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Re: Games Discussion Thread
Getting paid for it? No.
Getting paid for it? No.
IGN does video reviews in a similar manner as any other person that does reviews. Are you saying that they don't need to eat too?Getting paid for it? No.
I should have been clearer with this. Critics (reviewers) being one side of the equation (people who can fairly see revenue for what is essentially work) and let's players being the other side of the equation (people who are just customers who post their own experience of playing it and getting paid for that) and the grey lines that exist in between, as anyone can claim that their publishing is a review of some sort, which is bullshit, but hey, it keeps copyright claims mostly off their back cuz the the law if awfulbut they do have a copyright claim against these muddled grey lines of let's players vs critics and what law/rule people are using to show videos.
Which is by far the biggest problem, the fact that laws aren't keeping up with the times. (Mostly because they're too busy calling each other incompetent to realize they both are, but that's not the problem with the situation.) It also doesn't help that the people that are behind the regulations can only see the dollar signs they'll lose if they get such a free market of content creation, thus why there's the system that's screwing everyone over in the first place. I understand the want to stop people from, say, installing an entire movie or music track onto the internet if they don't have permission, but the system also can't differentiate who has permission or is using fragments of the content in question in other ways.I should have been clearer with this. Critics (reviewers) being one side of the equation (people who can fairly see revenue for what is essentially work) and let's players being the other side of the equation (people who are just customers who post their own experience of playing it and getting paid for that) and the grey lines that exist in between, as anyone can claim that their publishing is a review of some sort, which is bullshit, but hey, it keeps copyright claims mostly off their back cuz the the law if awful
Another sale already,noticed METAL GEAR RISING:REVENGEANCE and taught it was out today for pc, got my hopes up but its out on january 9 2014, still 20$ for the game with all the dlc and improved everything is pretty sweet.Steam sales are here again, and right in time for you to ignore buying christmas gifts for everyone so you can feed your hobbies.
By what I get of the subject, it wasn't nessisarily a terrible game, buuut it tried too much to do the 'dark and edgy' that was popular at the time (even Spyro didn't survive that, with the 'Legend of Spyro' series that also wasn't too terrible but definitely didn't fit the franchise it came from.)What to say so that everyone hate you:
After saying this yesterday my roommate's life went apeshit since now all of his co-workers hate his guts. Sorry Gabe, may your suffering not last for long.Shadow the Hedgehog was a good game.
Must work with some pretty shitty people then.After saying this yesterday my roommate's life went apeshit since now all of his co-workers hate his guts.
To be more specific: It's free until December 26th, 2013 at 10 AM Pacific time. As in, you get it for free and keep it, not just a trial. Limited window, I know, and I'm sure most who wanted it have it by now, but hey, it's a nice gesture.Left 4 Dead 2 is currently Free on Steam! If you don't have it, grab it while you can~ ^_^
Throwing the two of them apart should be easy: all you have to do is change their position relative to one another. The trick is to work fast enough.
You blink your eyes closed to take inventory of the situation, and then you call power to you. The snowstorm blocks out starlight and moonlight, and there isn't much heat around, so you have only your own soul to use to fuel your Craft. Fortunately, you have soulstuff to spare.
Distance between Wakefield and Smith is a relational property; all you need to do is convince the world that, no, there's actually a good deal more space between them than it appears at first glance. After all, in some situations objects that appear close could be far from one another: forced perspective, tricks with mirrors, reflections. Ten feet is all you need.
Power flows from you, and Wakefield and Smith fly apart as if each had been struck in the chest by an enormous fist. Smith sprawls in the snow. Wakefield somersaults in midair and lands on her feet, facing you. Steam rises from her body.
This un's pretty neat. You're like a necrolawyer.The world goes dark. The blood-circles take fire. The sky peels open like the petals of a flower, and you hang in boundless green-charged space, within the light of the goddess. She curves above and beneath you and to all sides, her face the sun and her drifting hair the sky, her arms horizons, the earth an arch of belly and swelling thighs. Her skin's a translucent green-brown, and sap moves within her to the rhythm beat out by her heart.
Pat meets her galaxy-eyes without a hint of awe. "Goddess, we have come to ask you questions. And we bind you to answer honestly." His words change the space in which you hover: it acquires sharpness and solidity that remind you of wheels and gears and pulleys and levers. The goddess hisses.
Just bought Dishonored during Steam sale. The vanilla game is shorter than I expected, but nevertheless quite interesting. As someone mentioned earlier, playing non-lethal does limit your option quite a bit (the most creative combo attacks are all lethal), but this is balanced by that enemies deal quite a lot of damage to you even on normal difficulty, and there are a lot of enemies.I was hoping Dishonored would be good. I haven't got the chance to try it myself yet. Lacking in options does damper the spirit a little though. Ah well, as long as it doesn't force guns blazing cowboy mode then I'm good.