sickle
Jungle Girl
- Joined
- Jul 22, 2012
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Newest and most polished game by prolific artist Koso Koso Room — author of a chaos of comics and illustrations, of the Haltiel series, and of a huge corpus of other games that, thanks to the effort of @derakino999 and myself, are a little easier to find.
As usual, CG-heavy and text-heavy RPG where magical girls get energy drained by a lot of tentacles in the boobies, but there's plenty of more conventional rape (and very, very light ryona/vore) to appease a variety of tastes.
But who's Ria, what's her story?
In a world where "pollution" turns humans into monsters, well-intentioned idiot and aspiring adventurer Musube Tokinade tries to rescue a little girl from monsters, and, being an idiot, gets utterly defeated.
But, as she's getting her ass murdered, she gets in contact with the Time Stone — which turns back time preventing her death, and transforms her into the magical girl Chronos Ria.
Destiny-altering Ria, armed with her new time-manipulating powers and enduring habitual stupidity, finds herself in the middle of a conspiracy — forced to abandon her old life, and to fight the pollution, the evil research institute who wants her dead, and other time-manipulators with sinister motives. All, of course, armed with an excess of energy-sucking and magical-girl dicking appendages with her name on it.
Thankfully, she has the help of the fairy Fortu and of the Pollution hunter association, which includes multiple other allies — especially ace magical girl Liz, who's sent by the association to do the hardest jobs.
But, as she's getting her ass murdered, she gets in contact with the Time Stone — which turns back time preventing her death, and transforms her into the magical girl Chronos Ria.
Destiny-altering Ria, armed with her new time-manipulating powers and enduring habitual stupidity, finds herself in the middle of a conspiracy — forced to abandon her old life, and to fight the pollution, the evil research institute who wants her dead, and other time-manipulators with sinister motives. All, of course, armed with an excess of energy-sucking and magical-girl dicking appendages with her name on it.
Thankfully, she has the help of the fairy Fortu and of the Pollution hunter association, which includes multiple other allies — especially ace magical girl Liz, who's sent by the association to do the hardest jobs.
How do I play, and beat the tentacle monsters?
Actually, it's not bad as RPGs go.
You have three sets of abilities -- skills, which are mostly phyisical attacks and buffs and mostly are character specific; spells, which are elemental magic and mostly come from the equipment; and resistance, which are battle-specific commands that change with the monsters.
Picking the right strategy will make the difference between watching a hopeless hentai fight or a manageable battle of attrition. That includes picking the right strategy, guessing the right elemental weakness, but also navigating a variety of gimmicks — avoid an ambush by carefully observing the room, prevent an ero move by using the right resistance command at the right time…
Unlike Haltiel, here's there's a lot more emphasis on equippable items, which will grant your character a variety of skills — meaning you'll have to think of your equipment, because you don't have the right element or heal at the right time, you might soon find yourself immersed in tentacles — but also special guests characters that add variety to boss fights and also some depth to the support cast (which, in Haltiel, was mostly there to get raped). Most notably, after playing through a scenario, you'll usually be able to go back to it as Liz, and tie off some loose ends with a different character and some different gimmicks.
Game's fairly linear, but there's a certain degree of exploration, and reward for it. Although some quests that unlock special stuff do require some exploration.
You have three sets of abilities -- skills, which are mostly phyisical attacks and buffs and mostly are character specific; spells, which are elemental magic and mostly come from the equipment; and resistance, which are battle-specific commands that change with the monsters.
Picking the right strategy will make the difference between watching a hopeless hentai fight or a manageable battle of attrition. That includes picking the right strategy, guessing the right elemental weakness, but also navigating a variety of gimmicks — avoid an ambush by carefully observing the room, prevent an ero move by using the right resistance command at the right time…
Unlike Haltiel, here's there's a lot more emphasis on equippable items, which will grant your character a variety of skills — meaning you'll have to think of your equipment, because you don't have the right element or heal at the right time, you might soon find yourself immersed in tentacles — but also special guests characters that add variety to boss fights and also some depth to the support cast (which, in Haltiel, was mostly there to get raped). Most notably, after playing through a scenario, you'll usually be able to go back to it as Liz, and tie off some loose ends with a different character and some different gimmicks.
Game's fairly linear, but there's a certain degree of exploration, and reward for it. Although some quests that unlock special stuff do require some exploration.
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in your data folder.And if, instead of beating monsters, I just want to beat off?
You can access the gallery from any teleport pink crystal you come across — e.g. in front of the hunter association. You'll have to pass the tutorial before you can access that though.
Any monster you defeat or obstacle you surpass will get added to the gallery, no need to see the defeat scene. You can also, usually, replay the battle in case you want some flavor with your CGs.
If you get defeated, Ria will turn back time and get you right in the same spot, fully healed. I mean, it also happens to Liz (which just says stuff like "damn, I'll be more careful", just soldiers through…), don't think about it too hard.
There's an unlockable "debug room" in the gallery (costs 10.000 ingame currency), where apparently a lot of the gallery is unlocked.
EDIT: Full save here.
Any monster you defeat or obstacle you surpass will get added to the gallery, no need to see the defeat scene. You can also, usually, replay the battle in case you want some flavor with your CGs.
If you get defeated, Ria will turn back time and get you right in the same spot, fully healed. I mean, it also happens to Liz (which just says stuff like "damn, I'll be more careful", just soldiers through…), don't think about it too hard.
There's an unlockable "debug room" in the gallery (costs 10.000 ingame currency), where apparently a lot of the gallery is unlocked.
EDIT: Full save here.

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