Re: PbP Interest Check
Mages are balanced the way they have always been balanced - as glass cannons. Sure, they can shred through elite troops with ease... with two caveats, which I will explain through example:
1.) Running out of MP leaves you as a warrior without any talents (as the best case). This isn't going to happen in a single encounter, but if someone does something stupid (like walking through a portal and ending up in the heart of demon lands, then maintaining a buff that disallows MP regen) it will happen eventually. Or tassador could decide that demons are going to attack quickly and often enough that regen doesn't happen for a long period of time.
2.) Ashley encountered two ogres just before making it back through the gate. She defeated them with a single spell. But if she hadn't - if one managed to sneak up on her, or they were too far apart, or if she was fighting something else, or if she underestimated how much HP they had - and one managed to get within grabbing distance... well, that would pretty much be that. One chance to kill them while she's just grappled, then I'd have to wait for a string of natural 20's, or mathias.
A warrior surely has a different balance - less effective against large groups, but less hit/miss against small numbers of enemies. And that's just fine, especially since PC's aren't competing against each other. (Which is good, since two magic-using PC's fighting would pretty much come down to "who attacks first".)
Now, that isn't to say that mages couldn't use more balancing (though it's probably silly to talk about it when there are V2 rules we haven't seen yet) but I don't think it's quite as bad as you make out. Maybe tweak MP pool, cost, and regen to encourage conservation of MP a little more?