What's new

AWMBI - Discussion


OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: AWMBI - Discussion

Curiosity before I answer your question, which part of that post made you want to ask?
 

Shrike7

Lurker
Joined
Dec 14, 2008
Messages
7,437
Reputation score
102
Re: AWMBI - Discussion

telling you would colour your answer and make the whole thing pointless, separate it yourself if you were joking on some of it and telling the truth in the rest. I'm not trying to make this difficult, I just need to know, alright?
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: AWMBI - Discussion

I'm hesitant to answer the question, without knowing the purpose behind it. And I think you misunderstand my character by thinking I'd change my answer based on what you said. I simply want to know what part made you want to ask the question, and if you tell me that, I will put what part I was joking in quotes for you.

Based on the strange occurrence of your question, I won't answer until I know why.
 

Shrike7

Lurker
Joined
Dec 14, 2008
Messages
7,437
Reputation score
102
Re: AWMBI - Discussion

People subconsciously colour their answers based on what they think people want to hear, I can't blame you for it, I do it myself. As for which part of the post I'm looking at, the entire thing seethes with sarcasm when I read it, but the important parts are here:


Thinking of how the problem would be from your position helped me achieve a higher understanding of criticism, and why people would dislike certain aspects of my choices for the game's structure. From Wallpaper's distaste for my roster of creatures, Kayi's obsession with drama, Phoenix's posts neglected, and your dislike for the lack of the ability to make your character exactly the way you want her. I did read, and to this day, remember exactly what you all said.

...

When, to my own surprise, not everything went as expected. Posts were neglected without my knowledge, certain players found my selection of creatures dislikable, and some people joined just to cause drama within' the game.

In retrospect, if I could keep all of this knowledge I obtained from making this game, all the things I learned from you, and go back in time, I'd decide to not make this game...

...abandoning any thought of making a game like this, and sharing it with the public, ever again.
I'll leave telling you why I feel these are important, because if I say so now, it will likely become the focus of your next post, and the part about the original post won't get written about as much as it should be. Is that acceptable?
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: AWMBI - Discussion

Tell me the truth, and I'll do the same, simple as that.
 

Shrike7

Lurker
Joined
Dec 14, 2008
Messages
7,437
Reputation score
102
Re: AWMBI - Discussion

Alright, you want it, here goes:

Truth is, I feel that you belittle the opinions of the people playing under you, and it makes the game less fun for me as a result, to the point where I am seriously considering dropping the game entirely right now. Everything I have pointed out in this thread and my PMs to you, I have done to be helpful, to allow both the game and your own ability to run it to evolve, and become better, but I have yet to see anything come of my suggestions, or anyone else's either. Your post above reads to me that you have read all of our opinions, yet it means absolutely zip, zero, and zilch to you, except for the fact that we aren't 100% your little happy RPers, and you should go be emo and cut this game's wrists.

Now, I wasn't privy to the majority of what went on between you and Kayi, Wallpaper, or Phoenix (Though i get how posts get skipped, done it a couple times myself :/), I did feel that Kayi in particular had a few really good points and suggestions before she lost it and started spamming hate all over the place. I myself am an experienced RP'er, both with freeform and the troubles that come along with it, and with gaming systems, including the forefather of the game your system is based on, and what makes it one of the simplest, quickest, and still most in-depth systems out there. I made several suggestions that I feel are fair, balanced, and simple to implement, and all i got back were accusations that I just wanted to powergame, and this isn't a level-grinding type of play area. You went and made fundamental changes to how the game worked that I could tell didn't feel right before I even knew what system you were using, and first you didn't allow anyone to see your processes at all, and then you flat-out denied that anything you had done couldn't possibly be anything but flawless.

You said that you read and remember everything we said, but it seems to have gone in one ear and out the other, without any consideration taken as to whether anything might have been a good idea or not. I have tried just ignoring it and moving along, but I can't help the need to try and help, and every time I do, I just get more and more depressed, so yes, unless I have been a complete bitch and have missed something this entire time, I am leaving this game.

