Madflavor
Active member
- Joined
- Jul 8, 2018
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I've been replaying the latest version of the demo recently. Unlike last time where I was playing around, this time I'm really trying to familiarize myself with the game and the new RPG maker system. Also thank you @Green Thoughts for the translation.
Don't want to sound hyperbolic, but I'm thinking this can end up being 62Studio's biggest and best game yet. I feel this way for a few reasons:
Don't want to sound hyperbolic, but I'm thinking this can end up being 62Studio's biggest and best game yet. I feel this way for a few reasons:
- The new RPGmaker version their using is just so much better than the previous. Obviously it's allowing for new effects, but even simple thinks like the option to speed up battles. If you need to grind and you select Battle Speed Up in Options, when you enter battle and hold down the Skip and Select button, you blitz through them so quick. The game itself overall just runs and looks crisper, cleaner, and faster.
- The main features of the game is a combination of LustFriend and Succubus in Wonderland. You have a Party System, and Befriend recruitment system. Not only does befriending a succubus gain you a new party member, but like Lustfriend, it adds that succubus to the main town in the game. Except here they actually open up a functioning store. Some stores are quite useful, such as the Sea Succubus opening an Accessory store. This gives the player way more incentive than previous games to recruit all the Succubi.
- The story seems to be a crossover of Puttel and Wonderland. So we're getting Puttel, Wonderland, and Friend rolled into one.
- The World Map, based on what we've seen just looks huge. Added to the fact that it's Puttel, Friend and Wonderland rolled into one, the game feels like a celebration of their past games.
- I absolute love the "Marriage" system, where if you lose twice to the same Succubi, you're basically transported to a room where you're enslaved by her and can do all sorts of things, until you're ready to touch the mirror and escape the room. Usually we only read about these events during a Loss scene, but we never actually get to play out being enslaved, so it's cool they implemented that idea.
- I love the SP and Trump crystal system. It gives me more freedom to allocate my stats to a certain degree. This looks to be a replacement of the Skill Tree system, and I'm fine with that. Framing SP for Skills in previous games felt too grindy. Giving you Skill as you level up gives more incentive to go out and level.
- Loving the battle system. It's roughly the same thing, but some areas are more fine tuned. For example I love depending on your stats and lust level you can survive more than 3 ejaculations during a fight, depending.