Re: OOC
Okay, lets see....
1.) You have 6 stats and 12 stat points. Can we be a little more specific? I mean, my base assumption is that every stat starts at 0, and it costs 1 point to increase it by 1, with no limit. So I could - for example - have 12 Intelligence and 0 for all the rest. Or maybe we're required to put at least one in each, in which case I could have 7 intelligence and 1 for all the rest. Or perhaps they already start at 1 and the costs ramp up the more points we spend....
2.) "mod by" isn't very descriptive. When you say "Attack( mod by Strength, Perception, Speed)" do you mean that attack is the total of strength, perception, and speed? Or maybe the average? Are they all equally weighted?
3.) Assuming they *are* all equally rated... it seems to me that strength and constitution are overpowered. It may be slightly less logical, but I'd go for something like this:
Change to sex combat: when you attack with sex, both yourself and your enemy have a chance to take damage: your attack against their defense to see if they take damage, your defense against their attack to see if you take damage.
Change to "avoid" combat: Match wits with your opponent, optionally adding one of the other stats based on style (flirting? Charisma. Being evasive? Speed (of mind). Asking why *they* are here? Strength (of will). Keeping your cool until they give up? Constitution. And you can just do Int vs Int as well if you think you can techno-babble them into giving up curiosity).
Phys Attack: Strength + Constitution
Phys Defense: Speed + Constitution
Phys HP: Constitution + (a constant)
Sex Attack: Strength + Charisma
Sex Defense: Speed + Charisma
Sex HP: Charisma + (a constant)
Avoid Combat (pick the most applicable)
-- Flirt: Intelligence + Charisma
-- Stare down: Intelligence + Constitution
-- Assert: Intelligence + strength
-- Avoid: Intelligence + speed
-- Dazzle: Intelligence
Avoid Gameover: All stats
This basically means:
- Strength - Boosts attack
- Speed - Boosts Defense
- Constitution - Boosts Physical combat
- Charisma - Boosts Sex combat
- Intelligence - avoids combat
This way it feels like "1 point in each, all the rest in X" would be at least a valid strategy (if not ideal) for all the stats. Strength would let you beat them before they beat you. Speed would let you avoid taking damage until you won. Constitution would let you fight them to death, and charisma would let you sex them to death. Intelligence, meanwhile, would let you avoid the fights in the first place.
The only problem is that you either need a fight where *each* stat is useless, or no fights where any are useless, if the stats are to be balanced. If there are some fights you can't win by talking your way out of it (or avoiding them in the first place, but earning EXP), there should be some you can't fight your way out of, some you can't sex your way out of, some where you can't avoid getting hit (0 DEF or ridiculous enemy attack) and some where the enemy can't be beaten except by lasting a certain amount of time (0 ATT or ridiculous enemy defense).
Or maybe you don't need all the stats to be perfectly balanced as long as they're the same for everyone. >.>