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Dark Gate OOC Thread


Zilrax

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Re: Dark Gate OOC Thread

I'll bring the Packborn and shellcats, you bring the toaster ovens.
 

Smokefish

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Re: Dark Gate OOC Thread

Third degree cervical and penile burns for everyone! Ember Brood, assemble!
 
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Tassadar

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Re: Dark Gate OOC Thread

This Xenos filth must be purged.
 

ranger

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Re: Dark Gate OOC Thread

......

Don't mind me not setting up an overcharged arcane infused nuke. Move along everything is fine.
 

plmnko

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Re: Dark Gate OOC Thread

Is there any penalty for increase a stat above 50 and the others remain around 20?
 
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Re: Dark Gate OOC Thread

No.
 

plmnko

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Re: Dark Gate OOC Thread

Ahh ok, there are some characters with 10 and even 8 at mind. Sorry for the question
 
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Re: Dark Gate OOC Thread

Having less than 10 does cause problems, mostly RP related.
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

Characters with less than 10 have issues associated with that stat.

Someone with 8 Mind likely isn't going to be very smart, for example.

If you meant a penalty existing for a large difference between stats, such as:

Body: 100
Spirit: 10
Mind: 10

Then I believe that there is still no penalty.
 
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Re: Dark Gate OOC Thread

So, a few dramatic changes from 3.5 to 4 that I think I'd be better off announcing to the public rather than just letting you all figure them out! This won't affect any currently active threads, at least not until I give people the option to start switching forward, but I figured I would announce them all the same since I've given public access to most of what's been done so far. Generally, I do appreciate questions, since the goal is to make it easy enough to understand despite how fat the ruleset is starting to get. Pokes regarding balance, particularly with supporting numbers, are also appreciated. I will note now that posts like these are going to be really rare until all of the rules are finished, however, since I don't plan on keeping a running note of all of the edits I make to a system that isn't even in play yet.

Grappling has changed a lot. A loooooot.
-The list of actions is bigger.
-There are now pins, which work sort of like submission holds used to but are a little bit weaker, as well as submission holds which now follow their actual meaning and involve disabling a person through pain or choking. This particular change I'm still slowly rewriting in, so if people are perusing the rules and spot a thing that needs to be changed from Submission Hold to Pinned, feel free to leave a comment there or send me a PM or something.

-You now no longer take no damage from your own AoE attacks, and they've had a ton of rules clarified and actually written down rather than just assumed. Such attacks automatically miss, dealing 1/4th damage or less depending on skills, but if you're in a grapple you take full damage just like anyone else.

Dodge is now random, and it, attack rolls, and grapple rolls now use a ton of d10s instead of d20 + something. Speed was changed to a static number that scales linearly with Body to a small degree. Resistance was split into 3 stats relating to each primary stat. This is the change that is most obvious.

Swimming, flight, and general positioning in combat have rules. Movement is more important and simpler, and moving through occupied areas has three rules, Tumble, Bull Rush, and Overrun.

EV now reduces Dodge, unless said EV is from shields. That just wouldn't make sense.

There are many more penalties to Base Casting, including being within melee range of two or more enemies.

Attacks, both against HP and against PP, have minimum amounts of damage they can do. Resisting pleasure has been fiddled with a lot, and the way that DR and AV interact has been expanded upon. AV now has three different types; natural, worn, and magical, and some abilities treat them differently.

Ranged attacks work mostly the same, though ranged weapons have been changed pretty significantly since the time skip allows for a lot of technological advancement. Ranged increments now also reduce damage, however.

Various optional rules have been introduced, including AoE attack mishaps, locational damage, ranged attacks getting penalties for movement, DBZ style power battles, and probably more that I haven't thought of yet. I'm currently pondering magic duel rules allowing two casters to interfere with one another while simultaneously casting spells at one another.

DU now applies double against attacks that aren't directly targeting the armor, and damage against armor is reduced by its AV, making armor a good bit more durable.

There's a mutation counter. It goes up to 18, and starts at an amount depending on your race's starting status. Naturally Warped starts the counter at 3/18, Warped at 6/18, and etc. You can take the Mutated Flaw, now Mutated X, up to that many mutations without increasing the counter.

Many Flaws were made such that they can't be taken for Talent credit as easily. Fetishes, RP Flaws, and similar easily abusable things can now no longer be taken en masse to grant your character more Talents.

Pregnancy rolls were switched from the d4 to the d20.

There's a lot more stuff. Really, there's just a lot more stuff pretty much everywhere. Every list is bigger, to one degree or another. A lot of old things have been changed too, expanded on, clarified, or given new options.

Mounted Combat.

Buffs with multiple attacks have been nerfed. Taking multiple attacks per round now reduces damage bonuses based on the number of attacks.
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

tl;dr version:

Loads of changes, ten sides dice everywhere, it takes twenty creampies on average to impregnate a woman, combat mechanics super different.

Everyone panic
 

Bloodshifter

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Re: Dark Gate OOC Thread

I don't really follow this thread much *aside from Tass* I know there is a link somewhere for DG4 but, someone mind reposting it?
 
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Re: Dark Gate OOC Thread

.
 

Bloodshifter

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Re: Dark Gate OOC Thread

Wow lots of 1d10's instead of flat +# now.

Question on Talent: Artifact Weapon
Shouldn't that be worth maybe 2 Talent Points as wealthy gives 150 Denarii compared to Uber weapon 1000 Denarii?
 
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Re: Dark Gate OOC Thread

Wealthy's dosh bonus will probably be increased at some point, but Wealthy also lets you invest it in whatever you like without giving me an opportunity to dick you over. When I actually get around to working on the item enchanting rules, there will be plenty of opportunities for me to do such with enchanted items, trust me.
 

Bloodshifter

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Re: Dark Gate OOC Thread

Wealthy's dosh bonus will probably be increased at some point, but Wealthy also lets you invest it in whatever you like without giving me an opportunity to dick you over. When I actually get around to working on the item enchanting rules, there will be plenty of opportunities for me to do such with enchanted items, trust me.
Fair enough. Though Linking Artifact and Cursed would bring hilars.

Also If I'm reading a few of the skills right they add an +# to each Damage Die? So something like tthat is 5 1d10+2 instead of 5d10+2?

Also I get access denied to a few of the links.

The overhaul to the magic system is nice stacking status effects would be killer letting PP tap outs viable against hardier enemies.
 
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Re: Dark Gate OOC Thread

The things that say "+X per dice" are always for Dodge, attack, or grapple, not damage. Some skills maximize and double ye damage dice, usually for fairly hefty penalties, but they don't give bonuses per die.
 

Bloodshifter

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Re: Dark Gate OOC Thread

my bad there. I tend to lump attack with damage. I retract my statement.

If I may what promted the change from a signle D20 to XD10 system? the prior favored stats over random chance while the latter really leaves it up to the die.
 
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