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SIM [KISS] Custom Order Maid 3D2 + Modpack R4.10 [JAP version][VJ013971]


Hello,

Is there anyway to go into first person view? Or is there a plugin for this
I haven't seen a plugin for this. Neither is there anything installed for this other then VR.

You can try 2 things, both won't be too satisfying though.
First is pressing U and using the Face cam of the Maid.

The second would be using F12, select the character you want to "First Person", then clicking on the head and setting the transparency to 100%. (Or Load Order to 0).
Then using the camera to slowly place it in the area where the head was. The Males head is mostly stationary so it might work.
However fast moving heads might not get along with something like this.

Edit just read this line in R3.3 Patch. Try F for male POV, don't know if it works yet.
 
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I haven't seen a plugin for this. Neither is there anything installed for this other then VR.

You can try 2 things, both won't be too satisfying though.
First is pressing U and using the Face cam of the Maid.

The second would be using F12, select the character you want to "First Person", then clicking on the head and setting the transparency to 100%. (Or Load Order to 0).
Then using the camera to slowly place it in the area where the head was. The Males head is mostly stationary so it might work.
However fast moving heads might not get along with something like this.

Edit just read this line in R3.3 Patch. Try F for male POV, don't know if it works yet.
Thanks, I'll try that. Also doesn't seem like F works with R4 patch
 
Thanks, I'll try that. Also doesn't seem like F works with R4 patch
- F: CameraUtility. Male POV. [Only works with default transparent male heads and 2 heads with skin]
*if you want to know all the camera controls >>>
Works for me. Are you sure you were in a H-Scene with a male and that you choose a compatible male head?
 
- F: CameraUtility. Male POV. [Only works with default transparent male heads and 2 heads with skin]
*if you want to know all the camera controls >>>
Works for me. Are you sure you were in a H-Scene with a male and that you choose a compatible male head?
Oh, doesn't seem like I had this plugin to begin with.
 
Hello, yes, i'd like to know what i'm missing so these clothes don't clip on the breasts.
Captura.PNG
 
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BTW are there any rumors about next game from KISS? CM3D2 is already 6 years old and COM3D2 is using this same engine. I know that it have hundreds of DLC at this point but I think that it is time for update, so any info or rumors?
 
Hello, yes, i'd like to know what i'm missing so these clothes don't clip on the breasts.
View attachment 40885
Try a different LO body. The modpack R4.1 has most of the variations of LO body. That mod looks like something Loshi would make and I suspect he used the original LO body v2 by KAAN. If none of the bodies fit then the model will need some tweaking in blender.
What is the description of the blue LO icon ?
 
Try a different LO body. The modpack R4.1 has most of the variations of LO body. That mod looks like something Loshi would make and I suspect he used the original LO body v2 by KAAN. If none of the bodies fit then the model will need some tweaking in blender.
What is the description of the blue LO icon ?
Yes, it's from Loshi, gonna search in the modpack about the other LO bodies, thanks.

BTW, the blue LO icon says "LO Hyperbody_V1"

None of the High poly bodies seemed to work, dunno how to use Blender so i think i'll just have to ignore those clothes.
 
Can not use "update" on this DLC for some reason. Please help
 

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Can not use "update" on this DLC for some reason. Please help
I downloaded it from the mf link and tested it again. It works perfectly fine.
Delete and download again. Right click on the archive -> 7zip -> Test archive. Make sure there are no errors during extraction.
Obviously use 7zip to extract 7z archives. Winrar can fail.
See if you have admin privileges over that drive.
 
Hello!
Can someone help me? I keep getting this error messege Untitled.png
 
Hello!
Can someone help me? I keep getting this error messegeView attachment 40992
That's a texture from the base game and for some reason it can't read it. Possible reason is file corruption. I don't know where you got your game copy from. File originates in system.arc and/or system2.arc.
1. Try updating everything. Whatever AIO you are using it's from December 2020. So my guess is that you never updated the game either.
2. See if there is a tutorial_daily02.tex in the Mod folder that maybe overrides the system file. If there is maybe that file is corrupted and you have to remove it. If you do have such a file in Mod folder this could indicate that you installed a translation pack incorrectly and you'll have to remove it entirely. Use the i18nEx translation from the guide [COM3D2_ENG_TRANSLATION] from chapter 5.4.
 
