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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


Re: Fairy Fighting

I'm guessing you're skipping right to meatcatcher? That's how to get to the final stage through level selection, kinda as a secret. See if you get it by beating eggplant.
 
Re: Fairy Fighting

Oh wow. That green-haired fairy's asshole got completely destroyed.

Can I ask where you find that GO Animated/CG? Can't find it, been all trying beat myself in the last stage.

I want to see it.
 
Re: Fairy Fighting

I'm guessing you're skipping right to meatcatcher? That's how to get to the final stage through level selection, kinda as a secret. See if you get it by beating eggplant.

Except it immediately game overs you with a new animation where something spits some eggs in her butt and you pop a little red jellyfish thing out her mouth. Can't actually play the final stage that way.


Can I ask where you find that GO Animated/CG? Can't find it, been all trying beat myself in the last stage.

I want to see it.

He's referring to the animation before DrinkingWorm stage. Just choose DrinkingWorm stage and let it sit.
 
Re: Fairy Fighting

so how do you normally get to the final stage now? in the past I used to just fuck the 4 things and it put me there, but now it just gives me a game over animation.
 
Re: Fairy Fighting

so how do you normally get to the final stage now? in the past I used to just fuck the 4 things and it put me there, but now it just gives me a game over animation.

You need to feel up the bar on the right under the corner of the screen, by letting Tiki get caught some several H-Moves until the gauge reaches the key icon or either choosing the 2nd stage from the start.
 
Re: Fairy Fighting

You need to feel up the bar on the right under the corner of the screen, by letting Tiki get caught some several H-Moves until the gauge reaches the key icon or either choosing the 2nd stage from the start.

And the cheat for filling up the key bar is accessible by pushing down enough times on character select. It's past "HP DECREASES", makes a punch sound when you select it (although there's no visual confirmation).
 
Re: Fairy Fighting

Except it immediately game overs you with a new animation where something spits some eggs in her butt and you pop a little red jellyfish thing out her mouth. Can't actually play the final stage that way.

Sure you can, if you cycle downward once all the way through, it gives you the key automatically.

*FOR THOSE OF YOU WISHING TO GET TO THE LAST BOSS (even though updates have been for the beginning levels)* Cycle through your hp and sp increase until they're off the screen, at which point, you hear a loud impact. This gives you the key so you don't get auto game-overed. Then you can pick meatcatcher, which will take you straight to the boss.
 
Re: Fairy Fighting

I really don't understand why he can't just put the final boss in the fight selection as with everyone else. Everyone knows about the "secret" now, and those who don't will immediately find out as soon as they try to skip to MeatCatcher. The only thing this does is irritate people who wants to play against MeatCatcher, but has to go through EggPlant every time.

I know he wants to force you to actually play the game to get to the final boss, which is also why he included the key, but you can just skip to Hell's Door and get raped a few times to get it anyway, and as I said above, this "secret" isn't very secret. Never was and definitely never will be.

On another note, I've noticed a few changes throughout that may or may not be (relatively) new:
1. The statue in the MistSisters stage is actually placed in the middle now, and it takes a whole lot more damage when you punch it, as well as healing less when you leave it alone. It also seems as if he fixed the bug where the stage doesn't end after the statue is gone.
2. Fallen Fairy does her jump 69 attack a whole lot more now, which I absolutely love. I HATE the stomp attack though, since she spams it, it hurts like fuck, and even if you escape it you're still stunned and she can just do it again. Also, it's still damn near impossible to get the gangbang special to happen.
3. MeatCatcher doesn't get the on-hit ending when getting killed by the dimension thingie anymore. Good stuff!
4. FrozenWolf can no longer attack you while you're lying down, effectively stopping him from locking you up by spamming his god damn pillar.
5. Alaukune seems to be slightly better at throwing her little green guys after you've been caught by one. Might just be my imagination though. Also, does she have a new move? She glowed yellow and dashed at me without having any SP. It definitely looked like she tried to grab me. I unfortunately dodged it, and I haven't been able to bait it again. I've never seen her do that before.

