Re: Scourge of the Silver Marches D&D 3.5
Actually, out of the main places in the story only one of them has traps, and besides that one just one of the side quest dungeons. Anyway, there are a lot of people you can recruit to assist you over the course of the campaign, though some of them will only show up for the final assault. I could always add a rogue if no one else joins and you guys end up needing one.
I've seen a few prestige classes you could potentially get at level 3 if you built your character properly. That's beside the point anyway, I just needed some arbitrary restriction.
Not any piece, just something a level 6 character would reasonably have, and no bags of holding at the start. A ram or a rowboat wouldn't help you anyway, there aren't any relevant rivers and if you get bogged down at a door, you're probably screwed anyway.