Hey, I was wondering if Inlolzwetrust or anyone else knows if it's possible to bypass or completely remove the inbuild gravity slider for breasts in COM3D2. They added this feature in COM3D2, it wasn't there in CM3D2 but it's basically an awful gravity function. The main reason I want a way to bypass it is becuase it seems to overwrite the Yotogi-Util inbuild gravity damping function which was able to make very smooth and realistic looking breast bouncing for every situation depending on the pose while doing yotogi.

The slider im referring to:
1631803462617.png 1631803481953.png
------------------------------------------------------------------------------------------------------------------
Sadly
It does not work because this slider exists:
--------------------------------------------------------------------------------------------------------------------
1631803509120.png

Turning the breast shaking to 0 doesnt work either it just makes the gravity function not work alltogether.
Any idea's or general idea if its even possible at all? Or am I stuck playing CM3D2 forever because it has better breast bouncing physics
 
That's normal. It shows only in yotogi and events.

It's been 1 or 2 days that I reinstall the game following the tutorial because I thought the texture was broken...
Next time I'll go read the forums before being an idiot

Anyway, thanks again for your work
 
Hello there! Thanks for all the good work you've been doing, maintaining the repacks as well as documenting them so clearly. I'll apologize before hand as this is a bit off topic since it's related to the english version of the game. Since there aren't any proper english forums to discuss this, I am posting it here. I have a question relating to linking the english version of COM3D2 with CM3D2. I know that it's been mentioned before that linking the english version can cause errors and it most certainly did. For instance, after following the guide and linking both the games, I was able to find the CM3D2 personalities in COM3D2. But the problem was that there was no audio associated with the respective personalities. The maids would show facial expressions but no audio dialogues were spoken. I tried re-applying the compatibility pack, but still couldn't get it to work. After fiddling around for a while, I narrowed down the problem to one file, "product.arc" located in the GameData folder. I am using your vanilla COM3D2 repack v4 and when the product.arc file is moved from the GameData folder, the game converts to Japanese version! It can be confirmed by running the game laucher (not the COM3d2.exe) as well as from the log file. Obviously, the in-game UI converts to Japanese as well. When the game is in Japanese mode?!, the linking process works fine and all 3 personalities from CM3D2 are selectable with voice enabled. But as soon as the product.arc file is restored back, the game reverts back and becomes English version again and the afforementioned issue pops up again (no audio from linked personalities). Basically, it's possible to run the game in 2 languages just by moving a single file. Of course, it's only applicable to the english version of the game. I tried several things to trick the game into thinking that it's the Japanese version after launching it, but none of them worked. I don't know if this is a known thing, but it certainly surprised me. With all that said, is there any specific steps I should follow to properly link the English version of the game? Any help is appreciated. Thanks.
 
Hello there! Thanks for all the good work you've been doing, maintaining the repacks as well as documenting them so clearly. I'll apologize before hand as this is a bit off topic since it's related to the english version of the game. Since there aren't any proper english forums to discuss this, I am posting it here. I have a question relating to linking the english version of COM3D2 with CM3D2. I know that it's been mentioned before that linking the english version can cause errors and it most certainly did. For instance, after following the guide and linking both the games, I was able to find the CM3D2 personalities in COM3D2. But the problem was that there was no audio associated with the respective personalities. The maids would show facial expressions but no audio dialogues were spoken. I tried re-applying the compatibility pack, but still couldn't get it to work. After fiddling around for a while, I narrowed down the problem to one file, "product.arc" located in the GameData folder. I am using your vanilla COM3D2 repack v4 and when the product.arc file is moved from the GameData folder, the game converts to Japanese version! It can be confirmed by running the game laucher (not the COM3d2.exe) as well as from the log file. Obviously, the in-game UI converts to Japanese as well. When the game is in Japanese mode?!, the linking process works fine and all 3 personalities from CM3D2 are selectable with voice enabled. But as soon as the product.arc file is restored back, the game reverts back and becomes English version again and the afforementioned issue pops up again (no audio from linked personalities). Basically, it's possible to run the game in 2 languages just by moving a single file. Of course, it's only applicable to the english version of the game. I tried several things to trick the game into thinking that it's the Japanese version after launching it, but none of them worked. I don't know if this is a known thing, but it certainly surprised me. With all that said, is there any specific steps I should follow to properly link the English version of the game? Any help is appreciated. Thanks.
I never linked the en version to CM myself but I assisted a few people in doing it with no reported issues. So as long as you did everything as instructed everything should work fine. The CM repack used for linking is the one from Custom Maid Ultimate summer 2020. Idk if CM has to be updated to a certain version for link to work or if it requires any other patches but that version seems to do the trick just fine.
Jp and En are very similar but not identical. There are some diffrences in the arc files. It was reported that En version even has more dialog lines.
I don't know what are the limitations of hacking a link between En COM and CM, and to put it frankly I don't really care.
The com3d2plg_old only adds compatibility for the main CM trio. So I can only assume that you need compatibility patches for the other personalities as well.
If you already went the extra mile to install CM then you can just as well switch to Jp COM instead. The difference in size is not that big of a deal (+40GB ?) but at least you won't have a half assed product. Everything the En version has can also be found in Jp version. Official translation included. And you'll have all the personalities working as they were supposed to. You will lose the savedata though, as they are not cross compatible.
 