Your turn.
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: AWMBI - Discussion

Thinking of how the problem would be from your position helped me achieve a higher understanding of criticism, and why people would dislike certain aspects of my choices for the game's structure. From Wallpaper's distaste for my roster of creatures, Kayi's obsession with drama, Phoenix's posts neglected, and your dislike for the lack of the ability to make your character exactly the way you want her. I did read, and to this day, remember exactly what you all said.
Truth is, I wasn't joking about any of that post. People have gotten so worked up over my mistakes, beginner GM mistakes, as this is my first game, that most of the time I can't take what they're saying seriously. But, not everyone acted that way, and those opinions, I listened to full heartedly. I took Wallpaper's dislike for the creatures to heart, and felt as if I failed in another aspect of the game because of it, yet some time before that, I heard someone compliment the selection. I kept hearing back and forth opinions about the game, and have had many people leave already for reasons mostly gone unvoiced.

As far as I can remember, I messed up in one scene with Kayi, and it was completely my own fault, as I brought OOC knowledge into action, that ruined what might have been an interesting scene. I didn't just forget that, let it go through one ear and out of the other, as you say I did, and I think I learned to GM a little better from that mistake.

From the way I read your PM's, and complaints, which I did not see as suggestions as much as dislike for a certain way the game mechanics worked. I saw you trying to have River do something amazing, and when she couldn't quite do it due to her stats, I saw you getting angry over the fact, and when I read the accusation that I was doing it wrong, I couldn't take it seriously, although I did hear your suggestions. But, this was a two-way mirror. I didn't like how easy it was to max out stats, even some of the pre-made characters often had level 5 stats, and that made me relate them to heroes, not survivors. While you preferred that method. And there was also your suggestion for specializations, which I thought about when I started the interest get thread, and decided that due to the way I had points distributed, that'd be awkward to implement.

In retrospect, if I could keep all of this knowledge I obtained from making this game, all the things I learned from you, and go back in time, I'd decide to not make this game...
That was mainly due to the people, few and far between that actually voiced their opinions, that complained over how points were distributed, how certain game mechanics worked this way, or that way, that honestly had my palm covering my face, saying, "For the love of God, I hear more complaints than anything else from you," This isn't me, 'going emo,' it's me very much wanting to go back to the good old days, where I would play games like this by myself, and I'd be perfectly happy with the game mechanics. And if I wasn't happy, I'd just either revise, or make a new one from scratch all over again, and nobody would complain, nobody would jump in and say I was stone walling them, or that I was doing it wrong. It is a peace of mind I miss.
 

ToxicShock

(And Reputation Manager)
Staff member
Administrator
H-Section Moderator
Joined
Nov 10, 2008
Messages
11,239
Reputation score
1,017
Re: AWMBI - Discussion

Don't let it pull you from the game. You're practically the star of this thing.

If River leaves, our "main girl" will be one with a penis for chrissake :rolleyes:
 

BurningGold

Lurker
Joined
Feb 12, 2009
Messages
2,316
Reputation score
16
Re: AWMBI - Discussion

Don't let it pull you from the game. You're practically the star of this thing.

If River leaves, our "main girl" will be one with a penis for chrissake :rolleyes:
Hey, have you all forgotten about Iris or something? :p
 

ToxicShock

(And Reputation Manager)
Staff member
Administrator
H-Section Moderator
Joined
Nov 10, 2008
Messages
11,239
Reputation score
1,017
Re: AWMBI - Discussion

Nah, I was just joking around.

