Name: Gloria (FELLKISS, DEVOURER OF MEN)
Class: Succubus.
Race: Crolian (Humie)
Body: 24
Mind: 14
Spirit: 28
Hit Points: 45
Pleasure to Orgasm: 55
Spirit Energy: 47
Speed: (12)
Dodge: (33)
Armor:
Resistance: 24 (Spirit)
Experience: Starts at 0
Corruption: Also starts at 0
Talents:
[CLASS] *Succubus: Gives the "Soul Drain" special power: Whenever a succubus causes pleasure damage to an a opponent, they also steal half that many Energy Points from that creature (rounded up.) If a creature orgasms because of this, the amount taken is doubled. This comes at a price however: A succubus EP does not restore itself on its own like a normal persons does. A succubus at 0 Energy is driven into an animalistic state rather than knocked unconscious, in which they hunt until they find something to feed upon or they die.
***Natural Spirit: Blessing, Holy Fire
*Superior Spirit: Binding, Holy Wall
Resistant: Get +10 to Resistance.
Just a Little Longer: Grants an additional 15 max pleasure.
*Suck You Dry: The succubi deal an additional 12 pleasure per round during foreplay. (Hands, feet, mouth, or tittyfuck.)
Greater Draining: Increases the amount of Spirit Energy taken when feeding by 6 per round, regardless of how much pleasure you cause.
Strong of Body: Get +8 to Body.
Strong of Spirit: Get +8 to spirit.
Flaws:
[CLASS] *Horny Slut: {RP} Your character is unlikely to pass up consensual sex, and more likely to give in should she be raped and start to enjoy it.
x3 Mutated: Your character starts the game with 3 mutations of your choice.
[SPIRIT USERS ONLY]
Powers:
Priestess:
Blessing: Grants strength to the user and her allies, costing 3 + X to activate and X upkeep. Increases to-hit, Dodge, and Perception by 3X for the user and any allies within 30 feet.
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. A creature held must win a (6X + Your Spirit) vs (Enemies Body + Resistance) check to break free.
Holy Fire: Spiritual fire burns your foes. Costs X to activate, and does (2 + 2d8) x X damage to one foe within 50 feet, or 2d8 x X damage to all creatures within a 10 foot radius of any spot within 50 feet of the user.
Holy Wall: Creates a wall that no being may pass without your permission or by winning a (Your Spirit x (1 + X)) vs (Enemies Spirit) check. Costs 3 + X energy to activate and X energy to maintain. In addition, demons touching it take 2d6 x X damage.
Inventory:
Unarmed - Base damage is d4 + Body/4 damage. Increases with the Unarmed Fighter Talent. All characters have this, and it always deals Blunt damage.
Knife - (+24) [1d12 + 10 (2 + 8)]
One Handed Swords - Base damage is 2 + d12 + Body/3. Can deal either Slashing or Piercing damage.
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Please list them as either:
Melee weapon (to-hit including bonuses from all Talents) [damage on hit including all dice and full bonuses from stats and Talents] {special attributes}
Ranged weapon (to-hit) [damage] {range; maximum shots before reload; reload time}
Armor [AV = Armor Value; EV = Encumbrance Value; TP = Tearing Points; DU = Durability]
Shield [Bash Damage = dX + Y; EV = Encumbrance Value; Dodge Bonus = Z]
Minor item [quantity in digits]
Note: List any game play-relevant value here as what that value is for YOUR character. In other words, you have to do all the math, because I don't want to do it whenever you try to pop someone in the mouth with your morningstar. So, when it says damage, you take whatever values you get from stats, Talents, and whatnot, and mash it all together.
For example: You choose a weapon that does d8 + Body/3 damage. Your Body stat is 30, and you have the Hard Hitter, Skill with Weapon, and Lucky Talents. Your slot should read: Melee Weapon A (+45) [d8 + 18] {None}
Bio/Description:
Once a devout nun, now the tongue-iest ho in the land, grandmaster of blowjob-fu.
Even has a pupil!
Her covent was attacked one day by a demon uprising, caused by a heretic amongst them summoning a demon lord, who brought his army with him. He came in the dead of night, when the nuns were asleep; thus, very little holy fire was slung before they were subdued.
