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ACT [10YenHage / 10円はげ] DARKGATE (RJ01410771)


Thread moved to H-Games section.
 
MTool is a specific machine translation tool, intended for RPGmaker games and I think wolf as well. Can't remember, I've only used it for RPGmaker stuff so far. Since this game is Unity, Mtool is not what you want to use to translate it.
 
MTool is a specific machine translation tool, intended for RPGmaker games and I think wolf as well. Can't remember, I've only used it for RPGmaker stuff so far. Since this game is Unity, Mtool is not what you want to use to translate it.

It works for a bunch of systems, including Renpy and Pixel Game Maker. But, yes, not Unity. BepInEx autotranslator is what they're looking for.
 
It works for a bunch of systems, including Renpy and Pixel Game Maker. But, yes, not Unity. BepInEx autotranslator is what they're looking for.
Huh, I still have never gotten around to figuring out how to use BepInEx. This might be the time though, because this game certainly looks interesting.
 
I want to enjoy the story, but the method for unlocking the accompanying text only unlocks CG.
Does anyone have a save file with everything unlocked?
 
This has got to be one of the most padded out, needlessly boring games i've ever played. It's actually impressive how badly they messed up the execution of what should have been a decent, if forgettable 30 minute romp.
 
The demo was in fact so bad I had unintentionally disillusioned myself into thinking the weird highly unappealing playback-on-lose mechanic was just some stand-in for an actual RoR mechanic that would be put in when the game came out.

It used to just be a bad demo.. Now, it's a bad game.

But hey! At least now. We have the prospect of it no longer being discussed after a while and disappearing off the forum's front page, to look forward too.
 
Yeah, sadly this game comes across as very uninteresting.

I think there is a right balance of introducing new features/mechanics and having the player fiddle with what has been presented so far, I think this game fails to achieve this balance.

First level feels like needless running through long corridors, they legit could be 25%-50% shorter in length and it wouldn't make a difference, the only variable being the geometry of your surroundings. Enemy variety is too low, encounters are too infrequent and the gameplay seems to be just kite backwards and shoot (which has the downside of creating more distance for your character to cover in order to get back to the point of farthest progress in the level so far.

Maybe it gets more interesting after the first level, unfortunately I lost interest and deleted my game before that.
 
Oh so I'm not the only one that thinks this.

The idea itself was great, the monsters looked cool albeit the usual ones, I was going to let the "lose to see porn" side of it slide if it wasn't for the fact that the animations are also trash.
Like, imagine a game like this with better animations and real time H moves such as facehuggers jumping on you and you have to mash / QTE your way out of it and stuff like that
 
Eh, honestly a lot of the complaints are kinda silly. Low difficulty mode makes enemies glass cannons. Literally no sweat. Corridors are fairly simple once you follow the flow and learn how to use the map to find objectives. It has a corruption mechanic I haven't seen done quite as decently in a 3d game since fucking Unforbidden where it increases sensitivity, changes dialogue, and opens more animations up.

People say the animations aren't great but imma be real, compared to what? 99% of 3D act H games are just low poly models dry humping each other. What's our gold standard meant to be? Skyrim? Succubus' Heaven? Labyrinth of Reincarnation? Hounds of the Blade?

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This isn't the oscars fellas. Snow Brandia made half a million dollars looking worse than nanocrisis. There's so much abysmal dog shit the fact a modicum of effort was put into it makes this at least worth a pirate, especially if you wished there was a version of Unforbidden that didn't look like an Indie H game from 2007 or so.
 
That's because this game caters to Quarta Xenovia enjoyers, which only has 1.5 favourites on MAL, while that Snow Brandia game is for Konneko enjoyers, which has 4.4k favs.
 
The Lara Croft wolf fucking simulator?
It's literally been 12 years but it felt more like alien set in rural Kentucky. I remember a vague scifi theme and that the dialogue changed and opened up new animations and also that it looks like dogshit.
 
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