Re: The Legend of Queen Opala 2
yes...
Rare Monsters = (some are) unique equipment-forging dropped items = (after you get the scholar's item that does this) Bright-White-Light Glowing = are *NOT* on the "Beastiary" and "Collection" item pages
Legendary Monsters = Shadow-Dark Glowing = Drops (You Get) Illustrations = *ARE* on the "Beastiary" and Collection" item pages
I'm talking about the Rare Monsters, NOT the Legendary Monsters
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I was a bit incorrect in my previous post, doh!
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Swegabe herself said that killing normal monsters has nothing to do with the Rare monsters spawning.
but, you are right that there's only a set total amount of rares in the game at any one time.
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This is ~90% Correct in understanding how Rare Monster Spawning Works:
(I'll try to explain this via examples, to hopefully be more clear)
The Hills of Sanctus Area holds 3 screens of 1 sodwolf (the rare monster of firewolves) each (excluding the blocked off screen with the entrance to the fortress-wall-whatever and the enemy egyptian soldiers in the early game phase) locations (specific and always the same firewolf):
(1) 1 Screen East of Kai's Home: ~ the firewolf in the middle (of left to right) of the long screen.
(2) 2 screens East of Kai's home (it has the evil mushrooms and the chest up on the hill-ledge): the upper right firewolf (near the hill-ledge)
(3) 1 screen North of Zhu'Yin's home: one of those firewolves (I can't remember which)
other areas of the game have rare monster locations too.
let's say that the game can only have 20 rare monsters activated (at any one-same time),
but, there's far more rare monster locations then the (pretend) 20 rare monsters that the game can have activated (at any one-same time).
so the game has to randomly choose where to place those (pretend) 20 rare monsters, so some rare monster locations will not have a rare monster placed there.
however, each time you kill a rare monster, the game seems to re-randomly place the (pretend) 20 rare monsters,
so, (confirmed by me), you can go to the Hills of Sancus Area, have the game choosen #(1) to have a sodwolf there, but the #(2) and #(3) don't have a sodwolf placed at these locations. Kill the sodwolf at #(1), then go to #(2) and now (if luck of the random re-rolling works out) there is a sodwolf placed here. kill the sodwolf at #(2), then go to #(3) and now (if luck of the random re-rolling works out) there is a sod wolf placed here. kill the sodwolf at #(3), [P.S. try each screen location, as the order of where the sodwolves are placed consequatively can change up. if memory serves me, usually the first sodwolf is at #(3), then #(1), and lastly #(2)] but then you're done with this area, as sodwolves won't be placed again at these locations, until you go to another area, and kill some rare monster in this other area that you went to (you do NOT need to kill all of the rare monsters in an area to cause a re-rolling of rare monsters' placing, as each-every single rare monster you kill causes the re-rolling of rare monster locations).
Also, (confirmed by me), you can have more than 1 rare monster in an area at the same time, and the type of rare monster doesn't have any effect.
so, let's say (confirmed by me), in the Valethorn Area, you want a Toad Rider (rare monster of the contoads) for it's drop of the Tiger Pelt. But this area also another rare monster, the Rain Demon (rare monster of the bloodnectars), so you can skip the Rain Demon Monster (at the location of screen of the outside of the cave on the right side of the Valethorn Area), and instead go into the cave, and kill the Toad Rider inside. As, if you had killed the Rain Demon, then the Toad Rider inside (seemingly always) will disappear, as the game, re-rolls where it places the rare monsters.
This also happened to me in the Shores of Namaria Area (the ones next to Baltera Village - not the spot on the map next to the Tower of the Moon - ya they actually call this spot on the map, Shores of Namaria... grrr-confusion). I found 2 Tortose-Tordose (can't spell, rare monster of the fishmouths), 1 on one screen and one on another screen. I had thought that I could kill both, but when I killed 1 of them, when I went to the other screen, there was now no rare monster (tortose-tordose) there, but just the normal monster (fishmouth) instead. [P.S. there's ~ 1 or 2 more screens-locations of tortose-tordose, so there's like 3 or 4 tordose-tortose screens-locations in the Shores of Namaria Area - near Baltera Village Area]
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So,
farming Rare Monsters (for their drops) can be doable (though it is a bit slow), you just need to find the two best Areas (leat time to travel between them and most rare monsters of the ones that you want), and simply go back and forth between them, kill all (or X amount) the rare monsters you want in one area, then go to the other area, and kill all (or X amount) of the rare monsters there, then go back to the first area... repeat over and over...
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also, this came up as a worry for people:
you may never see a rare monster again (like for getting the special scenes with the Gigantos Lardo or the Onecines-purple horses)
this can never happen, you just need to go kill 1 (or 2 or 3 or etc) of another rare monster, until the rare monster you want to be spawned again, to be spawned again.
for example, the megabones-or-whatever-it-is-called (rare of the skeletal warriors, drops Mithril) currently only have 2 screens of their locations that are accessible, both are in Stone Valley Area, so... farming the Mithril... is a fkn pain in the arse (takes a long fkn time), as usually there's only 1 megabones, so you got to kill it, leave Stone Valley, go to some other Area, kill a single Rare Monster (or after however many Rare monsters, and-or where-what rare monsters, you're killing, there seems to be an order-structure to it in the causing of the megabone in Stone Valley Area to re-spawn there), which you can learn with some testing-saving-loading), then come back to Stone Valley and kill the Megabones again, leave... repeat over and over...