What's new

FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

how do i activate the skill that makes tiki summon wind around her? I tried looking back but i couldn't find it
 
Re: Fairy Fighting

how do i activate the skill that makes tiki summon wind around her? I tried looking back but i couldn't find it

I bet the command is Down + Light Punch. - "Tap repeatly" or maybe Down, Down + Weak Punch or either both D, D + LP, LP.

Just guess, which three of this commands are right.
 
Re: Fairy Fighting

Close, but not quite accurate. Hold down and quickly tap strong punch. You must be at full SP to do this.
 
Re: Fairy Fighting

The update also adds a new move for Tiki, sort of a fireball. The combination is 6426+HP, costs one full SP bar. Seems weaker than the original ground wave, but has greater range.
 
Re: Fairy Fighting

I'm really loving these intro pieces for the level's. It's really putting together a story, and not just "Tiki walks up to monster, beats it, moves onto next monster"

The bee dropping her after checking her for eggs and finding none is a pretty clever transition
 
Re: Fairy Fighting

I'm really loving these intro pieces for the level's. It's really putting together a story, and not just "Tiki walks up to monster, beats it, moves onto next monster"

The bee dropping her after checking her for eggs and finding none is a pretty clever transition

I thought the plant girl was so cute after being smacked, it almost made me feel bad. Then I remember, bitch tried to drink my ovaries
 
Re: Fairy Fighting

I thought the plant girl was so cute after being smacked, it almost made me feel bad. Then I remember, bitch tried to drink my ovaries
She just needs a mommy figure. That's why she probably likes to crawl into fairy vaginas.

Of course, one does wonder what the heck that red thing is that AlauLune is letting grow inside Tikki.
 
Re: Fairy Fighting

I've been keeping an eye on Fairy Fighting since its origins, and I've gotta say:

Am I the only person that does not give a shit about the combat mechanics?

I don't care if fairy wave's damage was buffed 13%, or that strong kick had its startup time reduced by 8 frames. I'm not here for balance, for competition (against computers?), or for combo potential. I'm not here for anything other than weird, terrifying pornography.
 
Re: Fairy Fighting

I've been keeping an eye on Fairy Fighting since its origins, and I've gotta say:

Am I the only person that does not give a shit about the combat mechanics?

I don't care if fairy wave's damage was buffed 13%, or that strong kick had its startup time reduced by 8 frames. I'm not here for balance, for competition (against computers?), or for combo potential. I'm not here for anything other than weird, terrifying pornography.

I don't know - I like to be able to play it like a fighter game, but for it to always be so difficult that if I play at any worse than my best I'll lose. The actual fact of personally barely losing to the opponent despite my best efforts makes it way more awesome.
 
Re: Fairy Fighting

I love the balance of Fairy Fighting. It's one of the reasons it's one of my favorite H games, because you don't have to try to lose to see the sex scenes, that annoys the hell out of me in about 95% of H games. You can enjoy it as a real game and as an H game. Most games you go into them and just walk around losing to all the enemies to see their animations, and then move on until you finish the game. I really dislike that and wouldn't pay for that kind of content. There's plenty of free hentai around, but making a good game AND good hentai at the same time is so rare.
 
Re: Fairy Fighting

Fruit is on the money. It's a game that is balanced out pretty well. How many H games can you count that have a good balance of gameplay, sex, and control, and difficulty?
 
Re: Fairy Fighting

It's half and half for me. I liked that the game was balanced and that I could beat them. Which I did. I also enjoy just sitting there and watching fairy-chan get fucked up. At which point, I couldn't care less about the fight mechanics either.
 
Re: Fairy Fighting

It's half and half for me. I liked that the game was balanced and that I could beat them. Which I did. I also enjoy just sitting there and watching fairy-chan get fucked up. At which point, I couldn't care less about the fight mechanics either.

Hence we got the watch mode for that. Also another plus when you think about it. Most of the games forced me to either play and not fap, or fap and be unable to progress. Having options is a nice touch. Some games have a gallery, which is kinda better in other ways, but the watch mode is damn good in it's own way in that you don't need to keep renewing animations or rotating them. The flaw with watch mode is the AI programming spamming.
 
Re: Fairy Fighting

VOTE

I am really hoping for some more FrozenWolf content. :D
 
Re: Fairy Fighting

ExpandBee
GreenAmeba
DrinkingWorm Mother
Alau-Lune

Barely have any moves compared to others. So im going to pick a random one of them... DrinkingWorm Mother, she only got like 2 moves.
 
