OAMP
Turtle Poker
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Signups are now open* for Clover Grove, the monster movie themed RPG.
Each player picks a class, but also gets five points to put to to their char's three main stats. Stats are explained below the class list, without abbreviations.
Strength - How strong your character is. Base Stat.
Intelligence - How smart your character is. Base Stat.
Agility - How fast and flexibile your character is. Base Stat.
Military Training - How much training your character has operating firearms. Special Base Stat. Cannot be improved except once durring the game via RP event. Valid values are 1-4.
Hit Points Health. HP = Strength+(Agility/2)
Special Energy Used on occasion when the GM feels your RP deserves a little something extra. Special Energy = Intelligence+(Strength/2)
Orgasm Stamina How long your character can last durring sexual contests. Orgasm Stamina = 2[Strength+Agility+(Intelligence/2)]
Dodge How hard your character is to hit with either guns or non-grapple melee. Dodge = Aglity+(Intelligence/2)
Grapple How good your character is at holding an enemy or escaping their grasp. Grapple = (Agility/2)+Strength
Resistance How well your character can resist pleasure. Resistance = (Strength+Agility+Intelligence)/4
Melee Hit How well your character is at hitting the enemy with non-ranged weapons. Melee Hit = Agility+(Intelligence/2)
Each player picks a class, but also gets five points to put to to their char's three main stats. Stats are explained below the class list, without abbreviations.
Stats in italics need to be recalculated after your five points are placed. Forumlas to do such are below, in the detailed section.
Class: Infantry
Str: 35
Int: 15
Agl: 20
Mil: 3
HP: 45
Spe: 28
Org: 124
Dod: 28
Grap: 45
Res: 18
Mhit: 28
Class: Support
Str: 25
Int: 25
Agl: 20
Mil: 2
HP: 35
Spe: 38
Org: 116
Dod: 33
Grap: 35
Res: 18
Mhit: 34
Class: Science
Str: 10
Int: 35
Agl: 25
Mil: 1
HP: 23
Spe: 40
Org: 114
Dod: 43
Grap: 23
Res: 18
Mhit: 43
Class: Civilian
Str: 20
Int: 20
Agl: 30
Mil: 1
HP: 35
Spe: 30
Org: 120
Dod: 40
Grap: 35
Res: 18
Mhit: 40
Class: Infantry
Str: 35
Int: 15
Agl: 20
Mil: 3
HP: 45
Spe: 28
Org: 124
Dod: 28
Grap: 45
Res: 18
Mhit: 28
Class: Support
Str: 25
Int: 25
Agl: 20
Mil: 2
HP: 35
Spe: 38
Org: 116
Dod: 33
Grap: 35
Res: 18
Mhit: 34
Class: Science
Str: 10
Int: 35
Agl: 25
Mil: 1
HP: 23
Spe: 40
Org: 114
Dod: 43
Grap: 23
Res: 18
Mhit: 43
Class: Civilian
Str: 20
Int: 20
Agl: 30
Mil: 1
HP: 35
Spe: 30
Org: 120
Dod: 40
Grap: 35
Res: 18
Mhit: 40
Strength - How strong your character is. Base Stat.
Intelligence - How smart your character is. Base Stat.
Agility - How fast and flexibile your character is. Base Stat.
Military Training - How much training your character has operating firearms. Special Base Stat. Cannot be improved except once durring the game via RP event. Valid values are 1-4.
Hit Points Health. HP = Strength+(Agility/2)
Special Energy Used on occasion when the GM feels your RP deserves a little something extra. Special Energy = Intelligence+(Strength/2)
Orgasm Stamina How long your character can last durring sexual contests. Orgasm Stamina = 2[Strength+Agility+(Intelligence/2)]
Dodge How hard your character is to hit with either guns or non-grapple melee. Dodge = Aglity+(Intelligence/2)
Grapple How good your character is at holding an enemy or escaping their grasp. Grapple = (Agility/2)+Strength
Resistance How well your character can resist pleasure. Resistance = (Strength+Agility+Intelligence)/4
Melee Hit How well your character is at hitting the enemy with non-ranged weapons. Melee Hit = Agility+(Intelligence/2)
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