Re: Monstergirls Unlimited RPG
its hard to enter the town at night and about as hard to leave it at night. enter the town during the daytime and the guards aren't there, this was mentioned someone within either the upper part of this page or the last page. the monster girl will reappear if she is in aroused state when you kill her if the fight isn't over within one turn. im not sure what you mean about the egg in merryfield, i never got stuck before. some of the triggers (a lot actually) go off the moment you get to the section of the game where you get to activate them. (by triggers i mean things like conversation, events, forced battles with named characters, ect.) Edit: ok so now the soldiers are there all the time which does make it rather hard to get into the city from the outside, lucky for me now that im done here with anything i could find i can just teleport back in.
I found a weapon, the stormbringer, but when i go to equip it it doesn't show up on the list of items my party can equip. Who is suppose to be able to use this sword?
If i upgrade the gear of shadow and reaper will they still have it if/when they rejoin my party?
why do the wolf girls have such an incredibly higher def rating then any of the monsters you find near them? My party can deal 300-600 damage to the goblins and the harpies but when we fight the wolves our damage is 10-60.
note to the maker: when handing over materials to the guy at the inn inn marryfield, i did it once and i decided against ever doing. having to reenter the conversation each time just to give him one of something you might have 10+ of is very time consuming.
its the same thing for multiple conversation options, once you finish with one option it needs to loop back into the main conversation options so you can pick the next category.
something i just found, when in the mine fighting against the giant ants and looking for that miner when you find the deck of cards and examine the hole it says gian ants. o, and you cant get out once you get the deck of cards and head back to the entrance. its treated like a deadend instead of a door.
Being forced to stop and see the name of the the area each time we enter it until we either hit enter or esc should be changed, it doesnt have to be removed but the being stopped while the npc's can still move can cause a problem (like in the mining town where that guard can either block you our of the city or in the city by patrolling the only way into the city by foot, the guard could also be removed which would make a simple fix)