I have a piece of paper somewhere where I tallied all the girls and the number of missions/runs they did.
 

plmnko

Tentacle Smut Lord
Joined
Nov 10, 2008
Messages
21,017
Reputation score
2,291
Re: AWMBI - Discussion

:(

but, this is my favorite game to read
 

thetwo

Lurker
RP Moderator
Joined
May 25, 2009
Messages
3,777
Reputation score
129
Re: AWMBI - Discussion

First off, let me preface this this with a minor disclaimer. I still don't see how people get so worked up over games like this. Yes, if I were the GM I'd do some things differently. But I'm not, so I'll live with it. If I ever had a suggestion I thought would be a genuine improvement to the game for everyone involved, I'd go ahead and suggest it. But if RJ disagreed with me that it would be an absolute improvement, well it's his game and I think it's worth playing as-is, even if "as-is" isn't absolutely ideal from my point of view. If you don't think the game is worth playing as-is, well then why are you playing? If you can't accept that your suggestion might not be an improvement from everyone's point of view, well poo on you.

I didn't like how easy it was to max out stats, even some of the pre-made characters often had level 5 stats, and that made me relate them to heroes, not survivors. While you preferred that method.
Here's the thing: given the choice between playing a hero and playing a survivor, everyone's going to pick the hero. Well, almost everyone. Besides, a bunch of heroes isn't especially realistic, but a bunch of normal people would be boring. (What, nobody wants to risk near-certainty of rape to scout out a zoo? Well, that's pretty realistic... but suddenly I wish we had a Hero who'd be willing to do it!) I tried to make a semi-realistic background for Jenn to explain why she has the skills and attributes she does, but the background itself was tailored to give a useful character in the end, and I admit I did sacrifice some accuracy for a more useful character... and I'm not terribly sorry about it, since a useful character is more fun to play in the long run. You can pretend to be less competent then your character sheet, but not *more* competent.

Besides, if it makes you feel better you can just assume that there's a whole bunch of people at the inn, the vast majority of whom are normal or below normal... and it just happens that all the above-normal/hero girls are PC's. And/or the surviving non-captured population is significantly above-average compared to the pre-disaster population because people who weren't didn't make it.
 
Last edited by a moderator:

ToxicShock

(And Reputation Manager)
Staff member
Administrator
H-Section Moderator
Joined
Nov 10, 2008
Messages
11,239
Reputation score
1,017
Re: AWMBI - Discussion

thetwo is defensive of this game, so keep in mind that what was said was not specific towards you. All the statements were "if this is how you act and this is how you feel about it, go fuck yourself." It wasn't a straight "fuck you" directed at you shrike.
 

ToxicShock

(And Reputation Manager)
Staff member
Administrator
H-Section Moderator
Joined
Nov 10, 2008
Messages
11,239
Reputation score
1,017
Re: AWMBI - Discussion

oh not at all, I'm just hoping it didn't have to be taken offensively even if it came off as or was intended offensively
 

Shrike7

Lurker
Joined
Dec 14, 2008
Messages
7,437
Reputation score
102
Re: AWMBI - Discussion

Alright, thank you, time is short (heading off to work), but i'll get what i can down now.

Truth is, I wasn't joking about any of that post. People have gotten so worked up over my mistakes, beginner GM mistakes, as this is my first game, that most of the time I can't take what they're saying seriously. But, not everyone acted that way, and those opinions, I listened to full heartedly. I took Wallpaper's dislike for the creatures to heart, and felt as if I failed in another aspect of the game because of it, yet some time before that, I heard someone compliment the selection. I kept hearing back and forth opinions about the game, and have had many people leave already for reasons mostly gone unvoiced.

As far as I can remember, I messed up in one scene with Kayi, and it was completely my own fault, as I brought OOC knowledge into action, that ruined what might have been an interesting scene. I didn't just forget that, let it go through one ear and out of the other, as you say I did, and I think I learned to GM a little better from that mistake.
Like I said, I know very little of what happened with Kayi, as it was back when I was playing in 10+ games myself, so a lot of the stuff that wasn't directly pertinent to me went right by, especially when the OOC thread was getting three pages a day. I myself have tried to be as calm and logical about things for as long as I can every time, but it just seems like I've got to be a hell-consuming bitch just to get a straight answer, and it stresses me out.

