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ACT [KavenBach] Tower of Change


DocGigglez

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Re: Tower of Change

Is it just me, or did this game remind anyone else of Curse of Craklevania by tp?? anyways you can kinda cheat this game by wall climbing with the 1 and 2 buttons. If you jump against a platform and stop on the side, hold towards the platform and press either button and you will climb it a bit.

and also @ Darkfire1004 in post #3, do you mean the game custer's revenge??
 

tidelwave21

Jungle Girl
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Re: Tower of Change

new version up for those interested, his update says "Most recent version. A great deal of the game mechanics have been corrected or at least greatly improved. One new level." In my opinion the games pretty fun, graphics suck but there's more gameplay than 90% of h-games out there
 
OP
Parabolic Hyperbole
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Re: Tower of Change

new version up for those interested, his update says "Most recent version. A great deal of the game mechanics have been corrected or at least greatly improved. One new level." In my opinion the games pretty fun, graphics suck but there's more gameplay than 90% of h-games out there
The creator just updated the game to 003.7. He said he added another level, but the only differences I notice is that the slime debug room "glitch" is gone and there's a new effect where your character is stunned for a few seconds if she falls from a high platform. The game still ends for me in the room where you have to freeze the medusa.

Also, I didn't notice before now, but 003.5 and 003.7 both use the F5 and F6 keys for save states and load states respectively. This should make the game significantly easier if you keep getting screwed over by the bad programming.
derp.
 
OP
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Re: Tower of Change

KavenBach just updated the game to , and... yeah. I think I'm done with this one for a while.

I'm not liking Kaven's attitude at all. He gave the game a relatively large graphical overall and added a bunch of levels in this new version, but for every step forward, he's taken eight steps back. To start, he's completely disabled the save states when everyone I've seen has been genuinely thankful for it and wouldn't have played the game for as long as they did if they didn't have it. It's just gone, and he has no reason for it than just for the sake of randomly making an already broken game harder.

His "logic" is that it's now redundant to use GameMaker's own F5 save state feature because he's programmed an internal save file system. The first obvious problem right off the bat is you don't get to save your game until the sixth level, which was the final level in previous builds of the game. Do you see the fault in logic here? Kaven has disabled the Save Anywhere system people were regularly using to progress through the first six levels because he says it's no longer necessary with a save system you don't get to use until after the first six levels. That completely misses the point!

Furthermore, the new built-in save system that's supposed replace the save states that never let me down doesn't even work right. When you start the game, you're asked if you want to load an existing save from slots 1-3. If you've saved the game in version 004.0 previously, you'll need to press another button on the keyboard to bring up Level 6. From this point, your character is basically stuck in place because she spawns directly on the Level 6 save point, causing the save slot prompt to stay on-screen and effectively disable the game controls. Thanks entirely to the sloppy programming, you can actually get around this by mashing the arrow keys and the 1 and 2 escape buttons to slowly float the character toward the medusa enemy that's behind a wall to the right of the save point and intentionally get yourself killed, allowing you to safely respawn with full control of the character on your next life. I've tried the save point three times already and observed the same horrible results each time.

Of course, one, this is a virtually inescapable game-breaking bug in the save system that never should have made it to the distributed build of the game, and, two, this means that loading your game absolutely guarantees you're going to lose a life. If you make it to Level 6 with one life left, don't even bother using the save point. In other words, KavenBach isn't playtesting this crap himself and just throws his blatantly malfunctioning programming on other people.

Lastly, I'm not a fan of the design choices in these newer levels KavenBach is coming up with. The existing levels, while infested with buggy collision detection, at least in theory had a strategic approach with timing jumps and avoiding manageable groups of enemies. Level 7 immediately starts with a series of climbing hallways populated by slime traps, poison spiders, and those lasers that will petrify you on impact. The spiders are placed so close together and the ceiling is so low that it's nearly impossible at times to vault over them while still taking into account the timing of the laser that shoots across the hallway. And it's not like you can time the spiders, since they have no set paths and simply turn left and right at random times. This plays directly into completely ridiculous situations where your jumping will be cut short by a spider and you'll land in a slime puddle for instant goo-girl-ification, or the spiders will unpredictably gang up on you and cocoon you when you're simply ducking one of the lasers. Basically it feels less like strategic platforming and more like purely luck-based gameplay in Level 7.

I got to Level 8 with about four lives left. It was much more open and returned to conventional platforming from what I remember, and there was a new gimmick where you could climb across grating on the ceiling, but I still died numerous times by landing directly in the path of a medusa on ground level after slipping off a platform I landed on perfectly. At that point I made up my mind and just called it quits. All of this would have been avoidable if the original save system were in place and I could play more cautiously.

On one hand, I feel like I'm coming down too hard on Kaven. On the other, some of this stuff is impossible to miss if you allot yourself any sort of self-testing procedure, and that just rubs off on everything else I have problems with in this game.


I'd say I've ranted enough. You guys can go do whatever now.
 
Last edited:

Lucas

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Re: Tower of Change

I agree with you. Why remove the quicksave feature in a BETA VERSION? How are people supposed to test this shit out if a player can't do well without being an effing pro? It's already a hard enough game as is with the bad collision detection and hitboxes with the enemies (those fucking bulb plants for instance) That's like playing the first Max Payne with no quicksave feature; it makes the game nigh unplayable because you won't be able to finish it unless you play the shit out of it.

WHAT WERE THEY THINKING?
 

Kusanagi

Chief Nippleseer
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Re: Tower of Change

The game isn't worth the download. Any version of it, really. Horrible platforming keeps you from trying after quite a few deaths. The 'sex' scenes aren't even that interesting. Also, the gates don't stay open after you die, even if you hit the lever before hitting the 'safestone'. That's bullshit.

Everything that's wrong, like PH said, could have been avoided by simple testing. But I guess asking people to test for bugs in any sort of game is asking too much.
 

Archer

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Re: Tower of Change

Just.....yeah.

 

Sir Kull

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Re: Tower of Change

This game is like Leisure Suite Larry 1 on crack cocaine. :confused:
 

|Alien|

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Re: Tower of Change

New update:

No new enemy.
Password to pass the levels.
 

E7N

Sex Demon
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Apr 9, 2010
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Re: Tower of Change

This game is awful.......

It reminds me of those really REALLY old games that the AVGN talks about.

But worse.

Why even make this game with nudity? its really not like it makes a difference.

Lol at the guys jump.
 
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