@saga55555 it slipped my mind, but the 'worst' feature in your previous demo, in my opinion, was the dungeon crawling part. It was quite slow and tedious, reminiscent of old flash games; or too big a map for the time it takes to go through it. I'm not quite sure what to suggest to improve/replace it, though. The encounter rate was fine, and somewhat broke the monotony; but less patient players might be less lenient. The occasional fun Imp helped a LOT here. Perhaps adding similar quirks to the other mobs, would also help?
I can't think of anything else that wasn't mentioned in this thread already; which is
very encouraging. Maybe I'll even try Atelier Tia someday,
You must be registered to see the links
being the main reason I have shunned it up until now.