From the way I read your PM's, and complaints, which I did not see as suggestions as much as dislike for a certain way the game mechanics worked. I saw you trying to have River do something amazing, and when she couldn't quite do it due to her stats, I saw you getting angry over the fact, and when I read the accusation that I was doing it wrong, I couldn't take it seriously, although I did hear your suggestions. But, this was a two-way mirror. I didn't like how easy it was to max out stats, even some of the pre-made characters often had level 5 stats, and that made me relate them to heroes, not survivors. While you preferred that method. And there was also your suggestion for specializations, which I thought about when I started the interest get thread, and decided that due to the way I had points distributed, that'd be awkward to implement.
Now that's what I would like to know. Everytime I had made a suggestion, you had never really said anything about it. If I had been told that you had thought about it, and decided that it would be too difficult to implement, then I would have felt better about it, instead of feeling like my thoughts were being ignored.

The mechanics themselves are fairly familiar to me, and if you felt that 20 points was too many for Attributes, for example, then by all means, cut the number down. Seeing as the one example they give has a 5 and the rest are all threes, I agree with you, it is too easy to make overpowered characters. But the massive growth of point costs makes it near impossible to be even average, without sacrificing something to do it. Same thing with skills. As an ordinary person, we all pretty much have 1 or 2 points in every single skill on that list, but in order to be useful and helpful characters game-wise, we are forced to reduce ourselves to complete retards in a lot of things that we would have used in everyday life. Do you get what I'm saying?

I guess what really ticked me off and caused the 'you're doing it wrong' part was compounded right from before the game truly began, with that first argument on how to spend the points. You quoted the book directly, which was what caused the initial confusion, but that all got settled. Then you handed the book out, and I found the part that you quoted, which actually explained that it went the other way of the initial discussion. No big deal, but I PMed it to you, because it was pertinent to what we were discussing at the time (the part where I wanted to do something amazing). You stood by your initial reasoning and told me it was correct, so I started quoting page numbers. Only then did you explain that you had purposely changed it, to reduce the power level of characters, which started us on that other big argument.

Point is, there have been several times where we've gotten into heated arguments, where if you had come out and told me what I had asked fully, I would have gone 'okay, makes sense, moving along'. If you had told us that you had changed the point buy system, instead of swearing up and down that what you described was how it was done in the book, it would have saved a lot of grief, for the both of us.

That was mainly due to the people, few and far between that actually voiced their opinions, that complained over how points were distributed, how certain game mechanics worked this way, or that way, that honestly had my palm covering my face, saying, "For the love of God, I hear more complaints than anything else from you," This isn't me, 'going emo,' it's me very much wanting to go back to the good old days, where I would play games like this by myself, and I'd be perfectly happy with the game mechanics. And if I wasn't happy, I'd just either revise, or make a new one from scratch all over again, and nobody would complain, nobody would jump in and say I was stone walling them, or that I was doing it wrong. It is a peace of mind I miss.
If you change a system, there will be snags, every time. And when that happens, players will go 'huh? Why is this like that?', every time. That's just what happens, it's called playtesting. That's something both sides have to live with

Running a game is not an easy job by any means, and I realize that, it just seems like everything i try to do is just flat out denied, without explanation, until i moan and whine and hassle for three days, and then i finally get something out of asking you about it. I'm trying to help, as well as play, because that's what I do, and why nearly every persun I have played under has taken me in and shawed me what they were doing, at least on some level. Maybe that spoiled me, but I know what I'm doing, and I get frustrated when I'm not at least told why something can't be done, or shouldn't be tried, etc etc... And I will keep on pointing things out as far as mechanics and plot goes, because even if you end up hating me for it, it's something that I can't choose not to do.

Thoughts?
 
Last edited:

thetwo

Lurker
RP Moderator
Joined
May 25, 2009
Messages
3,777
Reputation score
129
Re: AWMBI - Discussion

I find censorship of any kind extremely offensive. Also, given the content of this forum, hilarious.
 

Shrike7

Lurker
Joined
Dec 14, 2008
Messages
7,437
Reputation score
102
Re: AWMBI - Discussion

So, uh, finished that post like seven hours ago, just in case you hadn't noticed...
 
Top