Re: Making a hentai platformer - Moving to a blog pg.12
Not to pick a nit.. but what the hell did you do to my Indigo?!
And, on other subjects...
Anyone with 2 braincells to rub together could think of a passable story for a game of any sort...
I mean, Two Worlds still had enough of a story to gain enough fans to not be universally panned the world around in the gaming community, and the whole team working on that thing maybe had 2 braincells between them.
Needless to say, the last thing we need is me throwing out my tyrannical opinions and oppressive commentary, commanding someone to perfectly exemplify a story I had conceived during morning... Stuff..
While you made some good points - Anyone with 2 braincells to rub together could think of a passable story for a game - that doesn't apply to every game.
Take MMORPGs for example...do you think artists and programmers have the time to come up with a story? What you are talking about is a game designer; it's a game designer's job to design the levels, game mechanics, missions, etc. that makes a game a game. What I'm talking about are the writers.
Writers are responsible for writing the overall lore of the game. They write it in a way that kind of works like a movie script, but the main difference between a writer and designer is that the writer makes the stories that go along with the game and the designer makes the whole game world (so some art and programming is involved).