Hey, I was wondering if Inlolzwetrust or anyone else knows if it's possible to bypass or completely remove the inbuild gravity slider for breasts in COM3D2. They added this feature in COM3D2, it wasn't there in CM3D2 but it's basically an awful gravity function. The main reason I want a way to bypass it is becuase it seems to overwrite the Yotogi-Util inbuild gravity damping function which was able to make very smooth and realistic looking breast bouncing for every situation depending on the pose while doing yotogi.

The slider im referring to:
View attachment 41093View attachment 41094
------------------------------------------------------------------------------------------------------------------
Sadly
It does not work because this slider exists:
--------------------------------------------------------------------------------------------------------------------
View attachment 41095

Turning the breast shaking to 0 doesnt work either it just makes the gravity function not work alltogether.
Any idea's or general idea if its even possible at all? Or am I stuck playing CM3D2 forever because it has better breast bouncing physics
I'm not sure about this one. I couldn't find any relevant documentation for that behaviour. My guess is that it's a relic from cm3d2 that was carried over to com3d2 when the plugin was recompiled. I never tried it on cm so it's best to ask on discord just to be sure.

hello how to fix this error?View attachment 41097
Try reinstalling LMMT. If issue persists try switching to Sybaris and see if it makes any difference.
But first send me a full log. That error doesn't say much. I mean it's a warning, not even an error.
 
I never linked the en version to CM myself but I assisted a few people in doing it with no reported issues. So as long as you did everything as instructed everything should work fine. The CM repack used for linking is the one from Custom Maid Ultimate summer 2020. Idk if CM has to be updated to a certain version for link to work or if it requires any other patches but that version seems to do the trick just fine.
Jp and En are very similar but not identical. There are some diffrences in the arc files. It was reported that En version even has more dialog lines.
I don't know what are the limitations of hacking a link between En COM and CM, and to put it frankly I don't really care.
The com3d2plg_old only adds compatibility for the main CM trio. So I can only assume that you need compatibility patches for the other personalities as well.
If you already went the extra mile to install CM then you can just as well switch to Jp COM instead. The difference in size is not that big of a deal (+40GB ?) but at least you won't have a half assed product. Everything the En version has can also be found in Jp version. Official translation included. And you'll have all the personalities working as they were supposed to. You will lose the savedata though, as they are not cross compatible.
I tried repeating the linking process over and over again with different versions of both CM3d2 and COM3d2 but never got the voices working. Finally, I did manage to get the CM3D2 voices working....well, sort of. I created new arc files (voice.arc, voice_a.arc, voice_b.arc, voice_c.arc, voice2.arc) by combining the files in CM3D2 and COM3d2 and placed the combined voice arc files in the COM3d2 GameData directory. Now, the voices of CM3d2 personaitlies seem to be working fine although there's no guarantee that there won't be any issues in-game. Not the most elegant approach, but still got it to work for now. The only downside is that the the game now weighs an extra 5 GB which isn't a problem for me. The reason I went to such extents was because of my long running playthrough which, as you mentioned won't work with the JP version of the game. Apart from that, I have no reason to avoid the Japanese version. Thanks again for your suggestions and help.
 
So, i moved COM3D2 from the SSD to the HDD since i didn't really minded the loading times, and noticed that when i did this, all the vanilla items are duplicated, but when i choose one, both of them are chosed, this doesn't happens to the mod items.
 

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