is at attacking and using the character magic skills located at the top left of the screen. The system is closer to the first game than the second, but with more control over the AI-controlled party members.
The kingdom building SLG involves researching technology to restore the kingdom from its current dark age, adventuring party customization (equipment, battle active skills and passive abilities) and tinkering with the brothel roster to earn the kingdom hard-earned currency to upgrade character equipment. Resources also come in the form of specific people (red hammer = workers, books = scholars etc.) who are expended to research new skills to improve the kingdom state and the efficiency of parties in battles.
For the brothel roster, since there's a limit on how many members can be taken to battle those staying behind can work to service customers with specific sex acts to bring in hard currency. There's a cost to running the brothel depending on the number of rooms in play. Research is available to improve the quality of prostitution and the availability of rooms. As this is for players aged 18+, most of the sex content will be found here in addition to the various character events which improve relationships. Like the two previous games, having multiple love interests is not an issue (although usually only one can be chosen for a unique character-specific ending).
Story:
The unnamed player (simply called "you" in-game) is a boy who is found by the now-deceased king at death's door. The king saves him and in return takes him back to the palace to serve his kingdom in payment for his life. Fast forward 10 years later and the player is now an apprentice knight who is one of four remaining members of the now-deserted kingdom. The current monarch (the deceased king's daughter) has no intention of closing shop and proclaims she will restore the kingdom with its foundations in prostitution and banditry, the world's oldest professions for females and males. The player's assigned role is to serve as the field commander during battles and as the minister in charge of developing the kingdom based on the resources taken during adventuring and the takings from prostitution.
This game shares the same universe as the previous two, the biggest giveaway being the
It's using the same game engine like the two previous works (the one Lunasoft previously used before the switch to Unity) so script kiddies who want to make homebrew translations are out of luck as the tools they need aren't readily available or easy to use. This game like its predecessors is heavy on dialogue, not all of which is in standard Japanese. Anyone who wants to discuss this (which won't be many since the vast majority of users in this forum can't play JP games without machine help and guesswork) when the game is out will need to know what they're talking about or not bother wasting the time and effort.
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and
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. Years in development and it's going to released this weekend.
You must be registered to see the links
. There's a special bonus for buying it off DLsite as the DLsite mascots will make a cameo appearance.
There is a demo available. What follows is what I've played and experience with the developer's last two games.
At the start, player's must make a series of choices which determine the player's background and the specific starting bonus when the game begins.
Gameplay: Hybrid action RPG and kingdom building SLG. For more info on some game mechanics, visit
You must be registered to see the links
.The action-RPG component involves taking command of a party consisting of a maximum of 8 members (game starts out at 4). The "party leader" is the character who's first up on the roster and can be controlled using the WSAD keys and the mouse. Depending on character loadout, attacks can be made by left-clicking to engage in close combat (if equipped with a sword or other close-combat weapons) or from range (bows, stones etc.). During battles the aim is to exterminate all comers who will attack in waves. In between each wave, characters will recover LP (life points), ammunition and equipment durability before the next wave arrives. Players can switch between combat styles if the character has the right equipment available in the spare slots. Game can be paused with Space Bar or set to auto-combat with the left-shift key.
There are some variants, such as defend the fort against the wave of enemies. Otherwise the key is how well equipped and trained party members are and how skilled the player is at attacking and using the character magic skills located at the top left of the screen. The system is closer to the first game than the second, but with more control over the AI-controlled party members.
The kingdom building SLG involves researching technology to restore the kingdom from its current dark age, adventuring party customization (equipment, battle active skills and passive abilities) and tinkering with the brothel roster to earn the kingdom hard-earned currency to upgrade character equipment. Resources also come in the form of specific people (red hammer = workers, books = scholars etc.) who are expended to research new skills to improve the kingdom state and the efficiency of parties in battles.
For the brothel roster, since there's a limit on how many members can be taken to battle those staying behind can work to service customers with specific sex acts to bring in hard currency. There's a cost to running the brothel depending on the number of rooms in play. Research is available to improve the quality of prostitution and the availability of rooms. As this is for players aged 18+, most of the sex content will be found here in addition to the various character events which improve relationships. Like the two previous games, having multiple love interests is not an issue (although usually only one can be chosen for a unique character-specific ending).
Story:
The unnamed player (simply called "you" in-game) is a boy who is found by the now-deceased king at death's door. The king saves him and in return takes him back to the palace to serve his kingdom in payment for his life. Fast forward 10 years later and the player is now an apprentice knight who is one of four remaining members of the now-deserted kingdom. The current monarch (the deceased king's daughter) has no intention of closing shop and proclaims she will restore the kingdom with its foundations in prostitution and banditry, the world's oldest professions for females and males. The player's assigned role is to serve as the field commander during battles and as the minister in charge of developing the kingdom based on the resources taken during adventuring and the takings from prostitution.
This game shares the same universe as the previous two, the biggest giveaway being the
You must be registered to see the links
where a certain goddess with a penchant for draining men dry of sperm is making a reappearance. The cast is smaller though, so the interpersonal banter between the characters (which brings material benefits after each exchange) is reduced which will please a lot of fans. It's voiced and has a huge feature of guest artists, so I'm looking forward to its release date this coming weekend.It's using the same game engine like the two previous works (the one Lunasoft previously used before the switch to Unity) so script kiddies who want to make homebrew translations are out of luck as the tools they need aren't readily available or easy to use. This game like its predecessors is heavy on dialogue, not all of which is in standard Japanese. Anyone who wants to discuss this (which won't be many since the vast majority of users in this forum can't play JP games without machine help and guesswork) when the game is out will need to know what they're talking about or not bother wasting the time and effort.
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