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VN/TEXT RPG Active NTR [Makura cover soft] Dungeon and Bride


I'm gonna start a fresh run anyway to see everything the full version has to offer.

Same, i have so many saves, how could i even bother choosing one, when i could get that fresh feel and possibly more information.

Is it worth starting with the demo now to grind a bit, etc.? Save will be transferred, as far as I've heard.

Tbh, trying it out now to see if you like the type of game, enjoy the mechanics, and whatnot, is a good idea. If you're afraid of spoilers, just know it's got plenty of secrets, annoying block sliding puzzles, and apparently lots of keys... i only recently looked in the new museum, hoo boy that's a lot of keys, i hope we can put some of them away for sure at some point... gonna hate having a whole ass character dedicated to carrying like 30 keys. *hello poke-darkness my old friend, i've come to catch an hm slave again*
...but just to grind for stuff? nah, the exp only starts to slow down at like 15-18, and really just doing polaris temple rams you up to lvl 7-8 and really kicks you off running, as long as you pick up some items and make a little money, or play story mode for a free 100k out of the wild bull fight that gets solo'd by the guest... and i suppose just save before fights and load if you lose anyone, because watching the town cleric fucking dust someone and then your ass have to pay for the super-turbo brand revival over and over kindof sucks.

The green one of the 13-story-mcguffins still resides in that center top grave in the snow area.

I wonder if the map in general will change again... on one hand i hope so just to make it fresh, on the other, i could go ahead and do some side-work piece-meal-ing maps together with directions and info... can't promise anything though. I am also a very lazy cat.
 
> Modifications to the Trial Version
This trial version uses the same code and data as the production version, so any modifications made to the trial version will be made directly to the production version (there will be no need to reapply the modifications made this time to the production version).
There will be no need to revise the trial version to reflect the revisions made this time in the final version. We apologize for any inconvenience this may cause.

Uploading 3.08 now...
 
Last edited:
This is the author, Futon Pasta.
Thank you for your comment.
And I would like to take this opportunity to express my sincere gratitude to those who have reported bugs.
Thank you very much.

> Trial version corrections
This trial version uses the same code and data as the full version, so any corrections made to the trial version will be applied to the full version (there will be no need to reflect the corrections made this time in the full version). We are close
to completion. Thank you for your understanding.

> The door to the next map on the 3rd floor of the Fool's Mansion does not react
. That's all in the trial version. You will be able to proceed further in the full version.

> Do the red bombs used during battle
count? They do.

> It is a trap that allows you to stay in the stable and have your money stolen
. If there are members who cannot stay in the same room, the remaining members will automatically be changed to an empty room.

> How do I get to the "Oak's Den" in "West of Yanek"?
You can get there by entering the tunnel once. You will need a magical floating bridge to go beyond the tunnel.

> I couldn't change from wizard in the story mode of the trial version
. Due to the story settings, it cannot be changed. Thank you for your understanding.


Most interesting comment is the one about bugfixes.
 
> I couldn't change from wizard in the story mode of the trial version
. Due to the story settings, it cannot be changed. Thank you for your understanding.

I didn't try this, but that's also interesting to know.

I'm probably done playing the demo for now, so i'll still be interested when it comes out to go ham on it. But if any random questions come up in here that i know the answer to, or have the gumption to find out quickly, i'll still check in.
 
This is the author, Futon Pasta.
Thank you for your comment.
And I would like to take this opportunity to express my sincere gratitude to those who have reported bugs.
Thank you very much.

> Trial version corrections
This trial version uses the same code and data as the full version, so any corrections made to the trial version will be applied to the full version (there will be no need to reflect the corrections made this time in the full version). We are close
to completion. Thank you for your understanding.

> The door to the next map on the 3rd floor of the Fool's Mansion does not react
. That's all in the trial version. You will be able to proceed further in the full version.

> Do the red bombs used during battle
count? They do.

> It is a trap that allows you to stay in the stable and have your money stolen
. If there are members who cannot stay in the same room, the remaining members will automatically be changed to an empty room.

> How do I get to the "Oak's Den" in "West of Yanek"?
You can get there by entering the tunnel once. You will need a magical floating bridge to go beyond the tunnel.

> I couldn't change from wizard in the story mode of the trial version
. Due to the story settings, it cannot be changed. Thank you for your understanding.


Most interesting comment is the one about bugfixes.

Well this is quite encouraging, I’d still expect the full release to be not so stable for a week or two but at least the bug fixes will contribute to the final product.
 
I didn't try this, but that's also interesting to know.

I'm probably done playing the demo for now, so i'll still be interested when it comes out to go ham on it. But if any random questions come up in here that i know the answer to, or have the gumption to find out quickly, i'll still check in.
I think that line is lost in translation and it meant is that they couldn't bench the human wizard/mage girl that has her own model and is part of the story.
They probably only completed Polaris temple, but not the rest of the intro sequence until Max rejoins the party.
 
Can be useful to remember that some dev will have the demo and the full game be different projects and can't be arsed to port the bug fixes of the demo to the full game before release.

Considering how the previous demos went, I would've speculated the dev made each demo form the ground up and forgot some of the fixes form the previous time, rather than actually working with any of the same code, but i'm not a programmer. I just noticed the same bugs that got fixed in previous demos, would reappear in the next, needing a hotfix there too, or things with similar setup (such as place/characters/situations all the same) causing the same crash.

It might be possible they're rewriting large chunks of code and not copying over their own fixes, because they change so much between demos. If the actual game is much closer ot how this last demo is, it's more likely the fixes will stick though, but i'm not quite so optomistic, from precedent.
 
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