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ACT [八角家] Mission Mermaiden - Hasumi and the Deep Sea Sisters / ミッションマーメイデン -ハスミと深海の姉妹- (RJ268920)


super_slicer

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Certainly is turning into pattern of disruptive behavior.
 

serphoni

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Disappointed. It hits all my kinks and the animations are very good but it feels like there's a lot of missed lewdness potential.
 

duke14014

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Anyone willing to share a savefile? I'm dying of getting full gallery....TT
 

Slimeria

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I think I have a hot take, and don't get me wrong I love the animations and the kink content, but everyone is focused on the idea that the game is somehow only mediocre gameplay-wise because of the difficulty being weird due to the status ailments being both most of the difficulty and pretty optional. However, and bare with me here, but I don't think the game would be fun even with difficulty tweaks. I mean how hentai game platformers have you played that feel JUST like this? Simple enemies with little ai, few mechanical synergy between sets of enemies or with the level design, long boring levels that look the same no matter where you are in level. A lot of hentai action platformers and metroidvanias have problems like this, but in most of those there's some saving grace about the design, whether it be the skills are fun to use or the enemies are a little better designed, or using Sinisistar as an example, the levels are bite sized.

Going back to the difficulty thing, even if status ailments were harder to remove and easier to get, is making it harder to button mash out of a grapple really the gameplay tweak you want to see in 2020? I also think porting the transformation mechanic from the last game did nothing for the gameplay. Just spitballing, but maybe you could have had an enemy that activated when you transformed put in places that were more difficult so you'd have to decide whether you needed to transform for the health, or if you could choose to risk it to not transform in that area, as an example of something that would make you think (at least a little) about how you wanted to approach a room.

I feel bad in criticizing it for something lots of other games do but the developer seems competent and it feels like a squandered opportunity. (Not ahriman levels of disappointing, but still.)
 
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DarkMist67

Jungle Girl
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I think I have a hot take, and don't get me wrong I love the animations and the kink content, but everyone is focused on the idea that the game is somehow only mediocre gameplay-wise because of the difficulty being weird due to the status ailments being both most of the difficulty and pretty optional. However, and bare with me here, but I don't think the game is fun anyways. I mean how hentai game platformers have you played that feel JUST like this? Simple enemies with little ai, few mechanical synergy between sets of enemies or with the level design, long boring levels that look the same no matter where you are in level. A lot of action platformers and metroidvanias feel exactly like this, but in most of those there's some saving grace about the design, whether it be the skills are fun to use or the enemies are a little better designed, or using Sinisistar as an example the levels are bite sized.

Going back to the difficulty thing, even if status ailments were harder to remove and easier to get, is making it harder to button mash out of a grapple really the gameplay tweak you want to see in 2020? I think porting the transformation mechanic from the last game did nothing for the gameplay; an example of something better I feel is if there were enemies that activated when you transformed put in places that were more difficult so you'd have to decide whether you had to transform for the health or if you could risk it to not transform in that area.

I feel bad in criticizing it for something lots of other games do but the developer seems competent and it feels like a squandered opportunity. (Not ahriman levels of disappointing, but still.)
I think that is a sentiment most of us feel to some degree. The standout for this game is currently the H elements but without gameplay to back it up. Not just how H is integrated into the game , but how lacking every single aspect of the gameplay is period (hitboxes, air control, clipping, bugs, barely functioning AI, no difficulty etc). Its a game that exceeds the low bar set by the vast majority of H games, which is why it gets the attention it does; we all see what could have been and thus discuss what went wrong and why. We might not agree on exactly what should be changed and to what, but we share the same overall feeling of being somewhat disappointed. When the H quality is on the high end, you WANT to enjoy it within the framework of a competently designed game. Sadly, in this case it really is just an animation gallery you have to slog your way through right now (easy but tedious)
 
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Even if status ailments were harder to remove and easier to get, is making it harder to button mash out of a grapple really the gameplay tweak you want to see in 2020?
You know too less about this game's ailments. For example:
"Hypnotized(催眠)" can trigger another sex scene on male enemies by sticking to them;
"Ecstatic engraving(恍惚の刻印)" will make the jellyfish enemies approach to you, those normally stay still;
"Covered with mucus(粘液まみれ)" cause the slugs and white slimes become harmful as they can grab you when you have that ailment.
They are not only making the grabs become harder to break, but also hardening the stage. If you don't like it, use a purifier.

Ah yes, breaking a grab isn't so hard.
There is "auto resist(オートレジスト)" in the in-game option. When it is on, the break-through gauge fills by just holding the attack button, even you are "stunned" by ailments such as hypnotized.
 
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Beats9821

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Jun 6, 2012
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I couldn't read anything. I didn't know what the ailments did nor did I know what some of the options were for. After completion, I got an "Abyssal" mode? But I don't really see the point in playing it. And I have no idea what those little atoms did. Never seemed to gate me from any content. So, I slapped the game on Normal mode and what the creator meant by that was Easy mode. I didn't die a single time and I was playing pretty fast and loose. Intentionally wracking up ailments like a gorilla and taking the anti-vaxxer approach to treating them. Which was the holistic remedy known as furious masturbation. Gotta get the poison out somehow. Anyway, it plays pretty well. I never saw the option for a slide or double jump, which is pretty necessary for a good platforming experience. You can bop the enemy, do a spin attack, or slam that stick down on them like wukong. But that's about it. Not really any ranged attacks to speak of. On Normal, all trash mobs die in one hit and bosses are generally beaten by getting up in their face and attacking them over and over again. Such as the last boss. I went through 3 stages, with a handful of levels each, and the game felt short. I remember the final level throwing all the enemy types at you. And I was thinking, damn is this really the final level? One more stage would have really helped the game.

Let's get to the important bits. If you like pretty pink lights and hypnotism, this game will scratch an itch for you. Y'know, being completely unable to stop the enemy from endlessly harvesting your juices and being attracted to anything with digits to put inside you. That sorta hypnotism. It's not like a magic show, but the porn is. It's kinda your standard "thing goes inside hole but you don't see the thing actually penetrating it." It's the houdini of porn and it should have stayed dead along with him. I hate the style of animation that is exhibited here. However, them tiddies and that ass is on point. When you get to see them. I think a nude mode would be really fun. I'm also annoyed at the lack of benis in vagene. You get like....the soldier, the flesh wall, and the meat thing you're stuck inside. And that's really it! The rest are like tendrils and fingers and plastic. Man, where's the futa? Where's the dick to puss. I like my shit organic, peaches and bananas. But, there are some really great concepts here. You collect a lot of status ailments, none of which I have any remote idea what they do, and suffer from a wetter pussy than the inside of the leaky ocean compound you're fighting through. You get controlled, manipulated, bound, all that good stuff. And I really like how a lot of those animations play out. But the actual penetration isn't great. Her body contorts on those animated benders. There's no cross sections for bosses that REALLY need it. There's no texture, no weight, no glory save the sound of an anime girl getting slapped with wet fish and moaning continuously.

Gameplay was pretty good, if very bare bones.. A lot of the ideas are good. I can't read Japanese. The character is cute and a lot of the situations are very lewd. Her bits are nice but not shown nearly enough. A lot of the penetration is wonky and is constantly hiding the action. But as a whole, I came, I caw, I comquered. It got me off and it was a fun, albeit short, experience. Worth your time/10 and I really appreciate the dev.
 

super_slicer

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There is "auto resist(オートレジスト)" in the in-game option. When it is on, the break-through gauge fills by just holding the attacking button, even you are "stunned" by ailments such as hypnotized.
Oh my, that's quite a nice QOL feature.
 
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