The Lord brought her and what remained of the convent's women along as he campaigned on the mortal world, where they serviced his troops, but eventually he was defeated. The betrayer escaped, and what nuns survived the exhaustion and shit were extensively mutated and broken, if not fully corrupted (i.e. fledgling succubi, that fled/fought/whatever with the army). Gloria had always been a tough woman, and managed to come out of it intact in both mind and body. After the weeks on weeks of non-stop boning she's become quite opposite the chaste nun she was before, fucking for fun and profit.
Mostly works as a prostitute, travelling from city to city. Her mouth is legendary; the mutations caused by the demon army had an unusually focused effect on it, making the tongue significantly longer, more dextrous, and more powerful - it's almost prehensile, and it's rumored (but not confirmed) to exude powerful aphrodesic pheromones.
ALTERNATIVELY (NPC modo)
As above, but she doesn't really give a shit about that anymore. She's happy go lucky, wandering the world blowing everything, cuz' life's too short to blow (1d20 philosophical deepness and eloquence: 1). The other survivors in varying states may or may not exist.
PLOT HOOK/MOTIVATION
When the demon army fled, they left 3 of the sisters behind, along with Gloria. Only one of them were not completely broken. 5 were unlucky enough to have been taken during the retreat (3 by the demons, 2 by human bandit "auxiliaries"/conscripts/recruits), and least 4 had become succubi. The Betrayer yet lives.
She travels hoping to reunite them, or at least find out what happened to them. The 3 she starts with travel with her in a wagon (ALT: in a castle?). It works as a roving brothel, both to sate Berniece and Allison, and to raise money.
Listing (for succ and bandits/demons, last known profile listed. Unknown if turned or changed since)
Sister Berniece; brown-haired and pearshaped, screw-loose. Futa, gang-bang fetish, tail
Sister Allison; blonde and screw-loose. Now mostly dazed and horny. Mut: Multi-orgasmic, multiples in tight/soft skin, breasts
Sister Paige; the one left sane, and mostly uncorrupted. Mousy, thin. Mut: Claws, a shitton of fetishes.
Bandits, 2; demons, 3:
Sister Marjory - Red-haired, comforting/mothering personality. Futanarized before the defeat.
Sister Ursula - Plain and quiet elf before the incident, developed huuuge tits during. Screw-loose.
Sister
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- Badarian Noble's daughter, liked martial training ("to defend against bandits"). Piercing green eyes, values discipline, duty and ability.
Mother Superior Janice - MILF style, was newly appointed Mother Superior, and is only 40-ish. Screw-loose.
Sister Ingrid - Su-Ku-Ta. Runaway slave. Used for dickings, so knew a lot - and thus was used a lot. Heavily mutated. Screw-loose.
turned:
Sister Celie (Cecelia) - The convent's youngest nun, at maybe 17 during the incident. Cutesy bookwormish girl. Green eyed, became a sadist.
Sister Fay - Night Elf, best friend to betrayer. Was loud and friendly.
Sister Paulette - Was an innocent woman. Short; was a devoted nun.
Sister Josephine - Amazonian. Tall with big eyes. Like Holt, valued martial ability. Trained in crazy kung-fu, and had a little power over ghosts, too. Yes, a monk-nun. Definitely not a Jojo reference.
Betrayer
Sister Lynn - Average build, with black hair and blue eyes. Daemonologist.
Mutations:
*Pheromones: -4 to Stealth checks and friendly characters are more interested in sex (xivvix)
Tight: The character deals +2 pleasure to your opponent during penetrative sex. Can be taken up to 3 times. (thetwo)
Soft-Skin: Your character causes +2 pleasure during non-oral foreplay.
x5 Whip-Tongue: Your character causes +2 pleasure damage during oral foreplay (xivvix)
Foreplay 2d6 + Body/3 Pleasure.
Mouth: 2d6 + (8)+12+10; 32-36-42
Non-mouth: 2d6 + (8)+12+2; 24-28-34
If your character is being penetrated, both she and her partner take 2d10 + (Others Body)/2.
Penetration: 2d10 + (12)+2; 16-24-34