And one more thing... I've said it before, and I'll say it again: my favorite enemy is Raper Beast, and I really have to commend him for actually making the fucker work. He's a challenge to fight, it's always exciting to do so, and his sex attacks are now pretty much perfectly varied, with his SP bar going up in a great rate. It helped a ton when he added the breast sucking as a boost to his SP. I absolutely love the guy now, apart from when I want to just rush through the game. Then I hate him.

Edit:
The new openings to the stages, including the intro, are awesome! I am sooo looking forward to Fluid Hunter this weekend, and even more so to the Dark Moomin trio and Giant Dark Moomin! FrozenWolf and RaperBeast as well of course! Exciting times. It's just too bad that the game is so close to being done... let's hope his next game (platformer?) will be just as awesome!
 
Re: Fairy Fighting

This game is going too well. I think he's planning to sell it on dlsite :rolleyes:
 
Re: Fairy Fighting

Also, does she have a new move? She glowed yellow and dashed at me without having any SP. It definitely looked like she tried to grab me. I unfortunately dodged it, and I haven't been able to bait it again. I've never seen her do that before.

She does have a health regeneration grab where she'll lick Tiki to regen, are you sure it wasn't that?
 
Re: Fairy Fighting

She does have a health regeneration grab where she'll lick Tiki to regen, are you sure it wasn't that?

That is her SP max move. She did this one without her having a single SP flame. Also, it didn't make that "special" sound.
 
Re: Fairy Fighting

i haven't rechecked the stage but were you pushing out eggs at the time?
 
Re: Fairy Fighting

Nope, I was not. Perhaps it was just a bug or something, I don't know.
 
Re: Fairy Fighting

Back to life! Literally!
After my hospital degency I'm back to see what's new. WHOA! Last boss is really good! Easy to defeat once you learn the tech (not a bad thing at all), and show a large number of different (disturbing) animations. Hell's Door was a kinda bonus stage, but it's ok. And also new animations that give some plot hint. T'was a very surprise.

Nice. I think some dope is acting on my brain, 'cause I can't do any criticizm this time.

What after the full game packaging? Maybe some MUSIC? Could be very nice!
In the meanwhile I'll keep to play with Rob Zombie on the background.

See ya!
 
Re: Fairy Fighting

I haven't been too active with posting lately, since I'm generally pretty busy nowadays, so I didn't know you were gone... but welcome back anyway! Hope you're feeling swell.

Also, some music would be a great idea!
 
Re: Fairy Fighting

Did anyone get the small Drinking Worms on the Drinking Worm stage to penetrate Tiki into her stomach?
It happens to me for a fraction of a second and never continues.
That's a glitch.


Also, some music would be a great idea!
That's a terrible idea.
Adding music will only increase the game's size exponentially.
Plus, it ruins the atmosphere.
 
Re: Fairy Fighting

I'm not talking about a fullblown track. Maybe just some kind of ambiance that can play in the background. Considering the only sounds in the entire game are Tiki's moans, punches and squishy noises, the game feels pretty empty in the sound department. An entire track would just be irritating, but a slight bit of ambiance would keep the game from becoming audibly stale.
 
Re: Fairy Fighting

I'm not talking about a fullblown track. Maybe just some kind of ambiance that can play in the background. Considering the only sounds in the entire game are Tiki's moans, punches and squishy noises, the game feels pretty empty in the sound department. An entire track would just be irritating, but a slight bit of ambiance would keep the game from becoming audibly stale.

Any ambiance background music would have to be able to switch/swap/fade in/fade out to match whats going on screen at any given time though.
 
Re: Fairy Fighting

well I would hope background sound tempo is limited. we don't need anything fancy or distracting. If the world is merciful, there will be no dubstep.
 
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