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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

translation is telling me that only the collision detection and speed have been tweaked for alakune and amoeba.

Ah, okay. Good to know. Then I don't have to waste time on my two least favorite enemies!
 
Re: Fairy Fighting

"Bugfixed" version uploaded.
It just increases frequency of FallenFairy's new move.

GoogleDrive idea seem to be out of the window for him, it seems. Guess they don't like adult content.
 
Re: Fairy Fighting

I need to leave soon so haven't had time to look at Alau lune and ameoba for myself, but Fallen fairy. I love this update already.
 
Re: Fairy Fighting

I need to leave soon so haven't had time to look at Alau lune and ameoba for myself, but Fallen fairy. I love this update already.

As Hentie said, there isn't much to look at when it comes to Alaulune and Ameba. Their collision detection is different, as well as Fallen Fairy's.

I've played around some more with Fallen Fairy now, and I absolutely love the new move, but I think it's kind of weird that nowhere during the new move do you lose any health. It's impossible to die from it. I also love how her "lie down and let Tiki jump on me" attack is much more frequent! The only sad thing about this so far, is that it's now very rare for her to do her 69 jump grab (was already kind of rare), as well as her SP Max "lie down and let Tiki jump on me" gangbang move. I have yet to see any of those two be used even once.

But yeah, greatest update in a long time, I'd say! Fallen Fairy has always been the most finished enemy of them all, but I'll never complain about him updating her.
 
Re: Fairy Fighting

I will, because she's long since finished, even overly finished, while other characters are still lacking. I'd like to see a balance of characters so that one day level skipping is not a necessity.
 
Re: Fairy Fighting

While I do like Fallen Fairy, I have to agree with Toxic. I'd rather have 6 good enemies than 5 mediocre and 1 great. But that's just my opinion.

Also makes me sad that Alalune gets absolutely no love. how hard is it to make a plant girl? :( (if that's the right name. you get which one I mean though.
 
Re: Fairy Fighting

While I do like Fallen Fairy, I have to agree with Toxic. I'd rather have 6 good enemies than 5 mediocre and 1 great. But that's just my opinion.

Also makes me sad that Alalune gets absolutely no love. how hard is it to make a plant girl? :( (if that's the right name. you get which one I mean though.

 
Re: Fairy Fighting

While I do like Fallen Fairy, I have to agree with Toxic. I'd rather have 6 good enemies than 5 mediocre and 1 great. But that's just my opinion.

Also makes me sad that Alalune gets absolutely no love. how hard is it to make a plant girl? :( (if that's the right name. you get which one I mean though.

Very hard. Its the same reason why the giantbee or spider characters haven't gotten/get very little attention since they came out.
 
Re: Fairy Fighting

My favorites happen to be the bee and the spider in addition to fallen fairy. jellyfish and the little hobgobblers are cool too.
 
Re: Fairy Fighting

One thing that I do is that since Eluku changes the frequency of moves from time to time, I save older versions and rename them with the moves that are used a lot in it. That way if I want a certain style for the enemy I just load up that version.
 
Re: Fairy Fighting

Love the new update.Haven't played it,but i used the watch option,and the moves are great.But i'm still wondering why he releases this game for free,because this game has had a lot of hard work on it.I'm going to donate him a few bucks so he can continue making this game (As seen from his blog) .
 
Re: Fairy Fighting

Love Fallen Fairy, but her stomp slide grab is still extremely cheap and damaging. Unblockable, air-grabbing, backdash gimped, unduckable, 40% life.
 
Re: Fairy Fighting

Love Fallen Fairy, but her stomp slide grab is still extremely cheap and damaging. Unblockable, air-grabbing, backdash gimped, unduckable, 40% life.

You used to be able to jump over it sometimes.. but now it stuns you aswell
 
Re: Fairy Fighting

Haven't found a secret yet. Any idea what it is?

I dont, but I found a bug in Fallen Fairy's new move..

Once Tiki gets futa'd by the.. Parasite, I shall call it, Fallen Fairy will sometimes miss her dicksucking move a few times and then slowly float into the air. The only way to get her back down to to damage her, but only when shes low enough.

Edit: I'm guessing the just released update for this update fixes this problem. Jolly good show, Eluku
 
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Re: Fairy Fighting

Love Fallen Fairy, but her stomp slide grab is still extremely cheap and damaging. Unblockable, air-grabbing, backdash gimped, unduckable, 40% life.