Last edited:
Re: Fairy Fighting

All in all, there are a couple enemies that feel rather incomplete to me. Eggplant, Drinking Worm, Alalune, Roper, Fairy Crusher Boss, Frozen Wolf and Mist Sisters.


And by incomplete, I mean that they are missing some moves/CGs that they I think could be in them.

Eggplant: I wanna see him long range grapple her and pull her toward him and gets her on her knees. His "dick" comes out of his mouth and he stuffs her throat.

Drinking Worm: I'd like to see the little worms get a little more priority. I think the biggest problem with multiple enemies is that they too often take away from each other. If the little worms are holding Tiki, then vore worm shouldn't do her vore finisher.

Alalune: Seems like there is a lack of h-moves for her. With her being a plant type enemy, maybe she releases some pollen aphrodisiac that makes Tiki horny and then she has her way with her. A vore wouldn't hurt either.

Roper: Kind of what I said with Drinking Worm. Their co-op move takes away from the point that there are solo-moves since the co-op grab happens only seconds after the solo grab. Also, with the long whip-like tentacles, maybe some whipping and spanking is in order.

Fairy Crusher Boss: Could be a vore. So far, there is two licking moves and a bunch of melee and two finishers. Not really sure what all Eluku could do but it feels really light in content.

Frozen Wolf: Probably the most complete of this list. Maybe he could send some of the pups to harass Tiki. Licking or fucking.

Mist Sisters: Wouldn't say no to another couple animations...but, say no to scat folks. lol
 
Re: Fairy Fighting

Personally, I wouldn't mind eggplant since he's kinda spammy with those crawly things. Everything else is either complete or kinda boring in concept in the first place, so I went with lune
 
Re: Fairy Fighting

I think there are several enemies that are lacking, all of which were mentioned by Vinceras. But I voted after personal preference, rather than after what's needed.
If we take Vinceras list for example, I just really don't like Alaulune or GreenAmeba.
Eggplant has enough moves by now, he's just a bit spammy, which makes him frustrating rather than fun. He needs to be fixed, but I'm not too fond of the guy to begin with.
Roper doesn't really need more moves either, they just need to leave eachother be a bit more. I for one likes to be juggled between the two, being caught in midair after a grab is finished, but that is damn near impossible with how much they egg eachother on.
Mist Sisters are just really barren and plain. The only move they have apart from the groupie move is the ass unbirth one, which I find kind of disgusting (the ONLY move I find non-sexy in the whole game!). They definitely need more moves and more variety, but they aren't in my interest.
I don't really see why Frozen Wolf needs more stuff. He has his wooden (icy) horse, his birthball, his pillars, his licking, his trap, his incredibly nice mounting, two endings both with CG and finishing picture. He feels pretty complete to me, much like RaperBeast and Fallen Fairy.
Now drinking worm and the Fairy Crusher Boss definitely needs more stuff. They could definitely make the mother in Drinking Worm much more interesting, and play much more with the vore aspect of the stage, which is the part that I love about it. She really only has her grab and her finisher, and that's it. The worms on the ground feel pretty finished though. They do their part in keeping you busy and irritate you, they have one animation per amount of worms on you, and they have an ending if you lose to them. If he's going to update this stage, I think he should make the mother more interesting.
But in the end, my vote went to Fairy Crusher Boss, since I've been hoping for AGES for some vore with that guy, and he really only has two (sex) moves, not counting his tit squeeze. My two favorite things in extreme hentai are vore and distension, hence my love for Hunter's H (even though guro isn't my thing), Succubus Fist, Milia Wars, Chrono Clock and this game. I LOVE the finisher Fairy Crusher has, because of his ridiculous size (which is also why I always wished for there to eventually be a dragon, minotaur, ogre or other kind of giant in the game, but instead we got RaperBeast, which is damn close to perfect for me!), but I still think he could do more with it. And really, Fairy Crusher Boss is perfect for some vore, so why not add that in there as well?

So, there. End of post. If you read that unedited and unsorted nightmare, then kudos to ya.
 
Re: Fairy Fighting

ExpandBee & MDW need revamping in my opinion. They are way too focused towards hitting their instant game overs, you can never really lose via the other means without trying. It should be more like FluidHunter and AlauLune - the OHKOs should be fewer and more far between.
 
Back
Top