Oir
Active member
- Joined
- Mar 17, 2019
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Looking at the greats, lots of high quality H-games have spawned from both engines. So I have no doubt that both engines have the capability to make great H-games. But I'm wondering about the things that make them different?
Things like:
- Flexibility of sprite animations
- Upscaling of CGs and other graphics
- Pre-made assets and libraries
- General aesthetic
- Ease of creating dynamic maps/map animations
- Flexibility for integration of animations or cut-ins
It's surprisingly difficult to find discussion on direct comparisons/differences between the two engines so I'd really appreciate any insights.
Thank you for your time!
Things like:
- Flexibility of sprite animations
- Upscaling of CGs and other graphics
- Pre-made assets and libraries
- General aesthetic
- Ease of creating dynamic maps/map animations
- Flexibility for integration of animations or cut-ins
It's surprisingly difficult to find discussion on direct comparisons/differences between the two engines so I'd really appreciate any insights.
Thank you for your time!