Re: Citadel Of Corruption (SIGN-UPS)
Ok a note to all:
I have not been scared off as has been suggested, I simply have not been home since early Thursday morning. I AM still running this, taking notes, making slight changes, working on a V2 for someday, etc etc. That said, a few things.
1. I've noticed that despite the fact the options have been up for nearly TWO days now, only two people have actually voted on it, despite the fact I know at least three people have also read it and been logged on. Since this is the case, and I'm sure we all want to move along and further this, and make it better in the end, I am going to alter some things on my own and close down the voting for it. Those changes will now be listed as the next following numbers.
2. I have decided in this case with the lack of voting to pursue option 3, making it a 74+D25 on Stamina regeneration rolls AND a 1/5th of pleasure/KP taken = Stamina loss. So lets say you gain 5 pleasure/KP. You only would lose 1 stamina point. This makes it highly unlikely a single enemy attack, even if your not resisting, can take all of your stamina away.
3. I've decided that I will change the passing out system slightly. If you are being raped by a trap and pass out, you will wake up with the trap STILL raping you. Since they technically are not alive and can't really move themselves beyond simplistic movements IE: Grabbing you in vines, they will not release you because you have passed out. HOWEVER, from now on if you are being raped by enemies they WILL dismount you after you pass out. Additionally enemies will wait until you make a move after waking up before trying to attack you. This way if you suffered an orgasm and passed out, your not auto grappled upon waking up again simply because you can't move that turn.
4. I'm changing the grappling + penetration system slightly. From here on out, any further enemy encounters will see the following setup.
Enemy Encounter: Enemy uses one turn to grapple you, dealing pleasure and KP of their total win amount. You can also orgasm from this.
Enemy uses it's NEXT turn to attempt penetration. If you have suffered an orgasm from the previous attempt or from the initial grapple, then penetration will automatically succeed. Otherwise the penetration rolls will come into play. Regardless of if this succeeds or not, pleasure rolls will be done to determine how much more pleasure/KP you take. This seems fair, and probably should have been implemented in the beginning, but unfortunately was not. I can only hope that making this change now will help balance things out a little more.
In the regards for traps, since the entire purpose of the triggering trap system is that you DON'T see it coming until after you have triggered it, the ruling is if you trip it, your auto grappled AND penetrated. However with traps, if your roll is higher than it's roll on an escape attempt, you will COMPLETELY escape the traps clutches. Again, these changes have been noted in my notepad file, and will be updated and sent to Rule 34 so he has the updated rule sheets.
With that said, I'm going to start the RP up again and start the update process. Enjoy, and I hope these changes will patch things up well enough for now to test the rest of the system so we can determine how much more work, if any is needed.
One final note to ToxicShock: I have NOT included a give in portion to this setup. This is mostly because I couldn't figure out any true way of determining what would be fair for doing so, since giving in would sort of construe as gaining a fuck ton of corruption for letting yourself be raped. If someone can utilize this system and come up with a workable method of using a give in option without making it so OP that the enemy would corrupt you in a matter of a few turns doing that, then I'll look into the idea of including it in V 2.
EDIT: Forgot to include this here. On the subject of purposely fudging rolls to test the system:
NOT HAPPENING.
As a GM and a player, I don't believe in purposely messing with the rolls to achieve a desired result. Whatever the rolls are is how they should stand in my book. It boils down to having a trust worthy GM, which if you have a GM who has done that before to get what they want, how can you trust them? Also by doing that you totally defeat the purpose of trying to see if your entire rolling and stats system needs work on. By fudging the rolls, you essentially admit your current system isn't working the way it should be, or that your willing to cheat in order to see a particular result. At least for me, it's not an option I would ever consider.