That move resembles the one from Akuma in Street Fighter,when he glides towards you and unleashes a barrage of fist attacks,and after that a kanji letter appears above him,just like fallen fairy does.
 
Re: Fairy Fighting

Another one of my mega quoting posts!
I'd like to see a balance of characters so that one day level skipping is not a necessity.

I agree with you that the game needs balancing and that all enemies need an even amount of attention, but a genuine question: How is level skipping a necessity? Because there's not enough moves per character? Because it's difficult? The first choice rings true, but it hardly makes level skipping a "necessity". The second option I just can't agree with. That's just me though.

While I do like Fallen Fairy, I have to agree with Toxic. I'd rather have 6 good enemies than 5 mediocre and 1 great. But that's just my opinion.

It does seem like he's planning on adding more onto most if not all older characters, considering the last few week's polls. And I have to say, what does it matter if he does 6 mediocre enemies and then slowly making them great one by one? I really don't think he's only going to play around with FF.

One thing that I do is that since Eluku changes the frequency of moves from time to time, I save older versions and rename them with the moves that are used a lot in it. That way if I want a certain style for the enemy I just load up that version.

I did this with RaperBeast. I saved an old version where he spammed his rush attack and Sheeva attack. Still have it. I kind of like RaperBeast now though. I just spam heavy punch on him at the start, making him counter me four out of five times, instantly opening up for his SP Max moves.

Love Fallen Fairy, but her stomp slide grab is still extremely cheap and damaging. Unblockable, air-grabbing, backdash gimped, unduckable, 40% life.

You used to be able to counter that move, before the latest update. When she stomped, you would be launched into the air, but you could press heavy punch to jump up and dive over her head. As you said, you have to be ready or very lucky to jump over it now, but it doesn't do nearly as much damage anymore.

That move resembles the one from Akuma in Street Fighter,when he glides towards you and unleashes a barrage of fist attacks,and after that a kanji letter appears above him,just like fallen fairy does.

That move resembles the one from Akuma in Street Fighter,when he glides towards you and unleashes a barrage of fist attacks,and after that a kanji letter appears above him,just like fallen fairy does.

Woohoo, someone other than me who got the reference! I bet there's more of course, but you're the only other one who has mentioned it. Anyway, what does FF's kanji mean though? Akuma's says exactly that: Akuma, aka. Devil.

About her new move:
Does anyone else get the feeling he's not actually done with it? It does no damage whatsoever, it doesn't have an actual "ending" or anything else. It's an infinite move. I get the feeling that he's planned an instant finisher with it in some way, or at least something more. For example, more grabs other than the red blowjob one, added damage to it so that you can actually lose, or an instant death scene from not getting the parasite out in time. I love it, so damn much, but it just feels like he has more stuff planned for it.
 
Re: Fairy Fighting

Love the new update.Haven't played it,but i used the watch option,and the moves are great.But i'm still wondering why he releases this game for free,because this game has had a lot of hard work on it.I'm going to donate him a few bucks so he can continue making this game (As seen from his blog) .

Because he understands, that a porn game not worth any money. It's a fucking hobby, not a job. If it's your job, you - idiot.
Of course you can get tons of money for text game like Fenoxo. That's fine, and I believe it's just hobby with huge profit.
My mad opinion.
 
Re: Fairy Fighting

The fact:some enemy is less "developed" than other ones. But how much I think about, there's no way to add something relevant to DrinkingWorms or GreenAmoeba.
Humanoid charas are most versatile. SO, maybe we can hope for a new game where, instead of one enemy for each single fetish, we have less of them but with more variations. Better 6 well done charas than 18 u-hum.
With the same effort..
You can mix up Ropers with Jellyfish for a tentacle monster.
Raperbeast with Frozenwolf (animality).
Alau=Lune is really unusefull (one H scene...ok, who love her?). So let her burn in hell.
Use shibari moves with Alakune and the green spiders (so goodbye lil moguris).
FC and FCBoss (FCB maybe get in for a special move and you can also have the infamous vore scene)
Merge Meatcatcher and Eggplanter (the weirdo of the roster).

Expandbee have a (single but) large set of animations, and FluidHunter is well rendered. FH also have some FxF scene, so expand it and goodbye damned mist sisters.

As always, just a wish list...
 
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